Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Torpedo Ordinance

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Torpedo Ordinance Page: [1]
Login
Message << Older Topic   Newer Topic >>
Torpedo Ordinance - 4/3/2018 2:51:41 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
I don't know, if this has been discussed before:
According to the game manual, Base Forces can also generate Torpedos (like Air HQ). I have not been able to find out how. Device 196 only works for carriers.
Do any one knows anything about this.
Post #: 1
RE: Torpedo Ordinance - 4/3/2018 3:00:18 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Base force units can't provide torps. only Air HQ's can. What page in the rule book are you referring to?....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to SvenNyqvist)
Post #: 2
RE: Torpedo Ordinance - 4/3/2018 3:26:27 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
Page 165 (EBook-Version - Time Stamp: 20.07.2009):

7.2.1.10.2.2 LAND BASED TORPEDO SUPPLY
On land, torpedoes are supplied from Air HQs or appropriate Base Forces that carry a “Torpedo
Ordnance” device.
The Air HQ or BF expends supply at the base to “purchase” torpedoes that are stored in the
Air HQ or BF. Each Air HQ or BF can have a torpedo level set. This represents the number of
torpedoes that the unit will automatically try to maintain.

I assume this is a mistake or something that was never implemented or changed.

(in reply to btd64)
Post #: 3
RE: Torpedo Ordinance - 4/3/2018 3:33:05 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Base Force units can be modded to carry torps, but unless someone says otherwise, That is an error. I've never come across a Base Force that can carry Torps. Has anyone?....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to SvenNyqvist)
Post #: 4
RE: Torpedo Ordinance - 4/3/2018 3:52:54 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
I have noticed something "courious". In the locations some HQ with low numbers are marked blue. Some of them have Aviation support 0 (it doesn't show up in the TOE in teh game!) One of those is 4th fleet in Truk. This base provide Torpedoes for the torpedo bombers. Is this an undocumented feature??? 4th fleet is a command HQ although the HQ-type is 21

By the way thanks for the fast reply.

(in reply to btd64)
Post #: 5
RE: Torpedo Ordinance - 4/3/2018 6:08:16 PM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I've only seen Air HQs store torpedoes; all they do is create a local supply of the torpedoes, drawing from the general supply reserve. They do not 'create' torpedoes.

Here's a visual step-by-step of how to set the quantity of torpedoes to store for an Air HQ with a "Torpedo Ordnance" device listed:




Note: in general, yellow text is clickable in the game.





_____________________________


(in reply to SvenNyqvist)
Post #: 6
RE: Torpedo Ordinance - 4/3/2018 7:34:20 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
According to the Manual Command HQ also provide Air Torpedos (without the Torpedo Ordnance fiels in the TOE). That seems to be the case in my experience. What I do not understand is why the 4th fleet in Truk is a command HQ

(in reply to Korvar)
Post #: 7
RE: Torpedo Ordinance - 4/3/2018 8:18:43 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: SvenNyqvist

According to the Manual Command HQ also provide Air Torpedos (without the Torpedo Ordnance fiels in the TOE). That seems to be the case in my experience. What I do not understand is why the 4th fleet in Truk is a command HQ


It is not a Command HQ.

Read this thread from last month.

http://www.matrixgames.com/forums/tm.asp?m=4445055

Alfred

(in reply to SvenNyqvist)
Post #: 8
RE: Torpedo Ordinance - 4/4/2018 7:26:59 AM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
But still Truk provide Torpedo Bombers with torpedos without any Air HQ. In this respect they behave as a Command HQ. I will try and move them to see what happens

(in reply to Alfred)
Post #: 9
RE: Torpedo Ordinance - 4/6/2018 1:16:53 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
South East Area fleet and 4th fleet provide torpedo ordinance for the base they are located and behave as commando HQ in that respect. What makes them to command HQ is still unclear to me

(in reply to SvenNyqvist)
Post #: 10
RE: Torpedo Ordinance - 4/6/2018 1:31:57 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
Don't lose sight of the fact that only land based air units need to pull torps from HQs.

Ships get them from ports above a certain size and from tenders.

Carrier borne aircraft get them from the ships that get them form the ports and/or tenders.

_____________________________

Hans


(in reply to SvenNyqvist)
Post #: 11
RE: Torpedo Ordinance - 4/6/2018 4:07:10 PM   
SvenNyqvist

 

Posts: 47
Joined: 7/13/2007
Status: offline
Yes, I am aware of that. As Japanese you have a lot of landbased torpedo bombers, which are more effective if they carry torpedoes. That was the reason for my original question, which was inspired by the manual

(in reply to HansBolter)
Post #: 12
RE: Torpedo Ordinance - 4/7/2018 2:28:55 AM   
ericv

 

Posts: 325
Joined: 1/21/2012
Status: offline
delete



< Message edited by ericv -- 4/7/2018 2:45:16 AM >

(in reply to SvenNyqvist)
Post #: 13
RE: Torpedo Ordinance - 4/7/2018 2:30:00 AM   
ericv

 

Posts: 325
Joined: 1/21/2012
Status: offline
-sorry wrong forum

(in reply to ericv)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Torpedo Ordinance Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.031