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Joined: 4/17/2005 From: Tucson, AZ Status: offline
I wasn't expecting to get this close to Minsk so soon so I haven't planned what to do with Minsk. It depends on the defenders configuration and I need some more recon for that. Alo, I'd like to surround the city before taking it down so as to deny Elmer any bits and pieces. But tather than surround it first I'd like to get a unit into the city hex itself and shut off the Soviet production from that city. Holding it for a full turn would be another topic to discuss.
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This is what the south looks like now. Their defensive line is all but gone. Just a little mopping up left. Then they will zoom to the SE to see what further adventures they can find. I'm wondering how much further SE I can go and still guard everything. So far I'm running into small Soviet groups that are easy to surround and defeat.
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This is the north front lines so to speak. I've got the follow on forces doing mop up and the Panzers ran into resistance and didn't get all the way to Riga this turn. My main battle tank unit turned yellow and I couldn't shoot him or else the path would be further north. Tanks and mechanized need a lot of supplies to run I've noticed. You gotta rest 'em more often.
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I forgot all about my plan to bombard that one Soviet aircraft unit that I came upon and the results of the airfield strike revealed that there's some more there to be bombarded yet. But there's a delicut balance of bombarding it often enough to keep it in reorg but not enough to kill it outright. Watch the combat results screens to see if there's any remaining from time to time. Not necessarily every turn.
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This is what's left of the pocket formed by the Soviet front lins in this area and it's the remnants of the middle group plus whatever retreated into this hex from the west. Some of the stacks contain Soviet armor and I'm mostly using infantry to try to reduce it and I'm having heavy losses and not getting much in the way of results so I thought I'd bring in some heavy RR arty and see if I can't break the logjam. This one unit isn't going to do it, I'm going to need some more yet. Fortunately, there's a rail connection and it won't be hard to add some more juice.
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Here's what's going on around Riga right now. I've been concentrating on Riga and Daugavpils for my main initial crossings to get into the Soviet backfield quicker. He's got a guard there but I think one of my divisions can push him over. Follow on forces are finishing up their mop up operation soon and they will join the stream of units heading NE.
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Here's what's going on around Riga right now. I've been concentrating on Riga and Daugavpils for my main initial crossings to get into the Soviet backfield quicker. He's got a guard there but I think one of my divisions can push him over. Follow on forces are finishing up their mop up operation soon and they will join the stream of units heading NE.
EDIT: Oh, and about that HQ unit out in the open by himself...I deemed it safe enough to use him for a little recon because I had units close enough to come to his rescue if need be. Every little bit helps.
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Posts: 39932
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I zoomed a recon unit out east to the river and found the crossing at Jekabpils empty and ready for occupancy. I dug him in and put him on three dots and I'll take a look around and see what I can send to rescue him. Plus, this crossing just became the main crossing point. Get across the river and fan out north and south to Riga and Daugavpils to free those crossings too.
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Forget what I said before about Daugavpils being a pushover for a division...I don't think a division can handle this job. It's going to take several probably. I'll just guard the crossing until some helpers arrive.
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quote:
ORIGINAL: demyansk I like this aar, by the way, what setting do you use to get the transparency of the main report and smaller tables on the right part of the screen?
Also, how do you view the Battle reports and then find that exact spot on the map?
As part of my answer I thought I'd make someting visual and why not give you all the settings I'm using. I'm glad you like the AAR by the way. It's like I'm writing a book. And how to find the exact spot on the map. When you open the pending battles or the resolved combat report when you click on the battle you want to review the game engine takes you to the spot it happened. Also, I use the 'b' key and enter the coordinates I'm looking for like "155,132" (without the quotes) and when I hit enter the map centers on the spot you are looking for. It's handy when you're trying to find the spot one of your expected reinforcements is arriving in. Thanks for posting by the way. I like a lot of posting traffic.
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I had one of AGC's security forces sitting in Berlin, it arrived as reinforcements, and I railed it out to it's formation and the difference between what MP's it started with and the remining MP's is 46 hexes that it traveled to get to this spot. Just a little interesting tidbit of the game.
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I've got the MP's and other low-value units busy clearing the marshes. It looks better after it's converted for some reason. It's probably all in my head. I have no idea how long it's going to take to clear the entire marshes but I suspect about a month or so.
