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RE: Time for a new counter MOD

 
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RE: Time for a new counter MOD - 4/16/2018 8:48:51 PM   
PHalen


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Fantastic work & counters!

I’m especially happy see the JgPz IV get a slot!
Probably my favorite WWII AFV.
Although not the best. And certainly not the prettiest...


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Post #: 61
RE: Time for a new counter MOD - 4/17/2018 11:39:55 AM   
ivanov


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quote:

ORIGINAL: SIPRES

I use Pzkw V for the 2 last tech slots.
But I can add Pzkw IV with skirt on tech 3 as per below image.









Great stuff! As for German AT, I would suggest to use Jagdtiger for the last level and Jagdpanter for the penultimate. Ferdinand saw service only in 1943-44 in small numbers and it wasn't so good...

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Post #: 62
RE: Time for a new counter MOD - 4/17/2018 6:08:08 PM   
SIPRES


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quote:

ORIGINAL: PHalen

Fantastic work & counters!

I’m especially happy see the JgPz IV get a slot!
Probably my favorite WWII AFV.
Although not the best. And certainly not the prettiest...



Thx PHalen
your FW exel file is particulary usefull to define Airforce images.

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Post #: 63
RE: Time for a new counter MOD - 4/17/2018 6:18:06 PM   
SIPRES


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quote:

ORIGINAL: ivanov


quote:

ORIGINAL: SIPRES

I use Pzkw V for the 2 last tech slots.
But I can add Pzkw IV with skirt on tech 3 as per below image.









Great stuff! As for German AT, I would suggest to use Jagdtiger for the last level and Jagdpanter for the penultimate. Ferdinand saw service only in 1943-44 in small numbers and it wasn't so good...


OK for Jagdtiger
Do you have any idea or proposal for heavy tanks (currently Tiger and Koenigstiger)
I was thinking about Maus for the last slot (but only 2 unit were built so I wonder if relevant or not)


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Post #: 64
RE: Time for a new counter MOD - 4/17/2018 7:22:42 PM   
ivanov


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quote:

ORIGINAL: SIPRES

OK for Jagdtiger
Do you have any idea or proposal for heavy tanks (currently Tiger and Koenigstiger)
I was thinking about Maus for the last slot (but only 2 unit were built so I wonder if relevant or not)




IMO Maus would be ok for the last heavy tank slot. In reality this tank was a bad idea and didn't go into service, but since SC allows for some "what if" outcomes, I think that it would be fine in this game.


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Post #: 65
RE: Time for a new counter MOD - 4/17/2018 7:47:49 PM   
PHalen


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I don’t think every tech level necessarily needs a unique picture.
And low tech heavy tanks usually won’t see much action (at least not in my games) since heavy tanks tend to get upgraded on priority and as quickly as possible.
So for German heavy tanks, I would go Tiger I for tech levels 0-2, Tiger II for levels 3 & 4 and Maus for level 5. (The real war ended in -45 but an SC3 campaign can continue into -47.)

Glad you found some use for the ”FWII NATO Counters” Excel file!

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Post #: 66
RE: Time for a new counter MOD - 4/17/2018 10:44:57 PM   
Taxman66


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It would also be cool if the AT units switched from Towed to Tracked/self-propelled depending on if they have the Mobility upgrade.

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Post #: 67
RE: Time for a new counter MOD - 4/17/2018 11:20:10 PM   
ivanov


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quote:

ORIGINAL: PHalen

I don’t think every tech level necessarily needs a unique picture.
And low tech heavy tanks usually won’t see much action (at least not in my games) since heavy tanks tend to get upgraded on priority and as quickly as possible.
So for German heavy tanks, I would go Tiger I for tech levels 0-2, Tiger II for levels 3 & 4 and Maus for level 5. (The real war ended in -45 but an SC3 campaign can continue into -47.)

Glad you found some use for the ”FWII NATO Counters” Excel file!


+1

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Post #: 68
RE: Time for a new counter MOD - 4/18/2018 12:20:54 PM   
SIPRES


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quote:

ORIGINAL: Taxman66

It would also be cool if the AT units switched from Towed to Tracked/self-propelled depending on if they have the Mobility upgrade.


I do fully agree, but the game design does not allow that.
Only AT tech is assigned for graphic change.

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Post #: 69
RE: Time for a new counter MOD - 4/18/2018 12:22:25 PM   
SIPRES


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Et voila






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Post #: 70
RE: Time for a new counter MOD - 4/18/2018 12:26:18 PM   
SIPRES


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Poland on start..






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Post #: 71
RE: Time for a new counter MOD - 4/18/2018 3:37:29 PM   
ivanov


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Looks fenomenal

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Post #: 72
RE: Time for a new counter MOD - 5/3/2018 4:48:52 AM   
dtodd3

 

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Counter art looks great. The historical name details are a great addition. Have you played with moving the location of the symbol on the aircraft to fit on the actual counter vs tacked on the top corner?

