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RE: 4 player game - 1/13/2019 7:26:33 PM   
Mayhemizer_slith


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Planes sink sub.

Nest up China Sea

Japans sends fighter to box 0.

Allied 2, Axis 5.

USSR chooses only box 0.

USSR uses 4 out of 5 points to get submarine combat. There is one escorting CA in box 0.

Both subs make it to next round




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< Message edited by Mayhemizer -- 1/13/2019 7:27:38 PM >

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RE: 4 player game - 1/13/2019 7:29:31 PM   
Mayhemizer_slith


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One CP is sink, two are aborted.

Allies stay, how about Axis?

NAV reaches up to box 2 if you want more planes.

Where do you abort CPs after combat?




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< Message edited by Mayhemizer -- 1/13/2019 7:31:13 PM >

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RE: 4 player game - 1/13/2019 7:43:32 PM   
Mayhemizer_slith


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Second round Allied 2, Axis 9.

Once again 0 box only, 4 points to get submarine combat.

2 points negate own damage (2A).

3 points to target D on TRS. 2 CPs will be aborted.

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RE: 4 player game - 1/13/2019 7:45:26 PM   
Mayhemizer_slith


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TRS survived.




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RE: 4 player game - 1/13/2019 7:52:41 PM   
Mayhemizer_slith


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On third round rolls are favoring Allies even more: 2-10!

Once again only 0 box chosen and 4 points are used to get submarine combat.

2 points to negate own damage.

4 points to increase damage to 2D 3A and sending all CPs to bottom of the sea or Fukuoka.

Subs dive deep waiting for new CPs.


Next combat on Japanese Coast, Japan sends fighter to box 0.




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RE: 4 player game - 1/13/2019 7:58:28 PM   
Mayhemizer_slith


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Both roll 6, no naval combat.

Next up Italian Coast (sub not included).

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Post #: 1116
RE: 4 player game - 1/13/2019 8:06:22 PM   
Mayhemizer_slith


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Axis are not any luckier in Europe.

Allied 2, Axis 10.

CW chooses boxes 0 and 1.

CW uses 2 points to drop own damage to 2A.

2 points are used to increase damage.

6 points are used to choose targets for both D's (CP and CA Duca D'Aosta).




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RE: 4 player game - 1/13/2019 8:10:46 PM   
Mayhemizer_slith


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Do you place A on damaged CA?




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RE: 4 player game - 1/13/2019 8:27:56 PM   
Mayhemizer_slith


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Damaged CA is aborted.

Both CW CAs are aborted.

CW sub stays deep, combat is over.

CW CAs abort to Gibraltar.


Next up East Med, sub not included first round.

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Post #: 1119
RE: 4 player game - 1/13/2019 8:30:56 PM   
Mayhemizer_slith


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Allied rolls well again: 2. Axis roll even better: 1.

How do you place damage?

I have to quit from tonight and continue tomorrow. Hour is too late...




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RE: 4 player game - 1/14/2019 2:02:28 PM   
peskpesk


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BB Littorio and BB Vittorio, plz

< Message edited by peskpesk -- 1/14/2019 2:03:20 PM >


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Post #: 1121
RE: 4 player game - 1/14/2019 6:03:47 PM   
Mayhemizer_slith


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Both ships were aborted. To La Spezia I guess?

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RE: 4 player game - 1/14/2019 6:09:20 PM   
Mayhemizer_slith


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On CW ships sinks, another is aborted.




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RE: 4 player game - 1/14/2019 6:12:39 PM   
Mayhemizer_slith


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On second round only CW sub is left.

Allied 6, axis 10 and combat ends.

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RE: 4 player game - 1/14/2019 6:21:46 PM   
Mayhemizer_slith


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CW CA aborts to Suez.

< Message edited by Mayhemizer -- 1/14/2019 6:38:19 PM >

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RE: 4 player game - 1/14/2019 6:24:10 PM   
Mayhemizer_slith


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CW bombs Munich with no effect (rolled 2).

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RE: 4 player game - 1/14/2019 6:53:03 PM   
Mayhemizer_slith


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Minor land moves in Manchuria.

CW shuffles CVPs in Liverpool.