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I drove the 20th Panzer Division down to Minsk and just when I got thee and was ready to assault with a three-dot attack my unit went yellow and now he can't shoot. So it'll have to wait until next turn for the capture of Minsk. Other units are clearing the roads and rails and bypassing a lot of stuff for the follow on forces.
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I zoomed up to get my bearings on where to move this division I'm on and I see an area in the marshy area where I may have too few people to be safe. I might want to review that area again sometime soon.
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------------------------------------------------------------------------------------ This is what's going on down south right now. I'm running into resistance that's more stiff than before and I've determined that I'm leaving too much room between my formations and the Soviets sneaked in and gave me a hard time in the upper right. I'm going to have to re-think my approach here. Formations running freely, self-contained and self-supporting isn't working anymore and I'm finding that the roadblocks and strong points are starting to contain what might properly be said to take two or more divisions to subdue. I'm going to have to form a proper front line at some future point, maybe sooner rather than later.
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This is the pickle I've gotten myself into. I left too much space between two of my formations and the Soviets sneaked some units in there and cut of some of my leading units. They appear to be in good shape so far but they have no LOC but strangely they don't shot to be out of supply. Strange. I thought it was because there was an airfield or some other source of supply but that's not the case either. I'm not complaining just wondering about it. It's not logical.
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The pickle might be an opportunity if I can somehow cut off a lot of Soviets from THEIR supply. But I've got to be careful because my recon unit is already yellow. I'll have to see whether or not to move it next turn.
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I flew a squadron of Stuka's up to Finland but now the Soviet ships are invisible so there's no mission yet. I'll put it on Sea INT and see what happens in future turns.
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And in the north I was originally going for Riga but something more important came up in that an operational crossing was captured, a way across the river south of Riga a bit and I'm driving units that way. Once I'm across the river in force I can move to clear the other nearby river crossings.
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I've moved everybody for this next combat round and here's the pending battles and there's one that has a rediculus AF and that means somebody is attacking without need and that costs supply and I don't like to waste supply so I'm going to look at that battle and trim down the number of attackers.
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It's T4 and I'm only just now reaching Riga. I think that means I'm behind schedule. But I've got a crossing across the river just below Riga and troops are moving across it. Soon I'll have troops across the river heading east.
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quote:
ORIGINAL: larryfulkerson
quote:
ORIGINAL: cpt flam furthermore I'm not sure that you can use minors unit until they join in the war.
You bring up a good valid point Captain. I probably shouldn't be using the blue planes until the blue guys are out of garrison mode. I'll park those bad boys near Budapest for a while. My first guess was a bad one, you are right.
The Rumanian air units are available for use on turn 1. The land units did not launch their offensive until turn 4 but where hostile from the start.
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Joined: 11/15/2007 From: Garden Grove, CA Status: offline
quote:
ORIGINAL: larryfulkerson
I just had a wild idea....why not fly one or more Stuka's up to Finland to do some Sea INT for a while. It's got the best anti-ship value of any of my aircraft and might just put a hurt on one or more of the Soviet BB's stationed at Leningrad. I might even try to bomb the ships while their at port now that we have a port attack available ( new naval rules include this ).
If I were playing a human player he/she might feel that I'm doing somethlng "gamey" and to defend myself I took a look through the supporting documentation for anything that suggested that German aircraft in Finland is prohibited but I didn't find anything so I'm assuming it can be done.
Note to Rick: You might want to say something in the scenario briefing about the no stacking of Axis minors applies to the aircraft units as well as the land units, in case that might be true, which I'm assuming it is.
The scenario briefing clearly states that you cannot transfer any assets to Finland from the OOB except those units from the Theater Options that become available. Axis Minor Air Units can stack. The rule is for ground units only.
< Message edited by TPOO -- 3/20/2018 5:18:37 AM >
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Joined: 4/17/2005 From: Tucson, AZ Status: offline
quote:
ORIGINAL: TPOO The scenario briefing clearly states that you cannot transfer any assets to Finland from the OOB except those units from the Theater Options that become available. Axis Minor Air Units can stack. The rule is for ground units only.
If it's clearly stated I didn't find it. Maybe put it bold? And I'm glad to hear that Axis Minor aircraft can stack. I was finding it a minor hassle tryng to find nearby airfields I could use for specific areas.
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If we're all created in the image of god then why aren't we all invisible?