Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player game - 6/17/2018 9:06:30 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
CW, chinese and USA end of turn

Prod Plan Prelim

USA:
No changes needed. Produce for 11 BPs and save 1 additional oil.

China:
No changes needed. Produce for 5 BPs.

CW:
No changes needed. Produce for 10 BPs and save 4 additional oil.

Stay at sea:

China and USA: None

CW:
Every SCS stay at sea in possible.

Ships that return to base:

USA:
All Submarines to Midway, and all TRA to San Diego.

CW:
CPs from Red Sea to Bombay; CPs from Arabian Sea to Capetown; 2 CPs from W. Med to Freetown; FTR to Leeds; all ships in North Sea to Plymouth; CA from Vizcaya to Plymouth; SCS from North Atl to Halifax; subs to Malta.

Use Oil:

China:
Reorganizes HQ for no oil cost.

USA:
Reorganizes all Tras and 1 sub for no oil cost.

CW:
All units are reorganized but: polish CP; Danish CP and CA; Cumberland in Halifax; and De Ruyter, Sumatra, Belfast, Sheffield, York, 7 dutch CPs, and Hawkins in Plymouth, for 2 oil cost.

Break down:
None.

Production:

CW (10):
1 x Pilot
1 x CP
1 x TERR
2 X CV
3 X CPV
1 X CA

China (5):
1 x CAV
1 x INF

USA (11):
1 x Pilot
1 x BB
1 x CV
2 x CP
1 X CPV
1 x AMPH

Factory Destruction: None.

Reinforcements:

USA:
CA in San Diego

China:

None


CW:
CP in Bombay
Terr in Aden
Spitfire in London
Wellington in London
Albacore in Liverpool
Valiant in Plymouth

Voluntary Resource Lending:
USA send an oil to CW
CW send a BP and an oil point to France
CW send a oil to China.


< Message edited by Pacetti -- 6/18/2018 8:08:40 AM >

(in reply to peskpesk)
Post #: 151
RE: 4 player game - 6/17/2018 9:06:58 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
And CA Java goes to ...

< Message edited by Pacetti -- 6/17/2018 9:07:23 AM >

(in reply to Pacetti)
Post #: 152
RE: 4 player game - 6/17/2018 10:57:23 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Is there a choise what happens to CA Java?

(in reply to Pacetti)
Post #: 153
RE: 4 player game - 6/17/2018 11:30:46 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Yes. As I rolled a 10, any Axis mayor power can choose joinng Java to his forcé pool.

(in reply to Mayhemizer_slith)
Post #: 154
RE: 4 player game - 6/17/2018 11:35:07 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Java

Attachment (1)

(in reply to Pacetti)
Post #: 155
RE: 4 player game - 6/17/2018 11:36:01 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Java




Attachment (1)

(in reply to Pacetti)
Post #: 156
RE: 4 player game - 6/17/2018 11:47:25 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Would it be to gamey, or to much hassle, to give Java to Japan? Otherwise, it can go to Italy.

Or if it is needed to redo stuff, then it can remain German.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Pacetti)
Post #: 157
RE: 4 player game - 6/17/2018 11:54:54 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
I guess Java was being repaired in a japanese shipyard.

(in reply to Orm)
Post #: 158
RE: 4 player game - 6/17/2018 12:07:17 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
I´m so sorry but when I´ve clicked on the japanese flag, I couldn´t select Japan, nor Italy.


I´ve tried twice, but…



(in reply to Pacetti)
Post #: 159
RE: 4 player game - 6/17/2018 2:41:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Pacetti

I´m so sorry but when I´ve clicked on the japanese flag, I couldn´t select Japan, nor Italy.


I´ve tried twice, but…


No worries.

Thank you for trying.


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Pacetti)
Post #: 160
RE: 4 player game - 6/17/2018 2:42:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis won the initiative and decided to go first. But after seeing the weather Germany begins to wonder if that was the right call.



Picture from Nov/Dec '39 Impulse #1 (Axis) - DOW

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 161
RE: 4 player game - 6/19/2018 5:40:47 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I am a bit confused. And it might be that we have a bug. The French fleet in the Baltic Sea didn't have access to a port that it could have been returned to and should therefore have been destroyed. However, it remain in the Baltic Sea.



Cut from RAC:
When you can’t return to base
Destroy any unit (checked individually) that has no base to return to. It makes no difference if a unit
couldn’t return to base because it was out of range or was blocked by naval movement restrictions (see 8.2.10 and
11.4.4). [Clarification. You can not return to base to a port you could not normally make a naval move into - Dec.
23, 2007.]
Destroy any unit at sea that couldn’t have returned to base (even if it could stay at sea). [Clarification.
Infinite naval units may remain at sea provided at least 1 space (i.e., at a minor port) is available to which they could
have returned to base - Dec. 28, 2007.]

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 162
RE: 4 player game - 6/19/2018 8:10:56 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I didn’t know about that. French ships have always stayed at Baltic Sea many turns in MWIF.

(in reply to Orm)
Post #: 163
RE: 4 player game - 6/20/2018 11:07:20 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
So any suggestions, ruleing? Remove sentry, move to zero box and wait for end of turn and lrt them die then?

< Message edited by peskpesk -- 6/20/2018 11:19:01 AM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 164
RE: 4 player game - 6/20/2018 12:16:25 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: peskpesk

So any suggestions, ruleing? Remove sentry, move to zero box and wait for end of turn and lrt them die then?

No need to replay turn end. Allies don’t initiate combat and ships are destroyed during next turn end.

