Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  34 35 [36] 37 38   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player game - 1/6/2019 7:41:55 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Mar\Apr 1941 i7 Weather





Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1051
RE: 4 player game - 1/7/2019 12:49:58 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
quote:

ORIGINAL: brian brian


quote:

ORIGINAL: rkr1958

FYI - those 3 NEI CP's in Liverpool will reduce movement by 1 of any RN ships based there. Also, the CP's will have their movement reduced by 1 too.


that is correct, but that is one of the silliest rules in the game. we use a bit of a ghost of WiF past House Rule and ignore it in one sense; in olden times, before Convoys in Flames counters came out, you just used the CP counters of the controlling Major Powers (because there were no counters for the minors) and co-operation issues with various merchantmen goes away. though there is still woe to the Allies when minor TRS try and go places....


Oh thank you - I thought it was only major power units mixed in that caused loss of movement. :(

This is a good lesson for me.

EDIT: I see by later posts that it's only minor units as I first thought.



< Message edited by jjdenver -- 1/7/2019 12:53:17 PM >

(in reply to brian brian)
Post #: 1052
RE: 4 player game - 1/7/2019 2:34:09 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 MA i7:
SU land, CW land.

Zhukov rails to N of Voronezh
AA rails to Krasnoyarsk

land moves:
CH: Kunming MIL moves 1 hex SW & flips
CW: units in Burma converge on parti. small shuffle in UK. Defenses in Egypt/Syria are adjusted.
FF: TER moves back into Beirut.

(in reply to jjdenver)
Post #: 1053
RE: 4 player game - 1/7/2019 3:00:29 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
I think the issue & memory that triggered my hazy mis-read of the potential stacking problem was the fun of returning various minor country convoy points to base, where they can't stack together.

The colorful minor counters look good on the map, and are a nice tribute to the sailors of small countries, who did not sign up to fight in a war, but ended up doing so anyway. To have a rules mechanism change just because of the creation of a new counter seemed so trivial that we just ignored the Cooperation rule, but only for these CPs, and via simply using the original rules process of treating minor CPs as CPs of the controlling Major Power, rather than units of the rapidly conquered minor country, forever and ever, amen.

(in reply to jjdenver)
Post #: 1054
RE: 4 player game - 1/8/2019 2:36:28 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
In Manchuria USSR units retreat in good order.


Land combat
CW attacks partisan in Burma.

Is this assault?




Attachment (1)

(in reply to brian brian)
Post #: 1055
RE: 4 player game - 1/8/2019 2:37:51 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Manchuria after land movement.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1056
RE: 4 player game - 1/8/2019 4:03:45 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Yes, assault plz.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 1057
RE: 4 player game - 1/8/2019 4:09:35 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Partisan is gone, CW units are disorganized.




Attachment (1)

(in reply to peskpesk)
Post #: 1058
RE: 4 player game - 1/8/2019 4:25:41 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
USSR rebase Su-2 one hex west.

USSR reorg 3 units in Manchuria.


(in reply to Mayhemizer_slith)
Post #: 1059
RE: 4 player game - 1/8/2019 4:32:14 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Turn continues on a 10.

(in reply to Mayhemizer_slith)
Post #: 1060
RE: 4 player game - 1/9/2019 2:56:07 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: Germany, Japan
Combined:
Naval: Italy

Italy bomb the British cruisers in Suez.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Port Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1061
RE: 4 player game - 1/9/2019 3:04:45 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
CW has two surprise points to spend (Allies roll 1, Axis roll 3). How will they be used?




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1062
RE: 4 player game - 1/9/2019 3:15:00 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
If adding AA value it gives lowest of 6, do that (who knows if we roll 6x10 and shoot the plane down). Otherwise just drop damage by one column to 2A.

Allies place A to different ship Axis did.

(in reply to Orm)
Post #: 1063
RE: 4 player game - 1/9/2019 3:18:11 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
AA: lowest of 6 it is.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1064
RE: 4 player game - 1/9/2019 3:23:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The British anti-aircraft fire force the Italian crews to drop their load prematurely.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Port Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1065
RE: 4 player game - 1/9/2019 3:24:52 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
And that was all she wrote.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Port Strike

Attachment (1)

< Message edited by Orm -- 1/9/2019 3:25:10 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1066
RE: 4 player game - 1/9/2019 4:17:06 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The entire Italian fleet sail from their home ports. (with a couple of exceptions)




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1067
RE: 4 player game - 1/9/2019 4:23:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The Italian naval bomber land on Cyprus.

No naval air.

