SirAndrew
Posts: 78
Joined: 11/27/2017 Status: offline
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Hello Jo and Alex! Thank you for your answers. Dimitris answered me in Tech Support and confirmed that you can’t select the features in the box at the start, they are there only to let you know what to expect. You can only change them in the editor. I have also solved questions 1), 3), 4) and 6), so only questions 2 (SOSUS) and 5 (sonobuoys) are still on, if you have a solution or a hint, you are welcome! Now, regarding your messages. In my save of Kalksrona Tourist, the ASW airplane still has around 60 buoys and there is a wide area in the ASW mission without them, the same area where the last Kilo is hiding. Is there a way to find out how many sonobuoys you can control with an airplane? To Jo: my scenario was designed with Chains of War features, particularly aircraft damage, as there are World War II-era fighters with machine guns. RL historical reports of airplanes coming back with literally hundreds of bullet holes are common, so I thought it would be better to have that modeled. In one playthrough, a Tu-2 bomber survived many hits and was able to attack my positions at Corfu and to destroy 4 Spitfires in flight (all engine hits)! If you want to play without that, you can change the selection in the editor unchecking that feature. For AlexGGGG: Thank you for pointing out this mistake. That happens when you know that the Royal Navy employed Hunt-class minesweepers, and don’t double-check the DB. There were actually a Hunt-class of minesweepers and a Hunt-class of destroyers. Now I understand why my Hunt was blowing up on the mines, thought it was due to a lot of mines in a confined space…. I’m sorry for my mistake, it’s only an Alpha version but still I don’t like making these errors. I am uploading now in this post an upgraded version, with Algerine-class minesweepers instead of Hunt-class destroyers, but I think your solution is as good as mine. For AlexGGGG: I’ve seen you’re having problems with the Bidder and the depth. I have depth problems with subs in many scenarios (in Community Pack Scenarios too), it seems the subs keep going to -131 ft even if I want them to stay at -66 ft (periscope). That usually happens with enemies nearby, so it’s maybe a game mechanic, diving to escape a threat. I didn’t have problems with the Bidder torpedo, it’s difficult to hit the enemy boats as they are fast, but they never destroyed my sub. Could it be that you are near a mine and they blow that up? The enemy boats are on a mining mission.
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