< Message edited by dtodd3 -- 5/3/2018 4:49:56 AM >


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Post #: 73
RE: Time for a new counter MOD - 5/5/2018 7:25:31 PM   
SIPRES


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quote:

ORIGINAL: dtodd3

Counter art looks great. The historical name details are a great addition. Have you played with moving the location of the symbol on the aircraft to fit on the actual counter vs tacked on the top corner?


Hello dtodd3

I did some test for the aircraft type (TAC, MB ect). but the problem is the aircraft sprites are sometimes taking different space (eg ME262 and FW190), so the best position so far is on top right corner to avoid overlap with anything else, whatever the plane model.

Christophe

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Post #: 74
RE: Time for a new counter MOD - 5/7/2018 12:11:45 AM   
ivanov


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How is the work on this mod progressing anyway? I guess the zoom level has to be done, or will you just do one zoom level like in the previous mod?

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Post #: 75
RE: Time for a new counter MOD - 5/7/2018 7:31:00 PM   
SIPRES


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quote:

ORIGINAL: ivanov

How is the work on this mod progressing anyway? I guess the zoom level has to be done, or will you just do one zoom level like in the previous mod?

Hi Ivanov

Here is progress statement

USA 100% complete
Italy 80% complete
Germany 80% complete
UK 70% complete
France 70% complete
USSR 60% complete
Poland 50% complete
Axis Minors 0%
Allied Minors 0%


The remaining work consist in:
- adding some Tech level silhouettes (mainly Aircrafts)
- flip all facings (the 6 last counters of each rows)
- "play" with Sprites contrast

I will do a zoom version for all (I already had a draft for USA).

Regarding Minors I wonder wich nation silhouette I could use for Infantry, as the graphics has to be shared for many minor contries.

Christophe







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Post #: 76
RE: Time for a new counter MOD - 5/7/2018 8:22:04 PM   
ivanov


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Hi Sipres. Thank you for the update! Regarding the minors countries, I'd probably suggest to use German infantry for the Axis and British for the Allies. In real life, there was a big difference in the apparence of let's say Finnish and Romanian soldiers. So I guess it would be safest to use the images of the main Axis army for the Axis and for the Allies the Brits - who are at war from 1939 till 1945.

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Post #: 77
RE: Time for a new counter MOD - 5/19/2018 1:40:32 AM   
magic87966


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I'm really looking forward to using these counters! Any updates? Thanks for all your hard work.

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Post #: 78
RE: Time for a new counter MOD - 5/21/2018 6:52:40 PM   
bootlegger267


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Excellent!!!!

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Post #: 79
RE: Time for a new counter MOD - 5/22/2018 1:25:24 PM   
KorutZelva

 

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I'm totally switching to these when completed.

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Post #: 80
RE: Time for a new counter MOD - 5/26/2018 4:27:44 AM   
SIPRES


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Here is current progress

USA 100% complete
Italy 100% complete
France 100% complete
Poland 100% complete

Germany 90% complete
UK 70% complete
USSR 60% complete

Axis Minors 0%
Allied Minors 0%



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Post #: 81
RE: Time for a new counter MOD - 5/26/2018 4:28:52 AM   
SIPRES


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French Airforce sample





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Post #: 82
RE: Time for a new counter MOD - 5/26/2018 4:29:53 AM   
SIPRES


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Italy Airforce






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Post #: 83
RE: Time for a new counter MOD - 5/27/2018 1:28:53 AM   
ivanov


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Looking sweet as always!

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Post #: 84
RE: Time for a new counter MOD - 5/30/2018 7:02:36 PM   
SIPRES


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Here is some screenshots of the Mod.
All Majors and Minors completed (working now on zoom version).





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Post #: 85
RE: Time for a new counter MOD - 5/30/2018 7:03:28 PM   
SIPRES


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.




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Post #: 86
RE: Time for a new counter MOD - 5/30/2018 7:03:59 PM   
SIPRES


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Joined: 7/23/2015
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.




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Post #: 87
RE: Time for a new counter MOD - 5/30/2018 7:13:21 PM   
Hairog


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Looking good Sipres. That little bit of highlight really helps.

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Post #: 88
RE: Time for a new counter MOD - 5/30/2018 7:21:44 PM   
SIPRES


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quote:

ORIGINAL: Hairog

Looking good Sipres. That little bit of highlight really helps.


Thx Hairog
The contrast/Light balance had to be adjusted for each sprite, so really time consuming.
The navy sprites are currently generic ones, This is something I would like to update later on.

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Post #: 89
RE: Time for a new counter MOD - 5/30/2018 10:53:50 PM   
Hairog


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quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: Hairog

Looking good Sipres. That little bit of highlight really helps.


Thx Hairog
The contrast/Light balance had to be adjusted for each sprite, so really time consuming.
The navy sprites are currently generic ones, This is something I would like to update later on.



Each sprite...holy mackerel!
I know you use Gimp but PaintNet has a couple of outline features that work pretty well and are automatic. You set the strength, width etc. and it does a good job.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 90
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