Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: GD 1938 v3 Released

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: GD 1938 v3 Released Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: GD 1938 v3 Released - 12/16/2018 7:19:12 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
The British do not produce anything when you select Assaultgun II the city says it produces but nothing appears in Headquarters.

(in reply to ernieschwitz)
Post #: 61
RE: GD 1938 v3 Released - 12/16/2018 7:41:57 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: Twotribes
The British do not produce anything when you select Assaultgun II the city says it produces but nothing appears in Headquarters.


Thanks. I'll let Bombur look at it :)

(in reply to Twotribes)
Post #: 62
RE: GD 1938 v3 Released - 12/16/2018 8:52:14 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
LOL assault gun III for British is a tank Churchill VII I wondered how the game was gonna get all those Churchill tanks in. Ohh ya StugIIIG isn't researchable.

(in reply to ernieschwitz)
Post #: 63
RE: GD 1938 v3 Released - 12/27/2018 3:25:14 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
SU152 links to SU122

(in reply to Twotribes)
Post #: 64
RE: GD 1938 v3 Released - 12/28/2018 4:28:20 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
When you research USA airtransport III looks like you get F4U-1 At least I dont remember seeing it before I researched transport III what you dont get is C-74 or what ever it is called.

(in reply to Twotribes)
Post #: 65
RE: GD 1938 v3 Released - 12/28/2018 7:11:31 PM   
AstroBlues

 

Posts: 398
Joined: 8/10/2007
Status: offline
This may be a dumb suggestion. When a player does a research, say heavy tanks, could a window be put in saying what type the heavy tanks are so when producing you can pick the right ones. Also, like fighter III or IV, say what the fighters are.


(in reply to Twotribes)
Post #: 66
RE: GD 1938 v3 Released - 12/28/2018 7:32:07 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: AstroBlues
This may be a dumb suggestion. When a player does a research, say heavy tanks, could a window be put in saying what type the heavy tanks are so when producing you can pick the right ones. Also, like fighter III or IV, say what the fighters are.


It is not a dumb suggestion, just not one that is possible, unless a major rework of the research tree is done. As it is right now, the research tree is common for all major nations. That is they can research the same researches. The results of these researches depend on what nation they are. The only place that you can write what you will get is in the research description. So they are tied to the researches, not what you get. If however you made a seperate research tree for all major countries, then this could be made so that the research description was accurate, and say exactly what you got. Of course this would make tech-bleeding (the function that makes research cheaper as other nations research it) very hard to program...

I don't think that doing a tech tree for each nation is practical however. Maybe if Vic made it so that you had an Exec (a function) that would allow for editing the research description, it could be done... but it would require a lot of manual work, inputting the more than 800 things you can get...

(in reply to AstroBlues)
Post #: 67
RE: GD 1938 v3 Released - 12/29/2018 10:32:10 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: Twotribes
SU152 links to SU122


Fixed this. We hope to have a new version out by early January.

(in reply to Twotribes)
Post #: 68
GD 1938 v3 updated (v101) - 12/30/2018 1:51:25 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
GD 1938 v3 has been updated to version 101.

In this version a number of reported bugfixes have been made. I somehow forgot to make a list of them, but all of them have been tested, except the reported problem of Victory Conditions kicking in too soon. I hope this is fixed, but it is hard to set up the conditions that would allow for the bug(s), that might be in there.

Also New types of equipment are available.

The 88 AT gun has been added for Germany. Submarines & destroyers are now customized, and a fleet tanker has been made available too, with the intent of making the time ships with lower amounts of supplies, can stay at sea.

On behalf of the Design Team
Claus / Ernieschwitz

(in reply to ernieschwitz)
Post #: 69
RE: GD 1938 v3 updated (v101) - 12/30/2018 2:47:17 PM   
ArmouredLion


Posts: 651
Joined: 9/18/2015
Status: offline
Very cool1 Thank, sir. And Happy New Year!

(in reply to ernieschwitz)
Post #: 70
RE: GD 1938 v3 updated (v101) - 12/30/2018 6:55:01 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Damn it I will never finish a game LOL you keep making it better and I gotta start over.

(in reply to ArmouredLion)
Post #: 71
RE: GD 1938 v3 updated (v101) - 12/30/2018 7:43:45 PM   
AstroBlues

 

Posts: 398
Joined: 8/10/2007
Status: offline
Where can we get the update? Thank you for the update.


(in reply to Twotribes)
Post #: 72
RE: GD 1938 v3 updated (v101) - 12/30/2018 7:49:27 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

Where can we get the update?


It is in the scenario bank, where it has replaced the original that was there. :)

(in reply to AstroBlues)
Post #: 73
RE: GD 1938 v3 updated (v101) - 12/30/2018 8:01:55 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
The link to the scenario (in the scenario bank) is here:

http://www.vrdesigns.net/scenario.php?nr=280

First of course you need to be a member, and you can register here:

http://www.vrdesigns.net/wp-login.php?action=register

(in reply to ernieschwitz)
Post #: 74
RE: GD 1938 v3 updated (v101) - 12/31/2018 9:53:02 PM   
AstroBlues

 

Posts: 398
Joined: 8/10/2007
Status: offline
Will it affect an ongoing game. Would I have to just install this patch and it will override the current game? Also you mention 88's for the German AT guns. What level would that be?

(in reply to ernieschwitz)
Post #: 75
RE: GD 1938 v3 updated (v101) - 12/31/2018 10:03:23 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Old games are not changed by scenario changes in new loads. The 88 appears right away for the Germans.