Italian naval movement:
1) SUB (St-Nazaire) -> 0-box Caribbean Sea.
2) SUB (La Spezia) -> 3-box CSV.
3) CA (Malta) -> 4-box Italian Coast.
4) CA (Salonica) -> 4-box Italian Coast.
5) 2 x CA (La Spezia) - 4-box Eastern Mediterranean.
6) TRS +PARA (Malta) -> Famagusta, Cyprus.
7) CA (Taranto) -> Famagusta, Cyprus.
8) TRS +ATR3 (Taranto) -> Famagusta, Cyprus.
9) 4 x BB (La Spezia) -> 3-box Eastern Mediterranean.
10) CA (La Spezia) -> 3-box Eastern Mediterranean, embarks German 3rd Division from Kalamai, Greece.
11) CA (La Spezia) -> 3-box Eastern Mediterranean, embarks German 2nd Division from Athens.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Naval movement

Attachment (1)

< Message edited by Orm -- 1/9/2019 4:24:19 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1068
RE: 4 player game - 1/9/2019 4:39:58 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Do we have cap (combat air patrol) in use in our games?

This impulse Allies might want to use cap during ground support phase.

< Message edited by Mayhemizer -- 1/9/2019 4:40:15 PM >

(in reply to Orm)
Post #: 1069
RE: 4 player game - 1/9/2019 7:44:50 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

Do we have cap (combat air patrol) in use in our games?

This impulse Allies might want to use cap during ground support phase.

I do not recall if we decided anything especially for this game.

I assumed that we played by the same CAP rule are our other, older, games. That CAP was allowed if it was declared in advance that it might be used in one of the following phases. Then we should activate CAP for that MP and phase, and ask for CAP. Once that is done the CAP is once again deactivated until next instance CAP was asked for.

And that this was the way to play CAP until we all decided to change it one way or the other. It might very well be that it becomes to much CAP later on that we decide to remove the CAP option altogether. Or the reverse.

Anyway. I consider this a advance CAP warning, and will try to remember to ask for CAP. I assume it is for CW and will only activate CW CAP questions unless otherwise requested.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1070
RE: 4 player game - 1/9/2019 7:50:30 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I remember too similar: cap is not asked, it must be told in advance (one example was to cover HQ during ground strike).

And this impulse CW would like to see if they need to use cap during ground support phase.

(in reply to Orm)
Post #: 1071
RE: 4 player game - 1/9/2019 8:30:56 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I've been informed by peskpesk by a possible bug. I agree, and think it is a bug. But I need to do some rule searching and ponder upon this. And I am to tired for either. So I will not continue with our impulse this evening.

I hope to continue our impulse tomorrow. And, perhaps, discuss whether it is a bug, or not.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1072
RE: 4 player game - 1/10/2019 1:50:47 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
MWIF does not increase the notional strength by 1 if it is in ZOC of a friendly TERR. We have decided to continue as if that is a bug and modify the combat results accordingly.


Rules
The notional unit has 1 combat factor, modified by:*
* +1 if it is a city hex;
* +1 if the hex is in the home country of the major power that controls the hex;
* +1 if it is not stacked with a land unit, but is in the ZOC of a friendly corps or army;
* + the shore bombardment modifier for each invading unit;
* -1 if it cannot trace a basic supply path of any length;
* -1 if surprised (see 15.0).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1073
RE: 4 player game - 1/10/2019 1:52:45 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Forgot to mention one naval move.

12) SUB (La Spezia) -> 4-box Wester Mediterranean Sea.

Four sea areas are up for combat. Italy will only activate in the Caribbean Sea. The submarine is included.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/10/2019 1:53:17 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1074
RE: 4 player game - 1/10/2019 1:58:05 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Italy rolls a 1, while CW rolls a 9.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1075
RE: 4 player game - 1/10/2019 2:00:35 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
2 convoy points survive the encounter with the Italian submarine group. To what port do they abort?



Picture from Mar/Apr '41 Impulse #9 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1076
RE: 4 player game - 1/10/2019 2:50:11 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Halifax, if they reach. If not, any port in supply.


< Message edited by Mayhemizer -- 1/10/2019 2:51:07 PM >

(in reply to Orm)
Post #: 1077
RE: 4 player game - 1/10/2019 2:56:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Halifax it is then.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1078
RE: 4 player game - 1/10/2019 3:27:13 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Germany launch one ground strike against the territorial defender in Jaffa.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1079
RE: 4 player game - 1/10/2019 3:31:24 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yea. That was a waste of bombs.



Picture from Mar/Apr '41 Impulse #9 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1080
Page:   <<   < prev  34 35 [36] 37 38   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  34 35 [36] 37 38   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906