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Retreat. Is this normal?

 
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Retreat. Is this normal? - 12/4/2017 6:22:41 AM   
Vichyssoise

 

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I was playing around a bit with the Citadel scenario and I encountered a situation where an Axis tank unit was forced to retreat towards the heart of the soviet-controlled territory instead of retreating towards its lines.
And I don't quite understand why it happened. Nothing in the manual appears to cover this situation.

The unit had a clear path at least 2-hexes wide (ie under its side's control) to retreat westward and did so by 1 hex on the first flank attack. It was still 1 or 2 hexes away from the closest friendly unit, but the path was still clear.
However, the second flank attack (while it was still @ 5 strength) drove it eastward by 2 hexes, which I found odd.
Of course, since the path to safety was now closed, every subsequent hit moved it closer to the Siberian prisoner camps. It eventually survived the turn after 5 successive attacks. By this time, it was closer to Vladivostok than to Berlin.
Now, I understand this particular unit's willingness to visit the Urals (superb landscapes and all, who wouldn't), but I would have thought that retreating back towards its own lines (even at the expense of a couple of SP if it had to cross an enemy ZoC) was the most reasonable (if not safest) option. Especially after the first hit had sent it in the right direction.

tl/dr

First flank attack: retreat by 1 hex in the right direction, retreat path clear.
Second flank attack: retreat by 2 hexes in the wrong direction, retreat path now closes
Every subsequent attack: wild run towards Vladivostok

Did I miss something? Is there the kind of 'routing' mechanism I'm more used to in Ancient/Medieval games?

< Message edited by Vichyssoise -- 12/4/2017 6:23:09 AM >
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RE: Retreat. Is this normal? - 12/5/2017 2:00:09 PM   
Hubert Cater

 

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Hi Vichyssoise,

Based on past feedback, the way the retreat mechanism works is that the retreat will be prioritized on a hex with the lowest adjacent enemy unit count, followed by a hex with the highest current supply value.

In most cases this works out ideally as the unit is able to retreat backwards to safety and to higher supply, but it sounds like in your game it ended up pushing the unit forward.

Hubert

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(in reply to Vichyssoise)
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RE: Retreat. Is this normal? - 12/5/2017 9:26:25 PM   
Vichyssoise

 

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Thanks for the reply, Hubert. It's a lot clearer to me now.

In my case, the AI was on the attack (and quite efficiently too) and thus I won't be able to delve deeper into this. I'll chalk this up to a one-off oddity (faulty compass, etc.).

(in reply to Hubert Cater)
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