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Original EIA in arms Scenario

 
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All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Mods and Scenarios >> Original EIA in arms Scenario Page: [1]
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Original EIA in arms Scenario - 5/21/2018 9:02:12 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
Hi!
This is a Original EIA Scenario.
I have uploaded it in parts.

First part is the TPJ/GED FILES in zip format.

These should be decompressed on installation folder.
- There is a eianw100.ged that should be in data/databases
- There is a eianw100.tpj that should be in data/tables
- There are a lot of .set files that should be in setups (initial positions for IAs and players if they wish)

The next parts are the new BMP maps files. There are 5 files that should be putted in /Graphics/MAPS. (one for each corner of the map and one for thn).

There isn't any rewrites. All files are self-contained (if you don't want these, simply erase it).
The game will have a new option in start (EIA 1805 scenario).

It's a beta scenario. Any bugs (it's not really tested) tell me these.


I put here a summary:

CHANGES from the computer game:


MAP:
Map is "repainted" as i could (if anyone has artistical abilities, please, do) to behave similar to the original EIA Map. -> Same number of provincies, etc.

Changes to provinces and countries: EIA v3.17 has lesser countries and provincies. This is the list of adaptations.


RULES:
These kingdoms are possible
- C of the Rhine: 9 of hese (are twelve) Baden.Bavaria.Wurttemburg.Julich.Berg.Hesse.Thuringia.Saxony.Magdeburg.Hanover.Mecklenburg.Tyrol.
(Original rules: 5 of 6 with corps and other three)
- Kingdom of Italy: All 4: Lombardy, Venetia, Carinthia (Illyria), Romagna
- Kingdom of Sweden: All 2: Sweden & Finland.
- Kingdom of Denmark: All2: Denmark & Norway.
- Kingdom of Two Sicilies: All 2: Naples & Sicily.
- Ottoman Empire: 6 of these Syria.Palestine.Egypt.Cyrenaica.Tripolitania.Tunisia.Algeria.Morocco.
- Poland: Masovia + one of these: Posen.Masovia.East Galicia.West Galicia.Polesia.Lithuania.Podolia. (NOTE: ARE LESS Polish Provinces in EIA). Note: West Prussia is optional as polish and not in this conversion.

UNITS (differences from computer game, taken original data):
- No switzerland corp as original EIA
- No extra garrison factor (minors with one less factor or without factors).
- No Egypt fleet (is optional,i will make a version full of optional, this is the "Original one").
- France X,XI,XII corps have only 1C, not two
- Leaders with original statistics (Examples: Ney 241, Wellington 553..)


Changes from EIH MAP

PROVINCES (to let as similar as posible to original):

Major Powers
Prussia:
- S Pomerania is part of Pomerania (Prussia). Straslund City erased. Stettin is 2/3/50 port
- Danzig is part of West Prussia. Neither Danzig nor West Prussia are Poland provinces

Russia:
- White Rusia is not a Polish province is 5-3 not 5-2
- No Volthynia province, now is part of Lithuania 5-2
- Astrakhan is a 8-3 province
- Novgorod is a 7-4 province
- Ukraine is a 10-8 province
- Crimea is a 5-1 province
- Georgia is a 2-0 home provincia No chechnya, no circassia, no anapa city
- Don & Caucacus & Novorrusia aren't provinces now, their areas belong to astrakhan, crimea and moscow
- Cossacks provinces are now: Georgia, Crimea, Astrakhan

Austria:
East Hungary & West Hungary is one single Austrian Province : Hungary 15-5
Austria in original has a home province called Illyria 4-1 which is Carinthia+Dalmatia. To simulate it, Carinthia is a 4-1 province with the area of Dalmatia (it can be part of kingdom of italy). City of Ragusa erased.

Turkey:
Albania is 1-0 not 1-1
Greece is 1-0 not 1-1
Anatolia is 4-4 not 3-2 Is Anatolia + Thracia + Smyrna. Thracia & Smyrna provinces doesn't exists. Feudal corps are Anatolia I, II & III.

Bessarabia: Khotin city Erased. Ismail is capital
No Imertia & Kuthais city Erased -> Aras belongs to Georgia& Armenia
No trebizond, part of Armenia
No Persia, part of Armenia


Minors:

Central Europe:
- Holstein & Hamburg are Denmark. Kiel City erased. Hamburg is a 3/4/70 port
- Hanover is a 5/2 minor made of Hanover, Munster and Oldenburg. Bremen & Stade Cities Erased.
I maintain Munster instead of Minden (same stats and less painting on the map)
- Saxony is a 6/3 minor and includes Lausitz.
- Hesse is a 5/2 minor and includes Gottingen. Gottingen city is erased.
- Julich is maintained without changes (is Kleves in EIA). Same stats. (To avoid painting in the map)
- Berg is a 3/1 minor and includes Nassau. Capital is Frankfurt. Dusseldorf City maintained instead of original Wesel.
- Palatinate is a 4/1 minor
- Flanders is a 10/3 minor. Includes liege and luxemburg. Liege city erased (could choose from liege or luxemburg, but in original game liege was in a 4 forest area, same as luxemburg, selected this, same stats)
- Thuringia is 3/1 Minor. Incluses Thuringia and Wurzburg (Duchies in EIA). Wurttemburg City erased.
- Bavaria is 6/4 Minor. Includes Ansbach.
- Baden is a 3/1 Minor Includes Breisgau. Karlsruhe city erased. Capital is freibourg
- Wurttemburg is a 4/2 Includes Swabia

