Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Time for a new counter MOD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Time for a new counter MOD Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Time for a new counter MOD - 4/16/2018 8:48:51 PM   
PHalen


Posts: 128
Joined: 12/26/2016
From: Sweden
Status: offline
Fantastic work & counters!

I’m especially happy see the JgPz IV get a slot!
Probably my favorite WWII AFV.
Although not the best. And certainly not the prettiest...


(in reply to SIPRES)
Post #: 61
RE: Time for a new counter MOD - 4/17/2018 11:39:55 AM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline

quote:

ORIGINAL: SIPRES

I use Pzkw V for the 2 last tech slots.
But I can add Pzkw IV with skirt on tech 3 as per below image.









Great stuff! As for German AT, I would suggest to use Jagdtiger for the last level and Jagdpanter for the penultimate. Ferdinand saw service only in 1943-44 in small numbers and it wasn't so good...

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 62
RE: Time for a new counter MOD - 4/17/2018 6:08:08 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: PHalen

Fantastic work & counters!

I’m especially happy see the JgPz IV get a slot!
Probably my favorite WWII AFV.
Although not the best. And certainly not the prettiest...



Thx PHalen
your FW exel file is particulary usefull to define Airforce images.

(in reply to PHalen)
Post #: 63
RE: Time for a new counter MOD - 4/17/2018 6:18:06 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: ivanov


quote:

ORIGINAL: SIPRES

I use Pzkw V for the 2 last tech slots.
But I can add Pzkw IV with skirt on tech 3 as per below image.









Great stuff! As for German AT, I would suggest to use Jagdtiger for the last level and Jagdpanter for the penultimate. Ferdinand saw service only in 1943-44 in small numbers and it wasn't so good...


OK for Jagdtiger
Do you have any idea or proposal for heavy tanks (currently Tiger and Koenigstiger)
I was thinking about Maus for the last slot (but only 2 unit were built so I wonder if relevant or not)


(in reply to ivanov)
Post #: 64
RE: Time for a new counter MOD - 4/17/2018 7:22:42 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline

quote:

ORIGINAL: SIPRES

OK for Jagdtiger
Do you have any idea or proposal for heavy tanks (currently Tiger and Koenigstiger)
I was thinking about Maus for the last slot (but only 2 unit were built so I wonder if relevant or not)




IMO Maus would be ok for the last heavy tank slot. In reality this tank was a bad idea and didn't go into service, but since SC allows for some "what if" outcomes, I think that it would be fine in this game.


_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 65
RE: Time for a new counter MOD - 4/17/2018 7:47:49 PM   
PHalen


Posts: 128
Joined: 12/26/2016
From: Sweden
Status: offline
I don’t think every tech level necessarily needs a unique picture.
And low tech heavy tanks usually won’t see much action (at least not in my games) since heavy tanks tend to get upgraded on priority and as quickly as possible.
So for German heavy tanks, I would go Tiger I for tech levels 0-2, Tiger II for levels 3 & 4 and Maus for level 5. (The real war ended in -45 but an SC3 campaign can continue into -47.)

Glad you found some use for the ”FWII NATO Counters” Excel file!

(in reply to ivanov)
Post #: 66
RE: Time for a new counter MOD - 4/17/2018 10:44:57 PM   
Taxman66


Posts: 1665
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
It would also be cool if the AT units switched from Towed to Tracked/self-propelled depending on if they have the Mobility upgrade.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to PHalen)
Post #: 67
RE: Time for a new counter MOD - 4/17/2018 11:20:10 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline

quote:

ORIGINAL: PHalen

I don’t think every tech level necessarily needs a unique picture.
And low tech heavy tanks usually won’t see much action (at least not in my games) since heavy tanks tend to get upgraded on priority and as quickly as possible.
So for German heavy tanks, I would go Tiger I for tech levels 0-2, Tiger II for levels 3 & 4 and Maus for level 5. (The real war ended in -45 but an SC3 campaign can continue into -47.)

Glad you found some use for the ”FWII NATO Counters” Excel file!


+1

_____________________________

Lest we forget.

(in reply to PHalen)
Post #: 68
RE: Time for a new counter MOD - 4/18/2018 12:20:54 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Taxman66

It would also be cool if the AT units switched from Towed to Tracked/self-propelled depending on if they have the Mobility upgrade.


I do fully agree, but the game design does not allow that.
Only AT tech is assigned for graphic change.

(in reply to Taxman66)
Post #: 69
RE: Time for a new counter MOD - 4/18/2018 12:22:25 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Et voila






Attachment (1)

(in reply to SIPRES)
Post #: 70
RE: Time for a new counter MOD - 4/18/2018 12:26:18 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Poland on start..






Attachment (1)

(in reply to SIPRES)
Post #: 71
RE: Time for a new counter MOD - 4/18/2018 3:37:29 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Looks fenomenal

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 72
RE: Time for a new counter MOD - 5/3/2018 4:48:52 AM   
dtodd3

 

Posts: 8
Joined: 6/5/2013
Status: offline
Counter art looks great. The historical name details are a great addition. Have you played with moving the location of the symbol on the aircraft to fit on the actual counter vs tacked on the top corner?

