Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Strategic Command v1.11 "Speed Increase" version now available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: Strategic Command v1.11 "Speed Increase" version now available Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 12:05:43 AM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Hi Ludi,

Were you able to have successful turns after the upgrade to the v1.11 patch for a little while before your current issues? Just trying to determine if it is the server or not.

Thanks,
Hubert

_____________________________


(in reply to ludi18671)
Post #: 31
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 3:37:53 AM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
I think so - but the problem definitely started yesterday. I was finally able to play against someone in the UK after SEVEN retries!

(in reply to Hubert Cater)
Post #: 32
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 12:26:59 PM   
Benedict151

 

Posts: 596
Joined: 3/4/2016
Status: offline
Hello ludi18671
Are you still experiencing the same issues with pbem?

regards
Ben Wilkins

(in reply to ludi18671)
Post #: 33
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 12:34:31 PM   
Hartmann301

 

Posts: 213
Joined: 12/7/2016
From: USA
Status: offline

quote:

ORIGINAL: ikrananka2


quote:

ORIGINAL: Hartmann301


quote:

ORIGINAL: ikrananka2


quote:

ORIGINAL: Hartmann301

So is the Murmansk bug fixed?


If you're referring to the USA to Murmansk convoy bug, then I can confirm that Hubert told me to day that it is working in v1.11.



No..I'm talking about the Axis units coming within 3 hexes of Murmansk bug.


Are you referring to the issue I had where I had an Axis unit within 3 hexes of Murmansk which should have triggered the USA to Murmansk convoy to switch its destination to Archangelsk, but it did not? If so, then this has apparently been fixed in v1.11. If not, what specific Murmansk bug are you referring to?


Yes that's the one, thanks

(in reply to ikrananka)
Post #: 34
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 2:18:22 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Thanks for the report and we are looking into this.

_____________________________


(in reply to ludi18671)
Post #: 35
RE: Strategic Command v1.11 "Speed Increase" ... - 1/24/2018 3:39:51 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
To Benedict 151 - I had one missed join this morning, so I think this is still going on. I also had an error on the next joining which said "file mismatch size" and I have NEVER received any error before. When I joined after that it simply requested that I watch (or not) the replay - and I said "yes".

To Hubert Cater - thank you!

(in reply to Hubert Cater)
Post #: 36
RE: Strategic Command v1.11 "Speed Increase" ... - 1/25/2018 3:43:44 PM   
Benedict151

 

Posts: 596
Joined: 3/4/2016
Status: offline
Thank you for the update

We are experiencing some issues with the pbem server as the moment that the IT team are looking into
Once again apologies for the frustration

regards
Ben Wilkins

(in reply to ludi18671)
Post #: 37
RE: Strategic Command v1.11 "Speed Increase" ... - 1/25/2018 4:30:41 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
The problem appears to be fixed now. I recently had two PBEM games, and I was able to load both of them first time.

(in reply to Benedict151)
Post #: 38
RE: Strategic Command v1.11 "Speed Increase" ... - 1/27/2018 2:23:15 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
It appears the problem is back. I have tried to play an opponent from the UK and there have been three problems downloading so far. On the second download I received an error "HTP Mismatch Error", not sure what that is.

(in reply to ludi18671)
Post #: 39
RE: Strategic Command v1.11 "Speed Increase" ... - 1/27/2018 2:30:41 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
On a subsequent try I received the error "file size mismatch". Again, I have no idea what this is or why it showed up. I also tried again after that and the program went back to endlessly downloading....I cancelled out of the program completely after two minutes had passed.

(in reply to ludi18671)
Post #: 40
RE: Strategic Command v1.11 "Speed Increase" ... - 1/29/2018 9:19:27 AM   
Benedict151

 

Posts: 596
Joined: 3/4/2016
Status: offline
Hello ludi18671

I'm sorry to hear you are having difficulties, our IT team are still working on this and I don't think it will be a quick fix (and some of it is outside our control I'm afrad)
The issue is at the Eurpoena end, so if you were playing someone else in North America you should not experience a problem.

As you have noted - the issue is intermittant and is dependent on how much 'traffic' there is at any given time

As mentioed, our team are working on improvements our end but we will have to ask for your patience with this matter

regards
Ben Wilkins




(in reply to ludi18671)
Post #: 41
RE: Strategic Command v1.11 "Speed Increase" ... - 1/29/2018 1:59:39 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
Ben Wilkins - thank you for your reply. I have had another problem loading 1.12 with a North American contact (29 Jan 18). So the move to 1.12 did not solve this problem!

(in reply to Benedict151)
Post #: 42
RE: Strategic Command v1.11 "Speed Increase" ... - 1/29/2018 2:43:42 PM   
Benedict151

 

Posts: 596
Joined: 3/4/2016
Status: offline
Hello ludi18671
v1.12 was not released to fix this problem as the issue is with the server and not the game (and so other titles will be affected, not just SC). Much as he would like to Hubert cannot fix this problem! it is something for the Matrix / Slitherine IT team (who are working on it)

regards
Ben Wilkins



(in reply to ludi18671)
Post #: 43
RE: Strategic Command v1.11 "Speed Increase" ... - 1/29/2018 6:56:45 PM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
To Benedict151 - Thank you for your reply. I am still having problems with downloading PBEM games - the second last time I had a "Http DOWNLOAD error" (whatever that is). The last time I was able to play the game and I chose to replay the turn before (as I normally do, and it worked fine this time).

(in reply to Benedict151)
Post #: 44
RE: Strategic Command v1.11 "Speed Increase" ... - 2/1/2018 1:17:56 AM   
ludi18671

 

Posts: 29
Joined: 6/9/2016
Status: offline
To Benedict151 I was able to successfully play three games today, but I received an email from one of my opponents that indicates that this problem is not fixed yet. He had been unable to communicate with the PBEM server for at least 15 minutes, and even emailed me an image showing his problem (connection error (-4) PBEM communication error).

(in reply to ludi18671)
Post #: 45
RE: Strategic Command v1.11 "Speed Increase" ... - 2/2/2018 2:24:25 PM   
Benedict151

 

Posts: 596
Joined: 3/4/2016
Status: offline
Thanks ludi
I'm afraid the IT team are still looking into it and some of it is out of our hands, I know its frustrating but we're working on what we can

regards
Ben Wilkins

(in reply to ludi18671)
Post #: 46
RE: Strategic Command v1.11 "Speed Increase" ... - 3/13/2018 12:44:29 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: ikrananka


quote:

ORIGINAL: Hartmann301


quote:

ORIGINAL: ikrananka2


quote:

ORIGINAL: Hartmann301

So is the Murmansk bug fixed?


If you're referring to the USA to Murmansk convoy bug, then I can confirm that Hubert told me to day that it is working in v1.11.



No..I'm talking about the Axis units coming within 3 hexes of Murmansk bug.


Are you referring to the issue I had where I had an Axis unit within 3 hexes of Murmansk which should have triggered the USA to Murmansk convoy to switch its destination to Archangelsk, but it did not? If so, then this has apparently been fixed in v1.11. If not, what specific Murmansk bug are you referring to?


Was this actually fixed? I haven't seen this yet and I've attempted it.

_____________________________


(in reply to ikrananka)
Post #: 47
RE: Strategic Command v1.11 "Speed Increase" ... - 3/13/2018 1:38:35 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
It should have been, if not and if you have a saved turn where we can take a look that would be great, thanks!

Send to support@furysoftware.com

_____________________________


(in reply to crispy131313)
Post #: 48
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: Strategic Command v1.11 "Speed Increase" version now available Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656