Cantona66
Posts: 79
Score: 0 Joined: 3/8/2016 Status: offline
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I accept this { #NAME= DE 830 - Altmark Incident #POPUP= Führerhauptquartier %N%NFührer directive no. 10 %N%NMein Führer, according to intelligence, the British destroyer HMS Cossack, boarded the Altmark in the Jossingfjord -Stop- %N%NSome Altmark crewmen were killed -Stop- %N%NNorwegian escorts protested but did not intervene -stop- %N%NShall we use the incident for propaganda against Britain and intensify planning for "Operation Operation Weserübung" that is planned to take place March 23rd? (Cost 50MPP at 4 turns) #IMAGE= #SOUND= teletype_1.wav, teletype_2.wav #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #COUNTRY_ID= 45 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] ; Set decision value (1st internally stored decision) #DECISION= 830 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= -50 #MPP_TURNS= 4 #MPP_TEXT= Operation Operation Weserübung #NOTES= #NOTES_POSITION= ; Set AI acceptance % (AI will accept 75% of the time) #AI_RESPONSE= 75 #AI_RESPONSE_POPUP= Incident on the Altmark #DATE= 1939/12/15 #TEXT_RGB= 0,0,0 #SHADOW_RGB= 194,186,186 #NATIONAL_MORALE_TRIGGER= 0 [0] #ALIGNMENT_POSITION= 177,74 [1] ; Set variable conditions: ; 1st Line - Norway politically Allies and not surrendered #VARIABLE_CONDITION= 78 [2] [1] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0] } but this never happens ; Germany (Falkenhorst) { #NAME= DE 830 - Falkenhorst takes command of Norway (DE 830 - yes) #POPUP= Falkenhorst takes command for "Operation Weserübung" #IMAGE= Weserübung.bmp #SOUND= troops1.wav #FLAG= 1 #TYPE= 1 #AI= 0 #GV= 1[1,100] #LINK= 830[1] #LEVEL= 0 #COUNTRY_ID= 45 #PRIVATE= 0 #DISPLAY_TURN= 0 #TRIGGER= 100 #FULL_RESEARCH= 0 #DATE= 1940/01/01 #FAILSAFE_DATE= 1940/02/15 #DESTINATION_RESOURCE= 170,70 #VARIABLE_CONDITION= 45 [1] [100] [0] ; dummy condition position (always satisfied) #CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0] #UNIT= 0 [7] [0] [von Falkenhorst] }
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