BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
|
1. Do not worry too much about the stacking limit up to a about 2X the limit - the penalty is apparently small. Just have some ships loaded with supply only that can land enough to support the troops and pay the minor penalty for overstack. Then be prepared to withdraw some of the troops once the island is taken. 2. Be aware that islands designated "Atoll" cause the landing troops to shock attack on landing. If forts are high and the defenders are not much disrupted the landing troops could be roughly handled. High forts protect fairly well against CA bombardment but multiple BB bombardments can disrupt the enemy. Bombing is also helpful. 3. Keep a couple of CA per island to embed in the landing TF. Embed one only, to suppress enemy fire during the landings, and it will use up most of its ammo doing that. At the start of the next turn, swap in the fresh CA to continue suppression support on day two. 4. Survivors picked up from a sinking ship lack all the heavy equipment their unit might have had and are treated as disabled, but they will land with the rest of the troops and can fill out the missing TOE stuff later. They just aren't much help! 5. You can use one round of carrier sorties to support the initial landings by bombing the target islands, but reserve the rest of your sorties to take on enemy TFs that the AI will throw at you if the targets are on the "defend" list for that script. 6. Don't land your aircraft right away - the airfield will likely be inoperable and landed aircraft will just be targets for enemy bombing or bombardments. 7. Make sure you have TFs to deal with subs, mini-subs, PTs, mines and SCTFs.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
|