operating
Posts: 3158
Joined: 1/19/2013 Status: offline
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quote:
ORIGINAL: berto Most players wish for a decent AI, but be careful what you wish for. I am in the process of extending the helicopter AI for Campaign Series: Vietnam. I can dream up all sorts of neat ideas, things to consider, assessments to make, nuanced actions to take. But apart from the extreme difficulty in coding some of these neat ideas, I know that many of them are very processor intensive. They would slow the game way down. When playing vs. the AI, I will typically spend 10-30 minutes or more per turn planning and making my moves. Would I, would anybody, sit still waiting for the AI turn taking as long? No, impatient as we are, we expect the AI to run through its turn quickly, in a minute or two. Any AI turn longer than a few minutes, most players would find unacceptable. A decent and fast AI? Like having your cake and eating it too. Ain't gonna happen! I find what you have to say interesting. Personally I do not mind for the AI to make decisions, also it is important to me to try to decipher what moves the AI is trying to achieve (which is entertaining) during it's turn, especially during the movement stage. One game in particular comes to mind about a tough AI is GG's War Between the States. I'm not a fan of simulated battles as in WBTS, however I was impressed with the AI's allocation of units to locations, typically from Washington, DC to Fort Monroe when it was evident my Confederates were building up for an assault on said fort, no matter how I tried to disguise my movements in preparation for assault. I cannot remember at any time playing that game was I able to take Fort Monroe, or Washington DC. However the AI did not stop there, it was also responsive throughout the campaign at all places of contest, mainly using water transports. It's been several years since playing that game, however I do not once ever getting a decisive, without a doubt Confederate Victory. I lay a lot of the blame on not having a direct hand in the battles (hated those ai vs ai battles) the simulated ones. I chose to talk about TWBS because it was one of the most frustrating games to play against the AI, which in a way I appreciated. The downside is; I will never get another game that has simulated battles.
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