Mike Scholl
Posts: 9349
Joined: 1/1/2003 From: Kansas City, MO Status: offline
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[QUOTE]Originally posted by Mr.Frag [B]One of the things I hope WitP addresses is the fact that smaller ports always had a backlog at unloading supplies, Noumea was one of the classics of this, with ships swinging at anchor simply because equipment outweighed the ability of the cranes to lift off the ships. Additionally, there are a finite number of piers and cranes available to offload/onload ships. This should be reflected in the game as *this* type of factor over all others will truely govern how the game will unfold as he who manages his logistics tail is going to be the master, not he who has the better toys. It would be nice if supplies actually weighed something and would add some serious reality to the logisitics nightmare faced with all the smaller ports at getting the goods (of which there were plenty) into the fight. As it is sitting in UV, we are in dreamland completely. Fuel limits are one thing that will be shown in WitP from what I have seen, but fuel is one small part of the overall nightmare of logistics. While I think getting down to the point of WHAT is/can be unloaded is a bit much, Port Backlog was a real problem in the Pacific Campaign. At least a simplified version of reflecting the actual capacity of ports to handle cargo needs to be included. The simpliest would be using port size as a multiplier---a lvl 9 port could unload 9 times as much in a day as a level 1. Some varient of this should be easily programable. A more involved variation might add limits to what could be supportted out of a certain sized base---something like to support a certain sized airbase requires a certain sized port. I'm sure other variations will come to mind..., but the important thing is to give the logistical infrastructure a more promenent role in game play. As an Example: You want them B-17's fixed, too bad, the engines are stuck on the ship until you upgrade the port to size 6 (crane big enough to unload them). You want to bomb at low level, sorry, we are all out of stock on proper bomb fuses. SYS damage repairs should take PARTS to fix, which must be transported from the State or machined in shops locally (machining shops must be built, not magically be in every port). [/B][/QUOTE]
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