< Message edited by dtodd3 -- 5/3/2018 4:49:56 AM >


_____________________________


(in reply to SIPRES)
Post #: 73
RE: Time for a new counter MOD - 5/5/2018 7:25:31 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: dtodd3

Counter art looks great. The historical name details are a great addition. Have you played with moving the location of the symbol on the aircraft to fit on the actual counter vs tacked on the top corner?


Hello dtodd3

I did some test for the aircraft type (TAC, MB ect). but the problem is the aircraft sprites are sometimes taking different space (eg ME262 and FW190), so the best position so far is on top right corner to avoid overlap with anything else, whatever the plane model.

Christophe

(in reply to dtodd3)
Post #: 74
RE: Time for a new counter MOD - 5/7/2018 12:11:45 AM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
How is the work on this mod progressing anyway? I guess the zoom level has to be done, or will you just do one zoom level like in the previous mod?

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 75
RE: Time for a new counter MOD - 5/7/2018 7:31:00 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: ivanov

How is the work on this mod progressing anyway? I guess the zoom level has to be done, or will you just do one zoom level like in the previous mod?

Hi Ivanov

Here is progress statement

USA 100% complete
Italy 80% complete
Germany 80% complete
UK 70% complete
France 70% complete
USSR 60% complete
Poland 50% complete
Axis Minors 0%
Allied Minors 0%


The remaining work consist in:
- adding some Tech level silhouettes (mainly Aircrafts)
- flip all facings (the 6 last counters of each rows)
- "play" with Sprites contrast

I will do a zoom version for all (I already had a draft for USA).

Regarding Minors I wonder wich nation silhouette I could use for Infantry, as the graphics has to be shared for many minor contries.

Christophe







(in reply to ivanov)
Post #: 76
RE: Time for a new counter MOD - 5/7/2018 8:22:04 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Hi Sipres. Thank you for the update! Regarding the minors countries, I'd probably suggest to use German infantry for the Axis and British for the Allies. In real life, there was a big difference in the apparence of let's say Finnish and Romanian soldiers. So I guess it would be safest to use the images of the main Axis army for the Axis and for the Allies the Brits - who are at war from 1939 till 1945.

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 77
RE: Time for a new counter MOD - 5/19/2018 1:40:32 AM   
magic87966


Posts: 152
Joined: 3/22/2015
From: Winston-Salem, NC
Status: offline
I'm really looking forward to using these counters! Any updates? Thanks for all your hard work.

(in reply to ivanov)
Post #: 78
RE: Time for a new counter MOD - 5/21/2018 6:52:40 PM   
bootlegger267


Posts: 884
Joined: 2/27/2013
Status: offline
Excellent!!!!

(in reply to magic87966)
Post #: 79
RE: Time for a new counter MOD - 5/22/2018 1:25:24 PM   
KorutZelva

 

Posts: 1492
Joined: 2/4/2017
Status: offline
I'm totally switching to these when completed.

(in reply to bootlegger267)
Post #: 80
RE: Time for a new counter MOD - 5/26/2018 4:27:44 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is current progress

USA 100% complete
Italy 100% complete
France 100% complete
Poland 100% complete

Germany 90% complete
UK 70% complete
USSR 60% complete

Axis Minors 0%
Allied Minors 0%



(in reply to KorutZelva)
Post #: 81
RE: Time for a new counter MOD - 5/26/2018 4:28:52 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
French Airforce sample





Attachment (1)

(in reply to SIPRES)
Post #: 82
RE: Time for a new counter MOD - 5/26/2018 4:29:53 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Italy Airforce






Attachment (1)

(in reply to SIPRES)
Post #: 83
RE: Time for a new counter MOD - 5/27/2018 1:28:53 AM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Looking sweet as always!

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 84
RE: Time for a new counter MOD - 5/30/2018 7:02:36 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is some screenshots of the Mod.
All Majors and Minors completed (working now on zoom version).





Attachment (1)

(in reply to ivanov)
Post #: 85
RE: Time for a new counter MOD - 5/30/2018 7:03:28 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
.




Attachment (1)

(in reply to SIPRES)
Post #: 86
RE: Time for a new counter MOD - 5/30/2018 7:03:59 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
.




Attachment (1)

(in reply to SIPRES)
Post #: 87
RE: Time for a new counter MOD - 5/30/2018 7:13:21 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Looking good Sipres. That little bit of highlight really helps.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 88
RE: Time for a new counter MOD - 5/30/2018 7:21:44 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Hairog

Looking good Sipres. That little bit of highlight really helps.


Thx Hairog
The contrast/Light balance had to be adjusted for each sprite, so really time consuming.
The navy sprites are currently generic ones, This is something I would like to update later on.

(in reply to Hairog)
Post #: 89
RE: Time for a new counter MOD - 5/30/2018 10:53:50 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: Hairog

Looking good Sipres. That little bit of highlight really helps.


Thx Hairog
The contrast/Light balance had to be adjusted for each sprite, so really time consuming.
The navy sprites are currently generic ones, This is something I would like to update later on.



Each sprite...holy mackerel!
I know you use Gimp but PaintNet has a couple of outline features that work pretty well and are automatic. You set the strength, width etc. and it does a good job.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Time for a new counter MOD Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.156