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Adventures in Russia - 3/16/2018 9:38:37 PM   
larryfulkerson


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This will be my third restart in as many months. I'll be using 4.1.0.23 and the scenario
version is 4.5 and I want to skip getting Leningrad and just drive on Moscow using AGN
and AGC and use AGS for the deep south. I'll be going for the objectives instead of
just trying to kill Soviets. I want to do something different this time. I want to use
the new no stacking rule for the Axis minors and see if it's possible to play that way.





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< Message edited by larryfulkerson -- 3/16/2018 9:39:04 PM >


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RE: Adventures in Russia - 3/16/2018 9:52:45 PM   
John B.


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Sorry to see the last one end, I was looking forward to what mud might do. Good luck with this one. It does seem tough to match the Germans on an historical level!

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RE: Adventures in Russia - 3/16/2018 9:57:46 PM   
larryfulkerson


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I railed OKH to Koningberg so as to be present when the tired planes get parked there
for rest and refit. Maybe he will accellerate the process a bit.

I'm looking for good places to drop some paratroops that will hinder the retreat of the
Soviets and block their probable retreat path so I can catch up with them and kill them.
I've identified two high value roads that the Soviets will probably use that have
bridges over rivers and I can drop those bridges to stop the flow of traffic a little
bit.

Most of the aircraft will be doing airfield strikes until all the Soviet planes I can
reach are gone. Then I'll see if I can't drop some bridges in his far backfield, make
'em hard to repair, and also redirect all the traffic to take the scenic route.

I want the RR engineers to build four routes in all. One going to Riga for now. One
heading to Minsk, one headed to Kiev, and one from Bessarabia to Odessa. I'll figure
out which routes to weight heavily and which ones that can use a single RR unit. And
this time I want a route to go from north to south and vice versa without going on the
scenic route.

I've been playing reckless in the past and this time I want to be more careful and just
for grins I think I'll use the red green yellow rule where red units can't move or shoot
and yellow units can move but not shoot and green units can move and shoot. I tried it
on the Sicily to Brenner's Pass scenario and it seemed doable.

We'll see how I do this time.




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RE: Adventures in Russia - 3/16/2018 10:02:09 PM   
larryfulkerson


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quote:

ORIGINAL: John B.
Sorry to see the last one end, I was looking forward to what mud might do. Good luck with this one. It does seem tough to match the Germans on an historical level!

I'll cover the mud period in detail for you. And about matching the Germans on a historical basis
I've given up trying to match the real life achievements of the Germans because it tends to make
me rush and get reckless and both of those things are bad for game play. I like this subject, and
this time period and this scenario is the best of the bunch so far. FITE2 is better for PBEM though.

< Message edited by larryfulkerson -- 3/16/2018 10:03:02 PM >


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RE: Adventures in Russia - 3/16/2018 10:09:25 PM   
MikeJ19


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Larry,

Good luck. This scenario is too big for me, but I will enjoy watching your approach.

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Retired Gunner

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RE: Adventures in Russia - 3/16/2018 10:38:51 PM   
larryfulkerson


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I'm doing it again. I've let my recon boys get out ahead of the pack, way out in
front. I'm trying to get on the north side of the Scviet units so I can cut off their
retreat. I'm hoping to be able to get some main body units to it's position without
much trouble.




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RE: Adventures in Russia - 3/16/2018 10:42:19 PM   
larryfulkerson


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quote:

ORIGINAL: MikeJ19
Larry,

Good luck. This scenario is too big for me, but I will enjoy watching your approach.

Hey there Mike. Good to see you posting again. Thanks a lot for the good luck, I'll
try to make it happen. If you think D21 is too big you ought to see FITE2. It's at
least twice as big again. My computer struggles to hold it all. And about my
approach...I'll try to cover a lot of my approach to give you a better idea what I'm
thinking as I do it. You can lend me all the advice you have, I think it'll help.

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RE: Adventures in Russia - 3/17/2018 12:05:53 AM   
larryfulkerson


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I had the infantry clear a hole in the Soviet lines and then poured 4 Panzer divisions
through it into the Soviet backfield to his second MLR and I plan on getting in behind
his defenders and put them in one or more pockets. The infantry babysit and the Panzers
zoom off for further adventures.




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RE: Adventures in Russia - 3/17/2018 1:42:00 AM   
EwaldvonKleist


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quote:

I'll be going for the objectives instead of
just trying to kill Soviets.


From my exp. with eastern Front games (and wargames for that matter) taking ground is a resultof unit kills. Maybe TOAW is different, I am only a lurker here.

So many great aars here!


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RE: Adventures in Russia - 3/17/2018 1:53:13 AM   
larryfulkerson


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Here's the turn one round one scheduled attacks. Note the large number of airfield
attacks scheduled. I've ganged up on the enemy airfields to ensure the destruction
of the Soviet unit so this may take more than one round to get rid of the Soviet
planes. I'm guessing three rounds before I can get all I can reach. This first
strike, I had to move a Stuka squadron because their range is only 21 hexes and he
couldn't reach any Soviet planes from where he was parked. A lot of these attacks
are on fortified positions, positions that may take more than one attack to take down.