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Post #: 1127
RE: 4 player game - 1/14/2019 6:54:14 PM   
Mayhemizer_slith


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Turn continues on a 10.

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RE: 4 player game - 1/14/2019 9:07:08 PM   
Orm


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No declarations of war.

Land:
Combined: Germany, Italy, Japan
Naval:

No port strikes. No naval air.

Naval Movement:

Italy:
1 CA loaded with 1 INF Div, and 1 CP, leave La Spezia for the Italian Coast (0-box).

Germany:
Vichy France sail 1 TRS from Algiers to the Western Mediterranean Sea where it embarks 1 MIL from Nice.

Japan:
1) 2x CP + 2x CA (Tokyo) -> China Sea.
2) 4x CP + BB (Fukuoka) -> China Sea.

Axis could activate naval combat in 5 sea areas but decline them all.

Will USSR activate in the China Sea? Japan has one NAV3 on standby in Canton that can reach up to the 2-box.

Edit: Forgot to write that one Italian CA loaded with one Italian INF Div were also sailing from La Spezia along with the CP.



Picture from Mar/Apr '41 Impulse #14 (Axis) - Naval Combat

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< Message edited by Orm -- 1/14/2019 9:23:45 PM >


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Post #: 1129
RE: 4 player game - 1/15/2019 3:18:52 AM   
Mayhemizer_slith


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USSR subs initiates combat.

Submarine crews are not worried, they are sure they will execute attack just as well as last time. Even if Japanese seems to give more value to escorting ships than in the past.

< Message edited by Mayhemizer -- 1/15/2019 3:54:20 AM >

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Post #: 1130
RE: 4 player game - 1/15/2019 2:35:23 PM   
Orm


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No combat in the China Sea. (USSR rolls 7, Japan 4)

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Post #: 1131
RE: 4 player game - 1/15/2019 2:40:17 PM   
Orm


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Mar/Apr '41
Impulse #14 (Axis)

In Japan a cry goes out for revenge.

The Japanese Naval, and Army, air force bombs centres for enemy arms production. Targets are Vladivostok, Sian, and Kunming.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1132
RE: 4 player game - 1/15/2019 2:51:40 PM   
Orm


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Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1133
RE: 4 player game - 1/15/2019 2:53:16 PM   
Orm


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Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1134
RE: 4 player game - 1/15/2019 2:55:20 PM   
Orm


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Two targets hit, out of three. A decent beginning.



Picture from Mar/Apr '41 Impulse #14 (Axis) - Strategic bombing

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1135
RE: 4 player game - 1/15/2019 3:51:49 PM   
Orm


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Mar/Apr '41
Impulse #14 (Axis)

No Ground Strikes. No rail movement.

Land Movement:

Japan:
1) INF (59,150) -> 58,150 in Manchuria
2) TERR (61,151) -> 59,149 in Manchuria
3) ART (84,141) -> Changsha


Italy:
1) HQA (St-Nazaire) -> 57,25 in France
2) ART (63,33) -> Turin


Germany:
1) GARR (59,25) -> 60,26 in France
2) PARA (Jaffa) -> Jerusalem -> Haifa
3) CAV (56,49) -> 56,48
4) INF (54,48) -> 56,49
5) MOT (55,47) -> 54,48
6) HQI (53,47) -> 55,47

No land combats.

Air Rebase:

Japan:
FTR2 (Changchun) -> Chefoo, China

Italy: -

Germany:
1) LND3 (82,54) -> Jaffa
2) LND2 (72,81) -> 82,54 in Egypt
3) LND3 (Corfu) -> 52,48 in Poland

No reorganization.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1136
RE: 4 player game - 1/15/2019 3:54:39 PM   
Orm


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The turn ends. (A 7 was rolled and it ended on 8, or less)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1137
RE: 4 player game - 1/15/2019 4:32:49 PM   
Orm


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No partisans. Garrisons were checked in Burma, and India.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1138
RE: 4 player game - 1/15/2019 4:43:51 PM   
Orm


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Germany place one pact marker in each pool.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1139
RE: 4 player game - 1/15/2019 4:57:52 PM   
Orm


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German paratroopers marching into Jerusalem. The promise of Frederick Barbarossa has been fulfilled. The crusade has finally been a success, and Palestine has been liberated.

No offense intended.




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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