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RE: New mod: The Long Road to Tokyo

 
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RE: New mod: The Long Road to Tokyo - 1/25/2018 5:19:01 AM   
JeffroK


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I assume I had it, the save still loaded and I'll have to download 26b.

Thank Bill & Ian

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Post #: 31
RE: New mod: The Long Road to Tokyo - 1/25/2018 1:46:20 PM   
BillBrown


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Here is one thing I forgot. I took the AI files from AndyMacs scenario 10 version 2 and renamed them for scenario 30.
I did this before I made those three save game files. So, in theory each file could/should have its own AI file.
Here are those files, I do not know if you need them or not, but it will not hurt to put them in the scenario folder.
1 to 10



Attachment (1)

< Message edited by BillBrown -- 2/19/2018 3:28:24 AM >

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Post #: 32
RE: New mod: The Long Road to Tokyo - 1/25/2018 1:46:50 PM   
BillBrown


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11 to 20

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Post #: 33
RE: New mod: The Long Road to Tokyo - 1/27/2018 5:44:48 AM   
Ian R

 

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Thanks Bill.

I have those AI files downloaded as well - could be that is the problem*. I did indeed build this from the April 2013 version doubly nasty scenario 10 distributed by AndyMac. Note that there is a triple nasty which is even more difficult.

[I haven't found anything else that looks fatal].

I have added a note to the post with the file links to check your two above posts.

With regard to the comment about AOs, tankers, etc arriving late war - I thought about that, but by late 1945 you are up to the armpits in them - and your sea LOCs should be shortening significantly anyway.

Oh, and on Coal Harbour, the airfield can't mount strikes at starting level - as soon as the carrier support withdraws, run a couple of old BB TFs out Seattle/Victoria etc as frequently as possible and bombard it so the CAP is grounded. Then you can use it to train your bomber crews

"Chaos is a ladder"

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Post #: 34
RE: New mod: The Long Road to Tokyo - 1/27/2018 5:52:48 AM   
Ian R

 

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quote:

ORIGINAL: JeffroK

Ive played Andys Ironmanv3, I'm ready for an invasion of Rosyth & Pt Stanley next game!!

While its fun you are just so helpless for so long.


Hopefully you can get the scenario running, so that you can check out the USN ships arriving in 45/46/47. You'll feel much happier. Not to mention the ground forces, and HQs, earmarked for Olympic that Dugout Doug wrote out of the plan.

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Post #: 35
RE: New mod: The Long Road to Tokyo - 2/1/2018 10:50:23 PM   
btd64


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Hey Ian. Do you have an updated scenario file yet? I want to get this running....GP

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Post #: 36
RE: New mod: The Long Road to Tokyo - 2/3/2018 11:15:51 AM   
Ian R

 

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I've been right through the file, and didn't find any obvious fatal errors. So I think the scenario file is good in isolation.

What the problem may be, is that you need to have Andymac's scenario 10 second version from April 2013 in your scenario folder so it can run, because it uses the same AI files. Bill Brown attached those to a post above.

If all else fails, Bill got it to run and has a turn 1 save he has been distributing (thanks) which will work on top of the scenario file download. I think if you PM him he can give it to you.

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Post #: 37
RE: New mod: The Long Road to Tokyo - 2/4/2018 1:59:37 AM   
btd64


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Just installed the AI files from Bill and it still got hung up on loading the scenario.....GP

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Post #: 38
RE: New mod: The Long Road to Tokyo - 2/12/2018 5:02:00 AM   
CaptBeefheart


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Thanks, Ian R, for doing this and thanks, Bill, for the AI files. I put Ian R's work in the SCEN folder along with Bill's helpful AI files, but couldn't get the scenario to load (stuck at about the 80% level). I'm not sure what's up. I'm running Win10 if that matters.

