BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: jwolf I've seen this referenced several times and I've been curious about some details for a long time. So here goes. The AI, at any difficulty at least hard, is supposed to get additional supply so that cutoff or trapped units won't actually starve. On the other hand, in my game against the hard AI what I have observed many times is that an AI force will, eventually, have combat penalties due to low supply. My interpretation of this is that they get some supply, but not enough to fight well (and I certainly do not object to this). Is this correct? Is it known exactly how much supply these units get, say as a fraction of whatever is ideal? Further question: where does this additional AI supply come from? Is it created and delivered out of nothing, or does it come from the main stocks in home bases or some other place? Pretty sure the daily supply is considered "locally produced" so it just appears. You can do that with bases by setting a daily supply or fuel amount, but I am not sure if the supply you are talking about is generated per base or per unit. To help units that have been kicked out of their bases and isolated it would have to be programmed for the unit to receive them, I think. The amount they receive is token and presumably consumed every day once they run out their original stocks. So there would be no amount of supply available to sustain combat, which needs enormous amounts of supply.
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