EwaldvonKleist
Posts: 2038
Joined: 4/14/2016 From: Berlin, Germany Status: offline
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quote:
Pending no more. I've resigned and decided to step away from all but the one 8MP game. I won't get into a long discussion, I'll just say I'm rather put out by the current version of WiTE. If it has been imbalanced in the past in one direction, it certainly is the other way now with no prospect for change. You and HardLuck would certainly make an entertaining matchup, and I would bet heavily on whichever one took the Axis side. I am not quick enough to play a huge number of games under each version, but have exp. with three games with 1.10.00 and one with 1.11.01 (some as Axis, some as Soviets), and I disagree with that. As I see it: 1.11.00 was completely pro Axis. 1.11.01 has increased the AP cost so much that you will not be able to do even one every turn and the rail modifier has been reduced. This combined makes runaway strategies with stiff defense at key points very powerful. You fought too far forward with too little in the center during the early turns, same at Pskov, and this caused a snowball effect. IMO you would have done much better by not defending there at all, using the troops to prepare a line further back. Thanks to both of you for the AARs, great read! Of course HLYA is excellent at exploiting the game engine and made you pay for even tiny mistakes. Note I am not saying that I would have been able to win this game, But would like to point out certain mistakes the game could have been much different hadn't they been there.
< Message edited by EwaldvonKleist -- 3/1/2018 6:13:03 PM >
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