However, I did fire up one of Bill's game saves (thanks for that, Bill), and I like what I see in the OOB. I particularly like the consolidation of landing craft and aircraft groups. The only thing I might recommend is adding a few more SBD-3s and PBYs to the replacement numbers, as they always seem short.

Cheers,
CC

< Message edited by Commander Cody -- 2/12/2018 5:06:22 AM >


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Post #: 39
RE: New mod: The Long Road to Tokyo - 2/12/2018 9:06:38 AM   
Ian R

 

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Commander,

I have been right through the edited scenario and can't find what is causing it to hang on loading. I'm just glad Bill got a running save.

Maybe its something quite simple to fix, but so far, haven't found it.

I did increment allied air replacements, but I didn't go overboard. By the time you are confident about a carrier battle, SBD-3s will be a minor concern.


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Post #: 40
RE: New mod: The Long Road to Tokyo - 2/12/2018 9:13:26 AM   
Ian R

 

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Also,

I have been putting off integrating the late war aircraft art thinking someone cleverer than me would work out the loading problem.

Having said that, you can add that as a tweak to the scenario file, and it will/should work in the save, after you hit implement data base changes.

Problem is, I haven't worked out how to add the art (yet).

If anyone wants to grab the scenario file and do it, no need to ask, just go ahead and distribute the file.

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Post #: 41
RE: New mod: The Long Road to Tokyo - 2/13/2018 1:13:22 AM   
Vipersp

 

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quote:

ORIGINAL: Ian R

Also,

I have been putting off integrating the late war aircraft art thinking someone cleverer than me would work out the loading problem.

Having said that, you can add that as a tweak to the scenario file, and it will/should work in the save, after you hit implement data base changes.

Problem is, I haven't worked out how to add the art (yet).

If anyone wants to grab the scenario file and do it, no need to ask, just go ahead and distribute the file.

In order to get the new tops and alfas I sent to you in the game, first go to the ART folder and create a new folder "AlliedPlanes" save the tops and alfas there;
tops for allies shall be named as "Aptopxxxx" where "xxxx" is the number related of its side position in the A_PlaneSide file; The same applied to the alfas, name them as "Aptop_alphaxxxx", when loading the scenario it will load the tops and alfas inside the folder;

ViperSP

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Post #: 42
RE: New mod: The Long Road to Tokyo - 2/19/2018 12:13:43 AM   
btd64


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Ian, If your copy of "Long Road" works, can you email it to me? Also package it with the AI files you are using. Thank you....GP

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Post #: 43
RE: New mod: The Long Road to Tokyo - 2/19/2018 2:33:23 AM   
Ian R

 

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Still working on it. The problem seems to be with the ai files rather the database information. Bill's (21) files are numbered as scenario 30. I think he might have 21 files numbered for scenario 10 as well. At the moment I only have 19 for scenario 10 and need to look at that more closely.

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Post #: 44
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:23:35 AM   
BillBrown


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I fixed the plane art and my version is loading almost every time. I have also included
the necessary updated scenario 30 files. Note that I have made a couple of minor changes,
I added some USA/USN/USMC training units.
Here is the art files


Attachment (1)

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Post #: 45
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:24:05 AM   
BillBrown


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Here are the updated scenario 30 files:



Attachment (1)

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Post #: 46
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:38:46 AM   
BillBrown


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It will load both historic and non-historic first turns.

< Message edited by BillBrown -- 2/22/2018 2:40:12 AM >

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Post #: 47
RE: New mod: The Long Road to Tokyo - 2/22/2018 3:13:36 AM   
Ian R

 

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Thanks for that Bill, owe you a beer.

Unfortunately it still hangs when I load it (meaning your edited version).

I have downloaded the art files, the scenario 30 files (yours) the ai files you previously provided, made a set of those numbered back to *010* in case that had something to do with it, and made sure I had Andymac's original aei010.dat file in there, dated 6/04/2013 1:28pm, and made a renamed copy of that as aei030.dat to replace the 19/01/17 one in case the problem had crept in there.