(in reply to AstroBlues)
Post #: 76
RE: GD 1938 v3 updated (v101) - 12/31/2018 10:04:49 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

Will it affect an ongoing game. Would I have to just install this patch and it will override the current game? Also you mention 88's for the German AT guns. What level would that be?


First act of the new year: (it just turned 2019 in Denmark).

It will not have any effect on an ongoing game, except maybe for a few updated graphics. So no need to sweat about that. Future games should be started with this version however. It won't override the current version, so if you feel like it, you can play on an older (more bugfilled) version.

The 88 guns are available from the start of the game. So no worries there :)

EDIT: Thanks to Twotribes for his slightly speedier answer than mine. Always nice to have someone being enthusiastic about the scenario :)

< Message edited by ernieschwitz -- 12/31/2018 10:06:17 PM >

(in reply to AstroBlues)
Post #: 77
RE: GD 1938 v3 updated (v101) - 12/31/2018 11:29:19 PM   
ArmouredLion


Posts: 651
Joined: 9/18/2015
Status: offline
Happy New Year all... and thanks to both creators for the game... still my fav ww2 game...

(in reply to ernieschwitz)
Post #: 78
RE: GD 1938 v3 updated (v101) - 1/1/2019 4:15:45 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Flak 36 88mm is not on the list for assignment to premade units.

(in reply to ArmouredLion)
Post #: 79
RE: GD 1938 v3 updated (v101) - 1/1/2019 4:48:52 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Yay, the first bug report of the year. :)

I'll get on it.

(in reply to Twotribes)
Post #: 80
RE: GD 1938 v3 updated (v101) - 1/1/2019 2:21:34 PM   
LJBurstyn

 

Posts: 626
Joined: 4/19/2011
Status: offline
Boy, those 88's are expensive. Almost the entire production for a city (3000 Production Points).

(in reply to ernieschwitz)
Post #: 81
RE: GD 1938 v3 updated (v101) - 1/1/2019 3:41:53 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: Twotribes
Flak 36 88mm is not on the list for assignment to premade units.


I'm assuming you mean, it's not set in the TO&E as selectable, right?

(in reply to Twotribes)
Post #: 82
RE: GD 1938 v3 updated (v101) - 1/1/2019 4:22:06 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline

quote:

ORIGINAL: ernieschwitz

quote:

ORIGINAL: Twotribes
Flak 36 88mm is not on the list for assignment to premade units.


I'm assuming you mean, it's not set in the TO&E as selectable, right?

Ya

(in reply to ernieschwitz)
Post #: 83
RE: GD 1938 v3 updated (v101) - 1/1/2019 7:49:46 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Did a check for similar errors (with the TO&E), found a few, and fixed those too (Subs and Destroyers). Should be in the next update :)

(in reply to Twotribes)
Post #: 84
RE: GD 1938 v3 updated (v101) - 1/1/2019 9:14:55 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Ya I wouldn't have found those I don't use TO&E on ships

(in reply to ernieschwitz)
Post #: 85
RE: GD 1938 v3 updated (v101) - 1/2/2019 4:01:28 PM   
LJBurstyn

 

Posts: 626
Joined: 4/19/2011
Status: offline
Good update.
Found something interesting while I was searching thru the scenario edit.
There are cards that we don't get as players are these there for future expansions or are they no longer of use.
If they are no longer of use why not eliminate them and save some memory (?).
I would not mind getting some of those cards...be interesting not only for random coups but to instigate some myself.

(in reply to Twotribes)
Post #: 86
RE: GD 1938 v3 updated (v101) - 1/2/2019 4:48:34 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

Good update.
Found something interesting while I was searching thru the scenario edit.
There are cards that we don't get as players are these there for future expansions or are they no longer of use.
If they are no longer of use why not eliminate them and save some memory (?).
I would not mind getting some of those cards...be interesting not only for random coups but to instigate some myself.


Snooping with the editor eh? :) When doing that, it probably is important to get the names of stuff right though (researches are not cards). ... ;)

In all seriousness though, they are part of an ancient build. All the way back to GD1938v1. So, why not remove them? Because removing them has consequences. The researches are 80 to 99, and if they were deleted, everything that refers to them had to be redone. That is researches pointing to items (pieces of equipment), would change. Possibly the researches each nation has, would be needed to redone, and other stuff that doesn't autoadjust by deleting them. Finally the code itself (the event coding), would need to be rechecked for every instance of it refering to researches. And the end result: a little neater looking version, saving a very small fraction of memory. Not worth the effort in short.

What has been done is that each of these researches have been used to make new and interesting Strategic Researches. So some of the original random coups researches have already been used. As for instigating coups, something might be on the horizon. However it was thought that the way it was done in GD1938v2 was not optimal, hence it was removed from GD1938v3.

Hope this answers some things.

(in reply to LJBurstyn)
Post #: 87
RE: GD 1938 v3 updated (v101) - 1/2/2019 5:23:28 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
When redoing auto for premades did you catch the MatildaII CS was not listed?

(in reply to ernieschwitz)
Post #: 88
RE: GD 1938 v3 updated (v101) - 1/2/2019 6:10:18 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: Twotribes
When redoing auto for premades did you catch the MatildaII CS was not listed?


Thanks, I hadn't. Now I have :)

(in reply to Twotribes)
Post #: 89
RE: GD 1938 v3 updated (v101) - 1/2/2019 6:12:34 PM   
AstroBlues

 

Posts: 398
Joined: 8/10/2007
Status: offline
Will the next update be out pretty quickly or should we just use the one out now. I imagine it would not make a difference.

(in reply to ernieschwitz)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: GD 1938 v3 Released Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844