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The Ares Challenge

 
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The Ares Challenge - 2/9/2018 12:55:16 PM   
angster

 

Posts: 89
Joined: 10/12/2015
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Welcome to the Ares Challenge! You are pitted against an unconventional opponent. Be on your guard and use every trick in the book. The opposition Red Force is stationed in RAAF Scherger and is armed with the latest 4.5 generation fighters from Europe. To win, you must down as many airplanes as possible while minimizing your own losses. The scenario will end after scoring 800 points or after 10 hours.

Scoring Rules: Every air kill is +50 points, every air loss is -50 points.

Tips:
The Red Force base is guarded by a SAM network
Use your 5th generation fighters to your advantage.
Try to draw Red Force out with older planes and finish them with stealth fighters.
Max range missile shots are no longer viable.


Feel free to leave feedback and your score.


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< Message edited by angster -- 2/9/2018 10:48:53 PM >
Post #: 1
RE: The Ares Challenge - 2/9/2018 5:30:12 PM   
Coiler12

 

Posts: 1203
Joined: 10/13/2013
Status: offline
I noticed you don't have a scenario briefing-even a basic one would be nice.

(in reply to angster)
Post #: 2
RE: The Ares Challenge - 2/9/2018 10:49:47 PM   
angster

 

Posts: 89
Joined: 10/12/2015
Status: offline
Good point, updated the briefing. Should be more clear now.

(in reply to Coiler12)
Post #: 3
RE: The Ares Challenge - 2/10/2018 5:50:59 AM   
DismalPseudoscience

 

Posts: 53
Joined: 10/10/2014
Status: offline
Wow, that was really, really cool. Took a peek at the back-end after the mission and I now really want to learn a lot more about Lua. Watching the "opponent" react to my missile shots exactly how I would was really impressive. A bit sad that I only won because of the huge qualitative advantage of 5G units, but I'll take what I can get. Only comment regarding AI behavior was that the Growlers seemed to wander off on their own, making them a bit vulnerable. They didn't seem to turn on jamming or radar, so not sure what they were up to.

Now I recall your previous thread on this topic: http://www.matrixgames.com/forums/tm.asp?m=4382966

Time to play around with that too...


Triumph - Score: 800

SIDE: Red Force
===========================================================

LOSSES:
-------------------------------
5x EA-18G Growler
8x Rafale B
7x EF2000 Eurofighter Typhoon
4x JAS 39F Gripen NG


EXPENDITURES:
------------------
4x AN/ALE-50 [RT-1646/ALE]
22x Generic Chaff Salvo [5x Cartridges]
27x Generic Chaff Salvo [4x Cartridges]
6x MICA EM
4x MICA IR
43x Meteor
19x RB 107 Meteor
37x Generic Chaff Salvo [8x Cartridges]
15x Brite Cloud Active Expendable Decoy



SIDE: Blue Force
===========================================================

LOSSES:
-------------------------------
3x F-22A Raptor
2x F-16CM Blk 52 Falcon
2x F-15C Eagle
1x F-35B Lightning II


EXPENDITURES:
------------------
125x AIM-120D AMRAAM P3I.4
18x Generic Chaff Salvo [5x Cartridges]
4x Generic Flare Salvo [3x Cartridges, Dual Spectral]
3x Generic Chaff Salvo [8x Cartridges]
1x AN/ALE-55 FOTD

(in reply to angster)
Post #: 4
RE: The Ares Challenge - 2/10/2018 11:07:32 PM   
angster

 

Posts: 89
Joined: 10/12/2015
Status: offline
Good work DismalPseudoscience! You did a lot better than I did during play testing. For the growlers, they act as scouts due to their superior ESM. You jammer suggestion gave me some ideas on how to improve the AI.

I will be releasing the next iteration of the theater AI in the near future. Expect significantly better AI response time and optimization than the one I previously posted.

(in reply to DismalPseudoscience)
Post #: 5
RE: The Ares Challenge - 2/10/2018 11:36:15 PM   
TyphoonFr

 

Posts: 138
Joined: 11/23/2017
From: FRA
Status: offline
Great,
It is interesting to look at the number of missiles fired by target destroyed, between 4 and 8 missiles per target.

Indeed, I follow it out by reducing the range of weapons in WRA.
And thanks to your units that are a bit too offensive (or suicidal).

In Command, planes are much more stealthy visually than the weapons they fire.
Your plane can approach very close to be seen, when you shoot, the target will see the missile but not the shooter.A because of the smoke trails ...

With the new features of the Beta v1.41 that allow to define the number of aircraft in a patrol that will investigate and engage, you can launch all planes at the same time and the flights engage the targets in turn.
A real pleasure, think about it. By default 1 flight investigates unknown contacts and all flights engage hostile contacts

Radar planes are the eyes of fighter planes.
My radar planes have detected your F18 at more than 320nm.
Your fighter jets too far from your E-737 radar planes and are therefore blind.
It is necessary that your E-737 follow your hunters to enlighten them.
Your Rafale are detected at 223nm by my radar plane. But they do not see anything, because their radar plane is at 287nm behind.

Your fighter planes should not light their radar to avoid being seen

Your radar plane should stay close to your fighter jets, so that they can see without being seen.
Otherwise they see my missiles before my planes and I fired them in a salvo of four or six. So that's the one and last thing he saw sometimes.

Approaching a radar plane is as dangerous as a SAM site.A radar plane does not launch missiles,but launch fighter planes, sometimes stealthy, which they have missiles.
It should also be avoided that your planes are dragging too close to the ships. Several of your planes were shot down, attracted by an F15 patrol who was flying near the DDG.

Now, your escape from the missiles is great, it's a pity they do not see the shooters before.

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< Message edited by TyphoonFr -- 2/10/2018 11:39:11 PM >

(in reply to angster)
Post #: 6
RE: The Ares Challenge - 2/12/2018 11:00:10 PM   
angster

 

Posts: 89
Joined: 10/12/2015
Status: offline
Hmmm... I have some ideas on how to optimize Awacs positioning. We'll see how well it works in real scenario.

(in reply to TyphoonFr)
Post #: 7
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