Next time I don’t send sub, I thought it will fight when ships are destroyed in naval combat.

(in reply to peskpesk)
Post #: 165
RE: 4 player game - 6/20/2018 12:17:48 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Known bug. But it's considered to be minor, since the work around is pretty simple. Ignore these ships during play...

_____________________________

Peter

(in reply to Mayhemizer_slith)
Post #: 166
RE: 4 player game - 6/21/2018 3:47:00 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No Port Strikes.

Naval movement:

Germany:
One old BB and 4 CPs sail to the Baltic Sea.

Italy:
One submarine sail to the 2-box of Cape Verde Basin.
Two cruisers sail to the 4-box of the Italian Coast. One of them embark the German division in Trieste.

The Italian submarine search for the Allied convoys rumoured to be in the area. (Submarines included)



Picture from Nov/Dec '39 Impulse #1 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 6/21/2018 5:29:50 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Centuur)
Post #: 167
RE: 4 player game - 6/21/2018 3:52:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis rolls 8, and Allies rolls 7. No combat.

Edit: I now need to do some errands. I plan to continue in a couple of hours.

< Message edited by Orm -- 6/21/2018 3:53:00 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 168
RE: 4 player game - 6/21/2018 5:29:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I mixed up the impulse type that Germany and Japan selected. Post #167 is now edited to show the right impulse types selected.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 169
RE: 4 player game - 6/21/2018 7:53:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No strategic bombing.

Japan ground strikes the Kunming militia.



Picture from Nov/Dec '39 Impulse #1 (Axis) - Ground Strike

Attachment (1)

< Message edited by Orm -- 6/21/2018 7:54:21 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 170
RE: 4 player game - 6/21/2018 7:59:05 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Close, but no effect.



Picture from Nov/Dec '39 Impulse #1 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 171
RE: 4 player game - 6/21/2018 8:29:49 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Rail movement:

Japan:
MIL rail from Changchun to Shanghai.

Germany:
INF rail from Gdynia to Cologne

Land movement:

Germany:
5 units in central Germany moves westwards (2 x HQI, ARM, MECH, INF).

Japan:
The Japanese forces advance westwards in Central, and Southern China.
Japanese forces capture Ichang but no one takes any notice (US entry roll was a 7).



Picture from Nov/Dec '39 Impulse #1 (Axis) - Land movement

Attachment (1)

< Message edited by Orm -- 6/21/2018 8:31:33 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 172
RE: 4 player game - 6/21/2018 8:48:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
A German division debark in Olbia, Sardinia.

No land combats.

Air Rebase:

Japan:
NAV2 -> hex 86,142

Italy:
FTR2 -> hex 74,39 (Sicily)
NAV2 -> 73,37 (Sicily)

Germany:
5 aircraft in Poland or Prussia rebase westwards.
FTR2->49,36
LND2->48,37
LND2->49,37
LND3->54,34
LND3->53,34
And the naval bomber in Kiel relocate to La Spezia.

No reorganization.



Picture from Nov/Dec '39 Impulse #1 (Axis) - Reorganization

Attachment (1)

< Message edited by Orm -- 6/21/2018 8:49:22 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 173
RE: 4 player game - 6/25/2018 10:23:04 AM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
No DOW and no special actions.

France, URSS and USA take combined. CW naval, and China land.

France send a CP to Vizcay.

CW try to protect his CP in almost every sea área, and opens a new CP line through El Cabo.

CW searches in Italian Coast, but the storm is heavy indeed.






Attachment (1)

< Message edited by Pacetti -- 6/25/2018 10:26:44 AM >

(in reply to Orm)
Post #: 174
RE: 4 player game - 6/25/2018 2:09:09 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
China tries to survive.




Attachment (1)

(in reply to Pacetti)
Post #: 175
RE: 4 player game - 6/25/2018 2:11:26 PM   
Pacetti

 

Posts: 136
Joined: 5/11/2016
Status: offline
Western Europe after some air rebases to Devonshire.

It´s time for a new axis impulse.




Attachment (1)

(in reply to Pacetti)
Post #: 176
RE: 4 player game - 6/26/2018 11:49:55 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The new weather.

The die roll was a 4 that would give fairly fair weather but the +2 die modifier mess that up and brings truly lousy weather.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Pacetti)
Post #: 177
RE: 4 player game - 6/26/2018 7:19:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '39
Impulse #7 (Axis)

No declarations of war.

Japan forces political closure of the Burma road. US condemn Japanese aggression (1 entry chit added).

All three Axis powers select combined impulses.

No Port Strikes.

Italy fly a FTR2 to the 2-box of the Eastern Mediterranean.

Naval Movement:

Japan:
1) TRS sail from Tokyo to Formosa where it embark one militia, then it sail to Tientsin, China.
2) 2 TRS, escorted by one CA, sail from Tokyo, loaded with 2 MIL. They move to Pakhoi, China.

Germany:
Two BB and 2 CA sail to the 0-box of the Baltic Sea.

Italy:
One SUB sail to the 0-box of the Caribbean Sea.

Only one naval search. The submarine in Caribbean Sea activates combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 178
RE: 4 player game - 6/26/2018 7:22:35 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '39
Impulse #7 (Axis)

Die rolls were 8 for Axis, and 7 for Allies. No combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 179
RE: 4 player game - 6/26/2018 7:28:38 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No strategic bombing.

Japan bombs the militia in Southern China.



Picture from Nov/Dec '39 Impulse #7 (Axis) - Ground Strike

Attachment (1)

< Message edited by Orm -- 6/26/2018 7:29:18 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.312