I can only infer that you have something in your SCEN folder that the rest of us are missing (and I must have lost after starting my test game many months ago).

#scratcheshead

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Post #: 48
RE: New mod: The Long Road to Tokyo - 2/22/2018 3:38:42 AM   
BillBrown


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Ian, I would like to email you some files. They are too big to post here. I have taken all other files out but the ones needed for my version of your mod and it works fine for me.

The proper aei030.dat file to use is the one that I posted in my scenario files, not the one in the AI files I posted earlier( and I have deleted that file from that post )

also of note, I have updated your original scenario 30 files with the proper aircraft art and it still will not load for me.

< Message edited by BillBrown -- 2/22/2018 3:43:14 AM >

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Post #: 49
RE: New mod: The Long Road to Tokyo - 2/22/2018 3:57:59 AM   
Ian R

 

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I'll PM an address.

(and now sent)

< Message edited by Ian R -- 2/22/2018 4:03:54 AM >


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RE: New mod: The Long Road to Tokyo - 2/22/2018 8:23:03 AM   
Ian R

 

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Gentlemen (and ladies if about):

You may well get this scenario to load at least once if you do this:

1) Download/unzip Bill Brown's improved version of scenario 30 (+ aircraft art files) and the ai files in his posts up page.

2) Make sure you have as scenario 10, Andymac's War in the Pacific: Ironman - Part 2 (April 2013 version) scenario - that is available on another thread.

3) Start game, load scenario 10. Exit game back to main menu.

4) Load scenario 30.

Bill and I both got at least one good load from this, but, make a save straight away. It may not work again*

[*see Bill's posts, he got more - I got one good load)

Let us know how you go please.

Why this is happening is "above my paygrade".



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Post #: 51
RE: New mod: The Long Road to Tokyo - 2/22/2018 12:01:58 PM   
btd64


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I'll be giving it a try in a little while. I have a PBEM turn to do first....GP

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Post #: 52
RE: New mod: The Long Road to Tokyo - 2/22/2018 12:35:27 PM   
BillBrown


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Just so everyone knows, I am not having to use the procedure I used earlier. Using the Allied plane art, my modified scenario files and the AI files posted above, the game loads
all most every time for me( it has only failed once or twice and loaded at least 20 times ) I do not have any other files in my scenario folder that the scenario files needed for this
game, no scenario 10 files at all.

Important note, if you downloaded the AI files earlier, please redownload them, there was an extra file I inadvertently included.

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Post #: 53
RE: New mod: The Long Road to Tokyo - 2/22/2018 12:43:54 PM   
btd64


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Thanks Bill and Ian. Since this is based on scen 10,? Does it use the Vanilla map? Also, how do I handle the plane art? My last attempt at working with Plane art was less than successful....GP

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Post #: 54
RE: New mod: The Long Road to Tokyo - 2/22/2018 12:54:42 PM   
BillBrown


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Yes, the standard vanilla map is used. put the AlliedPlanes folder in the ART folder

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Post #: 55
RE: New mod: The Long Road to Tokyo - 2/22/2018 1:57:23 PM   
btd64


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Don't the Plane art have to be put in the film strips in order to work?....GP

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Post #: 56
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:06:15 PM   
btd64


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Another question, What on earth does scenario 10 have to do with scenario 30?!? The scen 10 AI files are already renamed to scen 30, correct?....GP

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Post #: 57
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:14:39 PM   
BillBrown


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Yes, download them form my posting on page 1

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RE: New mod: The Long Road to Tokyo - 2/22/2018 2:15:11 PM   
BillBrown


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quote:

ORIGINAL: btd64

Don't the Plane art have to be put in the film strips in order to work?....GP


No.

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Post #: 59
RE: New mod: The Long Road to Tokyo - 2/22/2018 2:21:40 PM   
btd64


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Well, everything is DL'd. So put the Planes just anywhere in the art folder or into there respective location files, ei; alphas etc....GP

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