Italy:
Piedmont is 6/2. Includes Savoy +Piedmont + Genoa. Chambery & Alessandria cities erased. Genoa is a 2/2/80 port, not 1/1
Lombardy 7/3 includes Lombardy + Parma.
Romagna is 4/2 includes Romagna + Modena

A bit difference from original. Genoa is misplaced in original to the right. It can be changed here, so Lombardy has no coast (no big problem)


Morale Fixes:
- Saxony is a Morale 2 inf.
- Cyrenaica is a 2 Morale Cav
- Syria is a Morale 1 inf.
- Tripolitania is a Morale 1 inf.
- Hanover is a 2 morale inf and cav

- Added British training on portugal and hanover (becomes 4 morale if under uk control, rules deviation: Not after passing 24 months... is inmediate)

Remember
Carinthia=Illyria
Julich=Kleves
Thuringia=Duchies

No switzerland corps..

Other decisions.
Prussia Corps have strategic 1 / tactical 1 until 1810 then tactical 2.. Let as 1/1

Some BUGS fixed:
- Al unused units are "erased" from BD. So these units won't be appearing on peace conditions, for example
- Minor Morale fixed applies now (was error in table as "venice" not venetia);

NOT POSSIBLE IN CONVERSION.
- Resizing poland: Must be patched in program.
- Kingdom of Westphalia or kingdom of Bavaria: Their provinces matched with C of Rhine and program behaviour is erratic when going from these to C of the Rhine. Must be patched in program.
- Bernadotte leader: Graphical glitches and erratic behaviour with minor leaders. Can't be possible without changes in program.
- Not initial multidistrict Sweden-Findand, Denmark-Norway, Naples-Sicily. Doesn't work with Kingdoms. I prefer kingdoms can be created.



V1.1 Additions/modifications

Morale issues
These morale was incorrect
Wurttemburg is a 3/3 (infantry/cavalry) morale not 3/4. Fixed.
Denmark is a 2/3 morale not 2/2. Same for K of Denmark
K of Sweden and K of Italy bad morale (went to 2.0 morale corps) corrected (now these are 3/3 morale and 3/4 morale)
Bavaria is a 2/3, not a 2/2
Holland is a 2/3, not a 2/2

NEW KINGDOMS
British Hanover -> Great Britain (only) can create this kingdom to get hanoverian improved morale bonus (a 4.0/4.0 morale). No PP gain
British Portugal -> Great Britain (only) can create this kingdom to get portuguese improved bonus. (a 4.0/4.0 morale). No PP gain
(before this, morale bonus didn't work)

C of The Rhine Morale.
The corps of C Rhine in the EIA original retain their original morale value.
In the computer game, C of the Rhine corps must have the same morale.
I put the media morale for C of Rhine so their morale is 2.5 infantry, 3.5 cavalry, not 3/4

Fixes:
Area 788 is armenia not Georgia
No Egypt Fleet

The .zip file in this post is updated (the other files of other post are the same)





Attachment (1)

< Message edited by Daniel Amieiro -- 6/2/2018 12:01:44 PM >
Post #: 1
RE: Original EIA in arms Scenario - 5/21/2018 9:04:36 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
map file 1. It must be unzipped in graphics/maps folder

Attachment (1)

(in reply to Daniel Amieiro)
Post #: 2
RE: Original EIA in arms Scenario - 5/21/2018 9:06:04 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
map file 2. It must be unzipped in graphics/maps folder

Attachment (1)

(in reply to Daniel Amieiro)
Post #: 3
RE: Original EIA in arms Scenario - 5/21/2018 9:06:36 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
map file 3. It must be unzipped in graphics/maps folder

Attachment (1)

(in reply to Daniel Amieiro)
Post #: 4
RE: Original EIA in arms Scenario - 5/21/2018 9:07:20 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
map file 4. It must be unzipped in graphics/maps folder

Attachment (1)

(in reply to Daniel Amieiro)
Post #: 5
RE: Original EIA in arms Scenario - 5/21/2018 9:08:01 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
map file 5 and last file. It must be unzipped in graphics/maps folder

Attachment (1)

(in reply to Daniel Amieiro)
Post #: 6
RE: Original EIA in arms Scenario - 5/21/2018 1:28:45 PM   
Asid


Posts: 95
Joined: 2/13/2014
Status: offline
Hi Daniel

Thank you for making this. I will give it a try when I get a little time.

Regards
Asid

_____________________________


(in reply to Daniel Amieiro)
Post #: 7
RE: Original EIA in arms Scenario - 5/21/2018 2:08:11 PM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
It's still a beta. I don't have playtest fully. With player's feedback i could fix the bugs :)

(in reply to Asid)
Post #: 8
RE: Original EIA in arms Scenario - 5/21/2018 4:18:08 PM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
Well, first bug i still cannot fix:
- Hanoverian and Portuguese army doesn't improve morale if british controlled. TPJ table is ok, but i cannot find why it doesn't work. (Ottoman Morale improvement should work as original program). Perhaps it's hardcoded and data is ignored (i don't think so.. so something i'm missing).


(in reply to Daniel Amieiro)
Post #: 9
RE: Original EIA in arms Scenario - 9/21/2018 9:19:16 AM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
Hanoiverian and Portuguese army works ok now.

(in reply to Daniel Amieiro)
Post #: 10
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