Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: UPDATE5 - WIP - 01/31/2018

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> RE: UPDATE5 - WIP - 01/31/2018 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: UPDATE5 - WIP - 01/31/2018 - 2/10/2018 2:55:57 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Great AAR.
In this scenario, 10 german units have 3 support LMG, after update, 3 LMG units cover 7 other move units thus the theory of fire and movement becomes practice.

(in reply to UP844)
Post #: 31
RE: UPDATE5 - WIP - 01/31/2018 - 2/10/2018 3:25:05 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
@Big Ivan:

It's an incredibly boring task and my report is incomplete as well (I forgot taking notes about the pinned/tired status of AI units firing).

The AI behaviour is less apparent in scenarios where LOS is limited due to terrain or visibility, but the lack of firing after moving (or when pinned) should be noticeable anyway. For a clear appreciation of the issue, try some scenario like Canicattì Ridge, Battle for Lasterkomagi(*), The Hedgehog of Piepsk, Hill 621 or Bucholz Station.

(*) I'm certain I wrote it wrong

In all such scenarios, in the defense, you should be able to greatly disrupt (read: slaughter) the attacking side; in the attack, you should be able to significantly weaken the defenders. In both cases, return fire from the enemy squads should be negligible; this is especially significant when opposing the Russians (which usually have very few MGs).

@Rico:

Believe it or not, I am perfectly knowledgeable about the fire-and-movement theory. In fact, I used the SS squads to pin/break the US infantry and then the Fsj closed for the kill (through PB fire, CC or failure to rout). When I played with the Americans, I had no need for such sophisticated tactics: I just chewed my cigar and ordered "Give 'em hell, boys!"

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 32
RE: UPDATE5 - WIP - 01/31/2018 - 2/11/2018 1:52:08 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
Thank you UP844.
You have and I hope, will continue to point out the gameplay issues .
I agree with Paullus;

UP844 you are presenting your thoughts very well.
Thus giving Peter the information he needs to consider the changes/additions (edited) the players like :)
These kind of threads, and there are more, makes the game develop in a great way

I would like to think the seed has been planted but until there are 10 Peters we may have to wait.
Small steps .
I think I may have read most of your posts ,
And there is not one I recall that was not for the advancement of the game .
:)

(in reply to UP844)
Post #: 33
RE: UPDATE5 - WIP - 01/31/2018 - 2/12/2018 1:28:48 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Alright guys, I'm sharing with you guys my latest version of the game that I'm currently working on for UPDATE5. Please note that, this is a work in progress ALPHA version.

http://www.matrixgames.com/forums/tm.asp?m=4435081

(in reply to fuselex)
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> RE: UPDATE5 - WIP - 01/31/2018 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.828