56ajax
Posts: 1950
Joined: 12/3/2007 From: Carnegie, Australia Status: offline
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quote:
ORIGINAL: Joneleth quote:
ORIGINAL: elloboloco Here is what I have found: It is not true that units without refit will only replace 60/80 percent of TOE. Units not set to refit will still get replacements during phase 3 of the replacement cycle. This will usually be the bulk of your units in the field, many in contact with the enemy. Thus, the replacements are spread around and the effect gradual. The replacements available each cycle are distributed among three phases, replacement phase A, B, and then the general replacement to non-refit units. I use the refit cycle to get replacements and rest/training to units that are new or that have been reduced due to combat. This works best when they are taken out of the line and 'rested' on a railroad hex at least 10 hexes from the enemy. This improves not only the strength of the unit but the moral and training as well. Don't overload your refit cycle with too many units or you will really not be prioritizing anybody. Also, open the unit window and ensure the maximum TOE is set to 100. Hope this helps. But the manual states that units not in refit will only replace up to 60% for soviet side, and 80% for german side after 1941, is the manual wrong then? Refit does improve Morale quicker but not training ie experience. Each turn a units experience will increase by about 3 points until it reaches a value of 50% of the national Morale, after that it is 1 point per turn
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Molotov : This we did not deserve. Foch : This is not peace. This is a 20 year armistice. C'est la guerre aérienne
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