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[FIXED] Wired torpedo UI bug

 
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[FIXED] Wired torpedo UI bug - 7/12/2018 11:24:46 AM   
Japo32

 

Posts: 32
Joined: 8/12/2017
Status: offline
Hello (second time I write this post because I put a link to wikipedia and I am not allowed.. so email was lost)

Ok.. I was making the subs 2.1 tutorial. Sent a torpedo and was wired. I can control speed and depth (I wish I could control direction when I loose the coctact in future).. Ok... but the problem was that I was speed too much and the torpedo broke the wire (wish you include a break wire in the options of the torpedo). Ok.. but the problem came that If I chose my sub, hit F2 and then chose the torpedo, still I could control the depth and speed. I think I couldn't as the wire was broken already. So I suppose it is a bug.

Also.. I wanted to report a wrong number in the database for one plane. I used the CSA-003 (Diamond DA42 Twin) in the Strike6 tutorial. It went at 400 in cruise speed and also could go 490 in military as the DB says. If you go to wikipedia (won't put the link again), then you will see the max speed for that bird is 192knots. Maybe with some rocket we could achieve the 490, but I think the wings would be left behind! Lol!!
Also checkout rate of climb, as I think is wrong also.

Thanks!

< Message edited by Dimitris -- 7/23/2018 11:58:20 AM >
Post #: 1
RE: Wired torpedos bug - 7/23/2018 11:58:00 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Hi,

Interesting UI catch, thanks. Fixed for the next update release.

Also logged the DB issue for our guys to take a look.

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