Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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quote:
ORIGINAL: brian brian If you try the choice of Sub Combat without CPs, your SUBs will attack with their higher, printed factors, but will have a harder time generating quantity of results because: "If no convoy points are included (only possible if you spent surprise points to choose a submarine combat ~ see 11.5.7) then you fight on the ‘0’ ships row." I will never forget a sad experience I had trying to help a new player who had just started as the USA player in one of the Pacific scenarios. Staring at the map with counters all over it and all of his ships still in port, he asked me what he should do next. I told him he should pick some sea areas to either attack with his ships, or defend with his ships - you are the Commander-in-Chief now. I got the impression he had never commanded a cardboard ship before, or the lack of hexagons to move them on had fairly well made his wheels fall off. I have always thought a fair number of WiF players want to command the Wehrmacht or the Red Army and would rather go to the dentist than play a Major Power with a lot of naval units. The Japanese player had already moved some units, and had parked a SUB in the zone right off of Pearl Harbor. "What about the enemy submarines?", the new player asked. I told him they could intercept but their overall odds of success were fairly low, and he could move ships out together for a single risk, or move them one at a time, explained Intercept vs. deciding to keep moving through, etc. He elected to send out the Lexington, all by itself. The Japanese rolled a 1 to intercept. He chose to "fight through", rolled a 10 for his search dice, and the Lexington was promptly sunk. Well, to be honest: I'm still struggling with the naval system of WiF. I always say that there are no good admirals, only lucky or unlucky ones. Sure, you can handle things good enough to always send out ships with the necessary cruiser (or BB) escorts to minimize damage, but even than the dreaded 10 and 1 search rolls will make sure that the enemy gets you with your pants down. Strangely enough: that's what happened with a lot of admirals in WW II. And some of those were considered very good ones too...
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Peter
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