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RE: Adventures in Russia - 3/17/2018 1:56:12 AM   
larryfulkerson


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quote:

ORIGINAL: EwaldvonKleist
quote:

I'll be going for the objectives instead of just trying to kill Soviets.


From my exp. with eastern Front games (and wargames for that matter) taking ground is a result of unit kills. Maybe TOAW is different, I am only a lurker here.

So many great aars here!

You're right. Now way to gain enemy ground without attacking and killing something I guess.
And thanks for posting. Lurkers are welcome. But if you've posted something haven't you
graducated from lurker to poster? I think so. Congratulations.

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RE: Adventures in Russia - 3/17/2018 2:03:37 AM   
larryfulkerson


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Okie Dokie: I went through the entire OOB moving everybody and now I'm ready to pull
the trigger and watch the fireworks. I notice that I've got two losses from the
interturn furballs I guess. So I'll know to subtract two from how many are lost
after the strikes are over.




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RE: Adventures in Russia - 3/17/2018 2:07:37 AM   
larryfulkerson


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I just now did a save game and zipped up the file and attached it here so you guys can
watch the combat phase for yourselves with the airfield strikes and everything. This
file has my turn one round one setup, where I have moved units to and what they are
attacking, what dot-setting each of them has, everything you could want to know about
how I get set up for the round one attacks. Just a thought. Just end the turn to watch
the attacks.

EDIT: I just had a thought. If I ever restart for any reason, I can use this file and
get started quicker.

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< Message edited by larryfulkerson -- 3/17/2018 2:18:23 AM >


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RE: Adventures in Russia - 3/17/2018 2:17:43 AM   
larryfulkerson


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Here's the results of the attacks. I got 100% on 8 of the airfield strikes I launched
so I figure there's 8 less Soviet aircraft units now. More to go.




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RE: Adventures in Russia - 3/17/2018 2:23:24 AM   
larryfulkerson


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Here's the aircraft losses. But we already had two Me-109 losses before the strikes
so according to the losses meter we suffered no losses whatso ever. I'm sure there
were some that were damaged but I forgot to check the on-hand numbers before we started
so I have no idea how many.




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RE: Adventures in Russia - 3/17/2018 2:37:16 AM   
larryfulkerson


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There's an argument fomenting in the community about the deployment of the aircraft
that the Axis can use for AFTER the initial strikes are over, because the first
concentration of the planes should be the Soviet planes of course. But AFTER the
strikes the combination of CS and INT is being debated. What's the proper mission
for the early game war period? I like a lot of INT to keep the Soviets from getting
away and that the heafty shock bonus the Axis enjoys is a sort of built-in CS mission.
Your mileage may very.




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RE: Adventures in Russia - 3/17/2018 2:41:57 AM   
larryfulkerson


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Here's some of the losses so far. I using the HRS row as my trigger for how the
ground war seems to be going. I've got 35K assigned and a lot on hand so far so good.
I'd like to keep the minimum at about 35K or so and regulate it by the operational
tempo. It seems to be something I know how to do easy enough.




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RE: Adventures in Russia - 3/17/2018 2:49:14 AM   
larryfulkerson


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I did a save game and did an end-turn and then stopped the processing of the Soviet
side just so I could get a peek at the losses after just that one round of combat
( plus the interturn furballs of course ). Their losses were pretty heavy I'm
thinking. So round two will add some to the losses columns for most of them.




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RE: Adventures in Russia - 3/17/2018 2:56:12 AM   
larryfulkerson


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------------------------------------------------------------------------------------
Two of the yellow planes were Finn so I moved them down to near Helsinki and put them
on rest and then moved the Mannerheim HQ unit up adjacent to them to help them refit
but that exposed the port so I'm going to move one of the Finn ship units there for
now and see if I can't find a ground unit to park there.




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RE: Adventures in Russia - 3/17/2018 3:02:34 AM   
larryfulkerson


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I had forgotten about the exclusion zone that prevents ships from sailing to Helsinki
so I'll just bombard Hanko instead. Meanwhile I need to find somebody to rail themselves
to Helsinki. Most of the Finns are still in garrison mode until T6 or so, so it's got
to be one of the Brandenberger paratroops. I hope they enjoy their vacation in
Helsinki. I'll move them out of course when I can get a Finn in there.






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< Message edited by larryfulkerson -- 3/17/2018 3:03:56 AM >


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RE: Adventures in Russia - 3/17/2018 3:09:20 AM   
larryfulkerson


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It turns out that I went ahead and dropped my reserve paratrooper into the Soviet
backfield and he's been busy breaking bridges so the Soviets can't get away. So I
can't fly him to Helsinki. D'oh. I guess that means that next turn I need to replace
that HQ unit in Helsinki for now.





