Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player game - 5/30/2018 6:24:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
France rolls an 8 for the surprise roll. This gives Italy 11 surprise points and they use 4 to negate the AA fire.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike

Attachment (1)

< Message edited by Orm -- 5/30/2018 6:25:20 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 61
RE: 4 player game - 5/30/2018 6:28:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The remaining points are used to increase the damage.

The first result, the 'X', will go on the CV. Which target will France select for the next result? The first 'D'.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike


Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 62
RE: 4 player game - 5/30/2018 6:30:22 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
BB Strasbourg takes D. A on any damaged ship.

(in reply to Orm)
Post #: 63
RE: 4 player game - 5/30/2018 6:33:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The French carrier is sunk.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 64
RE: 4 player game - 5/30/2018 6:38:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Strasbourg saved the damage and becomes disorganized. (A 10 was rolled but I accidently moved on with the 6 rolled by the program. Since the result remains the same I do not go back to change it.)

No damaged ships to put aborts on.

< Message edited by Orm -- 5/30/2018 6:39:14 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 65
RE: 4 player game - 5/30/2018 6:44:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The transporter is damaged.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 66
RE: 4 player game - 5/30/2018 6:50:01 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Allies has one ship to select the 'A' result for.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 67
RE: 4 player game - 5/30/2018 6:51:44 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
BB Dunkerque takes A

< Message edited by Mayhemizer -- 5/30/2018 6:52:17 PM >

(in reply to Orm)
Post #: 68
RE: 4 player game - 5/30/2018 6:58:24 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The final result of the port strike.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Port Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 69
RE: 4 player game - 5/30/2018 7:07:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
There will be a break in the action here. I have orders from peskpesk, but there is a ambiguity in them and I am not sure on how to proceed. I will continue once I have had contact with him. Unless, of course, the hour is to late.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 70
RE: 4 player game - 5/30/2018 8:09:55 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Right, the ambiguity has been fixed. But mostly it was me being to tired to figure it out. Therefore I will retire for the night. I hope to be able to continue tomorrow.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 71
RE: 4 player game - 5/30/2018 8:37:17 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Good night.

(in reply to Orm)
Post #: 72
RE: 4 player game - 5/31/2018 4:05:54 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Italy send one fighter to the 0-box of the Western Mediterranean.

Naval movement:
Japan:
3 TRS and 1 AMPH is sent from Japan to South China Sea. They are loaded with 1 ENG, 1 AA, 1 HQI, and 2 MAR. The fleet is escorted by 2 cruisers.

Italy:
The cruiser San Giorgio embark one infantry division and sail to the 3-box of the Western Mediterranean.

Naval Combat:
Two sea areas are up for combat.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 5/31/2018 4:10:25 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Pacetti)
Post #: 73
RE: 4 player game - 5/31/2018 4:15:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '39
Impulse #3 (Axis)

Italy begins to search in Cape St. Vincent. The submarine is included in the combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 74
RE: 4 player game - 5/31/2018 4:20:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '39
Impulse #3 (Axis)

Italy rolls 10 for their search roll, while Allies roll 7. No combat.

Italy will try their luck in the West Med as well.

Edit: No additional air is sent to the sea area.

< Message edited by Orm -- 5/31/2018 4:22:00 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 75
RE: 4 player game - 5/31/2018 4:24:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '39
Impulse #3 (Axis)

No luck in the Western Mediterranean either. This time the rolls were reversed. 7 for Axis and 10 for Allies. Those rolls would have been nice for land combat rolls instead. Not that I am complaining.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 76
RE: 4 player game - 5/31/2018 4:36:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No strategic bombing. No Ground Strikes. No rail movement.

A German Coprs begins the invasion of Denmark by marching across entire Jutland and reaches Frederikshavn and the Danish fleet based their. The Corps captures one cruiser and one convoy point. The remaining Danish fleet, one CA and one CP, flee the port for safety in Great Britain.

