gliz2
Posts: 454
Joined: 2/20/2016 Status: offline
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<place holder> STRATEGIES & TACTICS First some important basics. I do very little management of air or naval. I do not often use bombardment by artillery. Why? The turns are 3.5 days. This is already a hughe simplification. Micro-managing each "battle" is tidious enough. Anyway you put it in the end it is a game. And as every game is based on an engine which can be (excessively) exploited. My main finding coming from 600+ turns of FITE and 100+ of FITE2 are the following. <OKH 1941> 1.The main driving force are ANY mobile units like Cavalry, PzDiv or MotDiv. They should be the focal point of commander. One needs to keep track of where they are heading, how is the supply and their readiness. 2. Amass them to be able to shuffle when needed between rested (green dot) and worn-out (red dot). I discovered that by putting 6-7 Divs next to each other I can push almost without stopping for refitting as there are always 2-3 Divs rested. 3. Which brings us to the main point - Center of gravity. This is key to any success. While the front is 2k+ km long there isno chance to maintain a reasonable steady pace at the full lenght. There are few good roads which can easily become chokeholds and any halfwit who can read a map will know where you could attack. Therefore you have to constantly "poking" the enemy's defence to find the weak spots and to hit'em fast and hard (before enemy reacts). Thus effectively switching the main lines of attack whenever opportunity for exploiting weakness arrives. 4. Push fast and hard. Yellow dot? Perfectly fine by me. Orange dot? You can still put some miles on them tanks laddies. Red dot? I think you coould rest next turn or so. The key to winning is being like a shark. You stop and you die. You need to be pressuring the Soviets so they cannot establish their defences. 5. Adopt, adapt and improve. Planning is the most important thing. However the plans are the most useles things. Very little goes as planned. Small development may have devastating results (like the approach of mjr Frost on the Arnhem bridge). You need to be flexible. If the Soviets managed to set the defences around one of their hub-towns like Minsk or Zhitomyr then adopt and adapt. Maybe you could outflank them? Maybe paradrop on their supply lines? Or maybe you need to change the center of the push for the moment. 6.Don't get entangled in mopping duties. This is exactly what Commies whant you to do. Commit as limited resources as possible for the job. First 6-8 weeks are all about breakthrough as far east as possible. 7. Use you forces extensively. Romanians are a ****ty auxiliary but an auxiliary nonetheless. Combined with few InfDiv they will do fine mopping of them Ruskies. <STAVKA 1941> 1. Mother Russia depends on You. Should You fail your mother then you will pay the ultimate price. 2. Obstruct, delay, confuse, blow up everything. The Germans might have the initiative but we have the vast Russian lands. Let them pay the iron price for each mile. 3. Losses doesn't matter. What matters is that you cannot allow Germans into any of the main cities (Lenningrad, Kiev and Moscow). 4. Do not rush to counterattack. Your objective is to block the main roads and main hubs, setting up defences as deep as possible. Any counterattacks will only result in losses of resources which otherwise could be used for setting up defences.
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Plans are worthless, but planning is essential.
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