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< Message edited by larryfulkerson -- 3/17/2018 3:10:44 AM >


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RE: Adventures in Russia - 3/17/2018 3:17:09 AM   
larryfulkerson


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I'm trying to trap as many Soviet units I can while they are still in a pocket shape
and the terrain is good. I'm going to have this Panzer unit drive directly south
to try to get on the east side of all the traffic down there trying to get away. I
may have chosen an avenue of approach that's too close to the spot where most of the
Soviet units are. But I thought that I ought to at least make the effort. Failing to
stop ALL of them isn't really a failure if I can get most of them.






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RE: Adventures in Russia - 3/17/2018 3:28:14 AM   
larryfulkerson


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I lost count of the number of divisions that ran through that hole in the Soviet lines
down south but it's something like seven. And they spread out in different directions
and I'm hoping to kill a lot of Soviets this way. I gotta remember how to do this, it's
devestating on the enemy.




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RE: Adventures in Russia - 3/17/2018 3:40:23 AM   
larryfulkerson


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Here's what's going on up north right now. I blew a hole in the Soviet lines and it
took one Panzer division to handle that because of the size of the targets, and then
I started driving Panzer units thru the hole and got up to the next spot of resistance.
The goal is Riga to try to capture all the Soviet stuff on the west side of the river.
So far so good.

I've moved three RR engrs to almost the end of the rail so we officially have our first
working railhead, almost. I've split all the RR engrs up into groups of three or four.
Except for the rail way down south near Odessa where there's so far just two of them. I
may have to lend them one of mine so they can build a little fsster because in my last
game D-town and Z-town had supply levels that were unacceptable. I need to fix that
somehow for this game.




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RE: Adventures in Russia - 3/17/2018 3:57:22 AM   
larryfulkerson


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I was moving this one unit into what I at first thought was an out-of-supply position
and how I was going to justify it by pointing out that he's in the 80's for supply
which is enough for about two rounds before he'll trigger his rest condition. Unless
he turns yellow first. If he's yellow he rests. But anyway, as I was saying I at
first thought he moved to an out-of-supply position but looking at the picture again
I can see that he can LOC through his NE hex. So it turns out that he's okie dokie
after all.




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< Message edited by larryfulkerson -- 3/17/2018 3:58:14 AM >


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RE: Adventures in Russia - 3/17/2018 4:22:05 AM   
larryfulkerson


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I've been moving units up north and surrounding and killing Soviet units and it appears
that his front line is disolving as the units disappear. I came to the 35th Inf Div
and I thought I'd move it by rail so that when it disembarks it'll be fresh and full of
supply ready to go. I may have to leave them on the rail until after the rail gets
extended as far as I can get it to go or maybe the situation will change and I'll need
another division for some reason I can disembark it.




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RE: Adventures in Russia - 3/17/2018 5:05:37 AM   
larryfulkerson


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Here's an application of the red green yellow rule. The 162nd Infantry Division is
now in yellow health so he can't fire any more this turn. I'll have to replace him
on the front lines with somebody else to continue the advance. Yes, I know Elmer
doesn't play by these rules but I think it's more realistic for my side.

EDIT: The red green yellow rule may be violated at any time for any or no reason.
Because Elmer may beat me if I don't give up the rule, I really don't know how it
changes the game.




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< Message edited by larryfulkerson -- 3/17/2018 5:07:43 AM >


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RE: Adventures in Russia - 3/17/2018 5:23:31 AM   
larryfulkerson


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With the destruction of the Soviet defender a hole appeared in the Soviet lines so I
thought it prudent to run some people through the hole and see what happened and I was
able to wrap around the lines and get into a position behind him so as to trap some
units. I'm hoping it's possible for the southern half of this pocket as well.




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RE: Adventures in Russia - 3/17/2018 5:44:47 AM   
larryfulkerson


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Brest Litovsk is one of those targets that's going to take more than one combat round
to push over. I got most of the stuff that was in the stack in the first combat round
so it shouldn't be much of a task to finish off the defenders. I've been going around
the city to the east to get into the Soviet backfield and convert the rails and push
the Soviet units around.

One main idea was to get some supply to the paratroopers. To relieve them in place so
they can go back to an airfield and refit to go out again.




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RE: Adventures in Russia - 3/17/2018 6:04:11 AM   
larryfulkerson


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So I'm moving units for the second combat round and I come to thee 1st Kav Division
which is made up of recon units that can protect themselves and can fast move in
good terrain the kind of terrain found west of Kiev. That stretch of good terrain
cries out for cavalry units and tanks and whatever other fast mover you have.
Motorized AA or AT units. Engineers don't move all that fast but I have been driving
them to the next bridge in the advance path just in case. It's come in handy at least
once so far.




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