Oberst_Klink
Posts: 4778
Joined: 2/10/2008 From: Germany Status: offline
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quote:
ORIGINAL: tarzanofmars Ok let me do the WWII version since I think this is what 99.99% of TOAW players do. So anyone's advice is good, not just experienced players. Let's say you have a unit of tanks with a slow firing, accurate and long range gun. It is fighting a unit of tanks with equal armor, but with a rapid firing, shorter ranged and slightly less powerful gun. How do you rate them, relative to each other, using Anti Personnel Strength, Anti Armor Strength and Defense Strength? Example, slow firing, accurate and long range tank unit is: Made up Tank1: 5cm armor. Gun: 4 rounds per minute, 100% accuracy at 1,000 yards, penetrates 5cm armor at 500yards Anti Personnel Strength: 12 Anti Armor Strength: 16 Defense Strength: 15 How would you rate a tank unit with a much more rapid firing, but shorter ranged, less accurate and less powerful gun, but exact same armor as the above unit: Made up Tank2: 5cm armor. Gun: 13 rounds per minute, 100% accuracy at 400 yards, penetrates 5cm armor at 100 yards Anti Personnel Strength: ? Anti Armor Strength: ? Defense Strength: ? I'll try to dig up one of my older posts and regarding the AP/AT parameters, the best chaps to ask are the FitE2 people who totally modified the .EQP DB. In your case I'd use the 19th century DB as a guideline, because there are muskets, repeaters and bolt-action rifles available. The German needle gun e.g. a single shooter, would have the same rate of fire like a Sharps or similar. You can't circumvent testing with sandbox scenarios though. Klink, Oberst
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