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Public Beta v1.02.15 is Now Available!

 
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Public Beta v1.02.15 is Now Available! - 1/25/2018 2:26:49 PM   
Indirectlemon

 

Posts: 35
Joined: 11/12/2015
Status: offline
Hello Everyone,

A new Public Beta is now available for testing!
If you have registered your copy of War in the West and/or War in the West: Operation Torch, you can download the latest beta update from the Members Area!

v1.02.15 Change Log
    New Features and Rule Changes
      1. Enhanced map drawing routines, which should provide much faster rendering on big screens with zoomed out views (max number of art elements).
      2. Improved unit movement animation speed (players may need to readjust ‘move animation speed’ preference item)
      3. Improved performance of several game functions.
      4. Recon of Sand/Desert should be like Clear terrain. Terrain now with easier detection: clear, sand, desert, water, ferry.
      5. When adding air groups from National Reserve fighter bomber groups which trained as fighters will appear with -F.
      6. When temporary ports are removed from the map, depots in the hex will be converted to a type 1 (rail) depot if in a rail hex, or will be disbanded if it’s not in a rail hex.
      7. Improved code for the weapon set (load out) selection.
      8. Editor. Added function to the scenario check utility to find location/airbase unit/airbase size mismatches (zero air base size setting and air base unit attached).
      9. AI – Improved AI to eliminate some cases of the German AI making an illegal move of an isolated unit to safety.
      10. Rules Clarification – Fort type units (no matter what size) may attach up to 3 support units.


    Bug Fixes
      1. AI running away in Westwall (and some other small scenarios). Fixed.
      2. Removed ability to attach support units above the limit. Also fixed fort units so they can once again attach up to 3 support units as they did before 1.01.01.
      3. Enemy losses are not reported on air directive summary screen. Fixed.
      4. Air groups' air directive assignment can get cleared when loading a save. Fixed.
      5. Display of isolated ports discrepancy. Non-phasing player's port appear isolated, although path can be trace through neutral water. Fixed.
      6. Fixed interface live text popup appearance. Text should stay within active window.
      7. Fixed Map live text popup shows on the battle detail window.
      8. Fixed appearance of pure white pixels on the map tile art.
      9. Fixed bug in the air directive code.
      10. Fixed Air-Task crash bug.
      11. Editor – Fixed airbase rebuild bugs and reworked the unit rebuild function.
      12. Editor - Neutral location cannot change player. Fixed.
      13. Editor - Location player pop-up lists Soviet. Changed to "W Allies".
      14. Editor - Fixed map display bug when going to map from editor ("GO TO THE MAP" button).
      15. General code cleanup that among other things fixed several memory and resource leaks, several bad boundary accesses, and reduced memory usage.
      16. Added extra protection to the AD code to avoid bad data access.
      17. Destroyed Regimental Breakdowns won't recombine with Rest of Division. Fixed.
      18. Logistical event log is getting full. Fixed.
      19. Counters showing Zero Attack strength when no unit is selected in the stack. Fixed by enforcing at least one unit selection.
      20. Fixed unit selection when going to the unit detail screen from "Find Unit" dialog.
      21. Fixed unit stack selection bug.
      22. Admin Points and Motor Pool of Opponent Fleetingly Visible. Fixed.
      23. Fixed air directive setup bug.
      24. HQs can send more support help than unit need. Fixed.
      25. Delayed withdrawing units can show withdrawing in negative turns in the rollover display. Fixed.
      26. WitE2 Airfields becoming motorized (newly created or when switching nationality). Fixed.
      27. PA and TB Aircraft Type not shown as Filter when selecting air units to assign to an airbase. Fixed. When adding air groups form National Reserve (Reserve TB) fighter bomber groups which trained as fighters will appear with -F.
      28. Game crashes during air execution run by AI. Fixed.
      29. Disabled Axis Generic pilots display in CR.
      30. German AI moved unit onto Allied unit. Fixed.
      31. Fixed AI line forming bug.
      32. Disabled debug message in the event log which can make it full and prevent info from being displayed.
      33. Fixed potential for crash in the logistics phase when capture city with oil fields.


