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Basic explanation of unit sizes and relations with strength/supply

 
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Basic explanation of unit sizes and relations with stre... - 12/13/2017 12:36:00 AM   
tarzanofmars

 

Posts: 40
Joined: 11/20/2017
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So I have some questions that are kind of difficult to describe. I couldn't find a detailed explanation of what constitutes a squad/platoon as far as strength and numbers of actual men.

Example I'm making an Indian Wars campaign (already have 98,000 hex map that is 90% complete) and instead of using the format that an older Custer scenario used- which was the entire 7th Cavalry was a single regiment counter made up of 18 'companies' or 'troops'- I want to create each company as a counter and have the units within be squads (or even preferably individuals).

How do I define the size of the squad? What if I wanted them to be individual soldiers? What would happen if I set the unit counter as a company and put 75 Mounted Troop (Breech Loaders)?

So if I did this and left the anti-personnel, anti-armor and defense ratings the same, just rename them, what, if any downsides will I incur?

Can the increased supply needs be countered by adjusting the map/force level supply and readiness costs and the supply distances?

I hope my question makes sense, I've attached a photo of the original regiment makeup and the one I have made. Yes the combat power of mine is much greater, but the Indians will be using the same format and thus be relative and balanced.

Thoughts or advice?

Standard Regiment makeup


My current approach




Part of my in progress map of Wyoming, 2/3 of Montana, 1/4 of South Dakota, Nebraska and slivers of Utah, Colorado and Utah


Post #: 1
RE: Basic explanation of unit sizes and relations with ... - 12/13/2017 1:29:39 AM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
Good Questions

(in reply to tarzanofmars)
Post #: 2
RE: Basic explanation of unit sizes and relations with ... - 12/13/2017 3:56:22 AM   
sPzAbt653


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Joined: 5/3/2007
From: east coast, usa
Status: offline
You can do anything that you want, you are the designer, TOAW gives you all the tools to work with. You need a rough outline of what you want to do, then pound it out in the Force Editor, then play it a little bit to see how it feels. When you are making something so specific, it is normal to have to revamp the OOB once or twice before you get it the way that you want. In addition to determining the proper composition of the units, there are many settings to consider. I don't think they used squads or platoons back then. I think companies of 80-100 men were the standard smallest unit. I'm no expert in the period though.

Sounds like an interesting scenario, and the map looks nice

(in reply to tarzanofmars)
Post #: 3
RE: Basic explanation of unit sizes and relations with ... - 12/13/2017 4:12:12 AM   
tarzanofmars

 

Posts: 40
Joined: 11/20/2017
Status: offline
Awesome, thanks for the feedback and tips. I was hoping this was the case and I have play tested a couple of rounds and it went well, it sounds like I just will need to just keep play testing as I go (which is fun anyway!).

(in reply to sPzAbt653)
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