To what port will the Danish ships sail? (Liverpool is not allowed)



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Movement

Attachment (1)

< Message edited by Orm -- 5/31/2018 4:37:27 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 77
RE: 4 player game - 5/31/2018 5:01:26 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Belfast, please.

(in reply to Orm)
Post #: 78
RE: 4 player game - 6/1/2018 3:46:30 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Land movement continued:

Germany:
1st Division capture Copenhagen.
The forces in Poland concentrate on Lodz.
The Heavy anti-aircraft battery in Stettin relocate to Hamburg.

Italy:
Forces from Eritrea advance into Anglo-Egyptian Sudan and close in on Khartoum.

Japan:
Osaka MIL moves one hex SE

Debark:
One Japanese MAR land on Hainan.
Yamamoto land in Canton.

Invasion:
Italy invades in Tunisia with one Division.

Land Combat Declaration:

The Italian invading force fights itself inland in the mountains just west of Tunis.
The German first engineer leads the assault on Lodz.

Land Combat:
The invasion is automatic whether the notional is included, or not. Therefore I decide that it is not included.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Pacetti)
Post #: 79
RE: 4 player game - 6/1/2018 3:54:55 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The German 7:1 +3 attack is a success regardless on what is rolled on the die. See combat table in picture below. Therefore I do not bother using the die roller and just put in the worst possible result for the attacker. If you wish I can go back and use the die roller.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 6/1/2018 3:55:11 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 80
RE: 4 player game - 6/1/2018 3:58:09 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 81
RE: 4 player game - 6/1/2018 4:16:50 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Air Rebase:
Germany:
The two fighters on the West Front switch places.
The bomber on the Polish border is rebased to Aarhus.
The FTR3 is rebased a couble of hexes North, to the North Sea coast.

No reorganization.



Picture from Sep/Oct '39 Impulse #3 (Axis) - HQ reorganization

Attachment (1)

< Message edited by Orm -- 6/1/2018 4:17:11 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 82
RE: 4 player game - 6/3/2018 9:24:38 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Hello mates.

There has been no DOW, nor special actions.

France has take naval; Nat. China, land; URSS, USA and CW comb.

France has sent his sub to Italian Cost, and 2BB and 3CA to W. Med.

CW has sent 1 CA to E. Med, and his Home Fleet to North Sea, with some passengers.

Now we are trying to start combat in some sea áreas.

Let´s start with E. Med. I don´t see any italian plane could go to E. Med, but I prefer to ask.




Attachment (1)

(in reply to Orm)
Post #: 83
RE: 4 player game - 6/3/2018 9:25:42 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Italy before naval combat.




Attachment (1)

(in reply to Pacetti)
Post #: 84
RE: 4 player game - 6/3/2018 9:51:21 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Hi!

To save time. Italy does not send planes in east, west or italian cost if you do search.
Hint, you get a popup with planes that can perform the action.

Regards Peter

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Pacetti)
Post #: 85
RE: 4 player game - 6/3/2018 10:51:09 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
CW had success finding italian CP, and spent his points increasing damage.






Attachment (1)

(in reply to peskpesk)
Post #: 86
RE: 4 player game - 6/3/2018 10:52:03 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Italian CP is sunk.




Attachment (1)

(in reply to Pacetti)
Post #: 87
RE: 4 player game - 6/3/2018 10:53:33 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
France tryed to find italian CP in Italian Coast, but he failed.

(in reply to Pacetti)
Post #: 88
RE: 4 player game - 6/3/2018 11:30:18 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
No combat in West Mediterranean, and no searching in San Vicente.

(in reply to Pacetti)
Post #: 89
RE: 4 player game - 6/3/2018 4:18:00 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
France tried an strategical bombing in Prague, Rolling a 1; and CW a ground strike in Frederikshavn, Rolling 10.

In Orm words: Not that I am complaining.

(in reply to Pacetti)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.203