    Data and Scenario Changes
      1. Data changes to many data files involving ground units and aircraft (general info for these changes):
        - Major review of production and usage of the Stuart/Chaffee light tank family and Sherman medium tank family
        - Lots of changes to devices, Ground Elements and OBs, mostly minor changes to fix issues and/or to adapt to changes to Stuart/Chaffee/Sherman tank families
        - disabled scrapping for some elements with a later usage
        - increased imports of Italian tanks to Germany post-armistice
        - adding HEAT ammunition to certain Italian and German guns
        - German SP Flak with multiple-barrel 20mm or 37-40mm guns set to new "Medium SP Flak" type
        - addition of improved German howitzers while slightly degrading older versions
        - addition of improved Italian field gun
        - addition of some mirror devices for Italian use, either named after Italian
        - nomenclature or reduced in capabilities (no HVAP ammunition)
        - small changes to Italian air unit organization
        - cut German Fi 156 recon aircraft production in half
        - no real recon aircraft
        - Review of factories, on-map factories preferred at historical size/locations, active offmap factories not always historically placed

      2. A number of adjustments to German leaders.
      3. Several replacement photographs.
      4. Additional unit insignia art (thanks to Darojax).
      5. A few tweaked air insignia that add a bit more variation to the Wilde Sau Gruppe and some better US Groups.
      6. Changes to scenarios:
        - rebuilt US tank/armored units to use either M3A1 or M5A1 Stuart but not M3A3
        - rebuilt most allied tank/armored units to conform with changes made to Stuart/Chaffee/Sherman tanks
        - Several allied tank/armored units set to special OB paths better suited to their organization changes
        - fix some invalid gun types in German artillery units
        - fixed some typos in unitnames
        - added some missing German support units
        - added some German training infantry divisions which will unlock during later stages of a campaign
        - rebuilt some allied air HQ to proper size/type
        - fixed a wrong depot type in Grosseto
        - fixed several airbases with improper Luftwaffe special, motorization status or nonAuto MaxTOE
        - Breakout & Pursuit
        - Expanded the map 5 hexes to the south. Also froze some Axis Atlantic Wall units for a longer duration. Refined first turn AI script.
        - Westwall – New first turn AI script.
        - GC 43 Addl Air HQs
        - There are now 40 Air Directives for Allied Turn 1. The number of Turns German Static Divisions are Frozen that were recently added has been increased. Allied Aircraft Pool were trimmed. Most Reinforcing Air Groups arrive without aircraft.
        - Pointblank Directive - All Rumanian Fighter units removed as Ploesti is out of range. I./JG-4 removed as it moved from Rumania to Italy which is out of Play. Production usage was 100% for both Players. Now it is 70% for Allied (30% to Med. Off-map) German is 35% (60% East and 5% to the Med. Off-map) Most Allied Air Reinforcements arrive without aircraft, so they Allied Player must be concerned with losses. Some German units arrive without aircraft and some have as I wanted to be careful as production will be fairly low.
        - Weakest Link Production was 100% for both Players Now it is 100% for Allied as the Med. Is part of the Scenario. German production is 40% (60% going East) Hungarian (Axis Ally) is 100%
        - In 1945 Campaign, Breaching the Gothic Line, Breakout & Pursuit 44, Bulge to the Rhine, Op Dragoon, and Westwall slight changes were made to German StuG and Sturm Artillery battalions.

        You can also download the patch direct from here.

        This public beta is also available on Steam, you will need to right click the game in your Steam library, select properties and navigate to the BETAS tab; from there, opt into the Public Beta by selecting it from the drop down menu.

        Happy Gaming!



        < Message edited by Daniele -- 6/28/2018 11:59:08 AM >


        _____________________________

        Lucas Young

        Production Assistant

Post #: 1
RE: Public Beta v1.02.15 is Now Available! - 1/25/2018 2:32:37 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
thanks,

are you also going to notify all in Press Releases, News and Events from Matrix page, as it's here but not on there? ty

(in reply to Indirectlemon)
Post #: 2
RE: Public Beta v1.02.15 is Now Available! - 1/25/2018 2:33:19 PM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
Status: offline
Is this beta save compatible with the earlied beta?

Cheers

(in reply to Indirectlemon)
Post #: 3
RE: Public Beta v1.02.15 is Now Available! - 1/25/2018 3:21:08 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Yes, you should be able to use old saves with the new beta.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Lowlaner2012)
Post #: 4
RE: Public Beta v1.02.15 is Now Available! - 1/25/2018 7:34:35 PM   
BigBog

 

Posts: 61
Joined: 9/23/2005
Status: offline
Thanks Joel and Matrix!

(in reply to Joel Billings)
Post #: 5
RE: Public Beta v1.02.15 is Now Available! - 1/25/2018 10:22:27 PM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
Status: offline
Cheers Joe :)

(in reply to BigBog)
Post #: 6
RE: Public Beta v1.02.15 is Now Available! - 1/26/2018 12:47:58 AM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
This is great, thanks!

_____________________________


(in reply to Lowlaner2012)
Post #: 7
RE: Public Beta v1.02.15 is Now Available! - 1/26/2018 6:35:07 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
It was a hell lot of work to implement all the changes in all scenarios. Don't hesitate to report any issue you observe.

