VHauser
Posts: 251
Joined: 5/7/2015 Status: offline
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Okay, here is my working idea for transportation values. Basic format is: equipment type (cargo limit), transportation value Horse Team (6), tv 4 Fast Horse Team (4), tv 3 Truck (7), tv5 Protected Truck (7), tv 5 Heavy Truck (8), tv 6 Light Motor Transport (5), tv 4 Halftrack Transport (8), tv 6 Halftrack APC (7), tv 7 Wheeled APC (6), tv 6 Tracked APC (8), tv 8 Wheeled Amphib Transport (7), tv 8 Tracked Amphib Transport (8), tv 9 Amphibious Ferry (n/a), tv 9 Prime Mover (10), tv 7 Heavy Prime Mover (11), tv 8 Armored Car, tv 8 Light Tank, tv 12 Medium Tank, tv 20 Heavy Tank, tv 28 Very Heavy Tank, tv 36 Guns and Mortars Gun caliber in inches, but always a minimum of 2 Air transportable +0, other +1 Mortars -2 Howitzer +0 Gun +1 ER Gun +2 Some gun examples: 81mm mortar = 2 [3.2(inches) +0(air transportable) -2(mortar)], but always a minimum of 2 50mm AT Gun = 3 [2(inches) +0(air transportable) +1(gun)] 120mm mortar = 4 [5(inches) +1(not air transportable -2(mortar)], can be carried by fast horse team 105mm pack howitzer = 4 [4(inches) +0(air transportable +0(howitzer)], can be carried by fast horse team 105mm howitzer = 5 [4(inches) +1(not air transportable +0(howitzer)], requires at least a horse team 150mm howitzer = 7 [6(inches) +1(not air transportable) +0(howitzer)], requires at least a truck 203mm ER Gun = 11 [8(inches) +1(not air transportable) +2(ER gun)], requires a heavy prime mover There will be exceptions and variations, but these are the basic guidelines I plan to use. Notes: 1) I don't want to introduce heavy horse teams, so I'll allow horse teams to carry 150mm howitzers 2) bridging teams and railroad repair teams will have a tv of 2 3) treat AAA guns as ER guns
< Message edited by VHauser -- 4/2/2019 7:34:44 AM >
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Member since May 2000 (as VictorHauser)
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