Chiteng
Posts: 7666
Joined: 2/20/2001 From: Raleigh,nc,usa Status: offline
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[QUOTE]Originally posted by byron13 [B]Jeez, guys, you all pretty much ignored Pasternatski's post. This is not an either/or debate. You can have both as Pasternatski says. You can have a historical game - meaning having historical capabilities without being tied to historical tactics and strategies - and still allow each side a 50:50 chance of winning. In general, the U.S. wins only if they do better than historically. How you define "better" is a trick, but it probably involves time, casualties ratios, equipment ratios, and maybe objectives. There was a thread, which I can't find now, that went into this. Since the game balance will probably shift as particular tactics or strategies become well-known that "game" the system, players can select different level of difficulties that will force the Allies to "win" the game in shorter or longer periods of time to adjust the game balance back to close to 50:50. The Allies may kick the living you-know-what out of the Japanese, but if they don't do it quicker and better than some established standard, they still lose. Hence, the Japanese player can get waxed, but if he isn't waxed quite as bad as some standard, he wins. The Japanese player doesn't have to hold Los Angeles to win; he can win even as the Allies march into Tokyo by attriting or delaying the Allies sufficiently. I don't believe that sacrifices reality for gameplay. Does it? [/B][/QUOTE] For one, I dont agree the current B-17 modeling matches its historical capabilities. We can start the argument there. Therefore I have no chance of having a 'historical game' as you put it.
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“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.” Voltaire 'For those with faith, no proof is needed. For those without faith, no proof is enough' French Priest "Statistic
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