(in reply to Darojax)
Post #: 8
RE: Public Beta v1.02.15 is Now Available! - 1/26/2018 11:04:42 AM   
apd1004


Posts: 158
Joined: 8/1/2006
Status: offline
I like the new feature where you can see "Not Yet Available Loadouts" on aircraft when you open the air group. Saves me from having to go into the editor to see what is coming and when. It helps me plan when to/whether or not to change aircraft for certain air groups.

The ability to see the same information in the CR when comparing two aircraft types may also be useful, since the comparison screen already lists all loadouts possible but does not indicate if the loadout is a current or a future loadout.

Thanks to the developer team for continuing to provide updates!

< Message edited by apd1004 -- 1/26/2018 12:07:33 PM >


_____________________________

apd1004
_______________
Jeff Leslie
Akron OH, USA

(in reply to Denniss)
Post #: 9
RE: Public Beta v1.02.15 is Now Available! - 1/26/2018 11:05:12 PM   
sandman2575


Posts: 310
Joined: 9/5/2009
Status: offline

quote:

ORIGINAL: apd1004

Thanks to the developer team for continuing to provide updates!


+1. Extraordinary game.

(in reply to apd1004)
Post #: 10
RE: Public Beta v1.02.15 is Now Available! - 1/27/2018 2:16:41 AM   
barkhorn45

 

Posts: 245
Joined: 3/7/2008
Status: offline
but the data changes won't apply right?

(in reply to Joel Billings)
Post #: 11
RE: Public Beta v1.02.15 is Now Available! - 1/27/2018 11:10:15 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
As usual data changes will only apply to new games as the old data is hardcoded into the savegame. Only .exe changes will apply.

(in reply to barkhorn45)
Post #: 12
RE: Public Beta v1.02.15 is Now Available! - 1/30/2018 3:22:13 AM   
jtaCumming

 

Posts: 4
Joined: 1/30/2018
Status: offline
Not sure if this is the place to post this but I found 1 error in the grand campaigns( all 3)

14th Armored shows up with 800 tanks.

Checked the editor and sure enough its listed with 600+ Shermans.

EDIT
appears that the number 3 was added in front of the regular loadout. So you get
353 and 330 Sherman tanks instead of 53 and 30. Did not see this on any other US armor div loadout.

EDIT2

8th armored shows up with 500 sherman m4a3's. Thinking it should be 50.

These affect all the grand campaign scenarios including the extra air command one.


< Message edited by jtaCumming -- 1/30/2018 6:13:54 AM >

(in reply to Denniss)
Post #: 13
RE: Public Beta v1.02.15 is Now Available! - 1/30/2018 7:15:47 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Both units act as containers for refurbished training tanks sent to Europe

(in reply to jtaCumming)
Post #: 14
RE: Public Beta v1.02.15 is Now Available! - 4/11/2018 8:14:36 PM   
Vinco

 

Posts: 7
Joined: 1/22/2018
Status: offline
The link provided for download seems dead at the moment. Can somebody say if this is just a temporary glitch ? Should I retry in a while ?
Thanks.

(in reply to Denniss)
Post #: 15
RE: Public Beta v1.02.15 is Now Available! - 4/11/2018 8:27:53 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
works for me

(in reply to Vinco)
Post #: 16
RE: Public Beta v1.02.15 is Now Available! - 4/11/2018 8:35:52 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
+1 me also, try another browser and see if that works, i use chrome in windows 10, works fine

(in reply to Denniss)
Post #: 17
RE: Public Beta v1.02.15 is Now Available! - 4/11/2018 9:38:08 PM   
Vinco

 

Posts: 7
Joined: 1/22/2018
Status: offline
Thanks zakblood. Indeed switching to Chrome from Safari (both on MacOS) solved it. Weird..

(in reply to zakblood)
Post #: 18
RE: Public Beta v1.02.15 is Now Available! - 5/25/2018 2:08:50 PM   
GrizzlyKt


Posts: 81
Joined: 5/25/2018
Status: offline
hi folks so when will the none beta players get a update

(in reply to Vinco)
Post #: 19
RE: Public Beta v1.02.15 is Now Available! - 5/25/2018 3:34:20 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Soon. We're in the process of finalizing a new public beta, and I expect that sometime in June the current public beta will be made official and the new public beta will be released.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to GrizzlyKt)
Post #: 20
RE: Public Beta v1.02.15 is Now Available! - 5/25/2018 3:50:11 PM   
GrizzlyKt


Posts: 81
Joined: 5/25/2018
Status: offline
nice one thank you for your help and reply

(in reply to Joel Billings)
Post #: 21
RE: Public Beta v1.02.15 is Now Available! - 5/25/2018 5:59:19 PM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline
Thanks. One more reason to give WitW another try. I quit almost two years ago.

_____________________________

“Aim towards enemy“.
- instructions on U.S. rocket launcher

(in reply to GrizzlyKt)
Post #: 22
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