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RE: GD 1938 v3 updated (v101)

 
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RE: GD 1938 v3 updated (v101) - 1/2/2019 6:44:42 PM   
ernieschwitz

 

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quote:

Will the next update be out pretty quickly or should we just use the one out now. I imagine it would not make a difference.


Unsure when the next update will be out. As for changes that have happened since the GD1938v3 v101 update came out, they are all related to using TO&E.. if you don't you won't feel a thing :)

(in reply to AstroBlues)
Post #: 91
RE: GD 1938 v3 updated (v101) - 1/6/2019 11:47:24 PM   
Twotribes


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I have noticed this in last version and now this version when Britain goes over the number of manpower they recruit on the opening page at turn start it shows a negative number after the gain for Britain and other, this number is HIGHER then the listed amount of manpower being used on the overhead in this case by about 1000 manpower Seems to happen when I recruit heavily from India.

(in reply to ernieschwitz)
Post #: 92
RE: GD 1938 v3 updated (v101) - 1/6/2019 11:54:01 PM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes
I have noticed this in last version and now this version when Britain goes over the number of manpower they recruit on the opening page at turn start it shows a negative number after the gain for Britain and other, this number is HIGHER then the listed amount of manpower being used on the overhead in this case by about 1000 manpower Seems to happen when I recruit heavily from India.


A bug report? If so you need to explain in more detail, or in better terms.

(in reply to Twotribes)
Post #: 93
RE: GD 1938 v3 updated (v101) - 1/7/2019 12:26:23 AM   
Twotribes


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When you start a turn for a power you get among other things a manpower report, on that report it lists how much Manpower your home countries gave it then lists how much manpower other sources gave and then it lists the overall number, in every case EXCEPT Britain that is a positive number and you only see negative results when you exit and check the tool bar.

For Britain until you take more manpower then you make it is a positive number once you take more manpower then you produce it becomes a negative number and it never goes positive again. In this case it shows a negative of over 3000 manpower but when you go to regular page and look at tool bar manpower used is only 2000.

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Post #: 94
RE: GD 1938 v3 updated (v101) - 1/7/2019 1:43:42 AM   
ernieschwitz

 

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The status bar on the top of the page:

The first number should never be negative, the second number always zero, and the third number never positive.

The first number is the current amount of manpower, the second number the in-game gains (which are handled by the report and not the in-game functions), the third number is the manpower used for this turn.

The report states (or should state), the total number of manpower you have as the turn begins. This number should never be negative, neither should any of the numbers in the report.

What numbers are it you are finding to be negative?

(in reply to Twotribes)
Post #: 95
RE: GD 1938 v3 updated (v101) - 1/7/2019 2:08:40 AM   
Twotribes


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I just told you. On the report it lists manpower for home manpower for other and total manpower, the total manpower number appears before the the info on total gains to over all manpower. The total manpower number is negative.

(in reply to ernieschwitz)
Post #: 96
RE: GD 1938 v3 updated (v101) - 1/7/2019 2:18:04 AM   
ernieschwitz

 

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Sorry, Twotribes, my head is kind of fuzzy, because I've been sick these past days.

I get what you are saying now, unsure why that is. It shouldn't be adding together numbers and getting a negative result. I am not really sure what is going on.

(in reply to Twotribes)
Post #: 97
RE: GD 1938 v3 updated (v101) - 1/7/2019 4:14:33 AM   
Twotribes


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It only happens after I get Britain to negative manpower growth and that usually means because I am mass producing in India.

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Post #: 98
RE: GD 1938 v3 updated (v101) - 1/7/2019 5:55:27 AM   
ernieschwitz

 

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Can i get you to email me a file where this is happening? Preferably the turn it is happening.

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Post #: 99
RE: GD 1938 v3 updated (v101) - 1/7/2019 1:26:45 PM   
Twotribes


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I don't have the turn it started but I can mail you a saved file of it happening

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Post #: 100
RE: GD 1938 v3 updated (v101) - 1/9/2019 3:15:59 AM   
ernieschwitz

 

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Yes, that would be great :) You know my email I am assuming?

(in reply to Twotribes)
Post #: 101
RE: GD 1938 v3 updated (v101) - 1/9/2019 3:40:28 AM   
Twotribes


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quote:

ORIGINAL: ernieschwitz

Yes, that would be great :) You know my email I am assuming?

Nope

(in reply to ernieschwitz)
Post #: 102
RE: GD 1938 v3 updated (v101) - 1/9/2019 5:03:24 AM   
ernieschwitz

 

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Right then. Email me at ernie@olympias.dk

(in reply to Twotribes)
Post #: 103
RE: GD 1938 v3 updated (v101) - 1/9/2019 5:06:35 AM   
Twotribes


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Fleet Oilers have a movement of Air 1.

(in reply to ernieschwitz)
Post #: 104
RE: GD 1938 v3 updated (v101) - 1/9/2019 3:12:20 PM   
ernieschwitz

 

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quote:

Fleet Oilers have a movement of Air 1.


I'll get right on it. Thanks for reporting.

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Post #: 105
RE: GD 1938 v3 updated (v101) - 1/9/2019 11:25:56 PM   
ernieschwitz

 

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Version 101a is expected to be uploaded some time in the near future. I will post when it has been done.

It contains the bugfixes that Twotribes has been so kind to find, as well as some similar ones I was able to find:

quote:


99 bugs in the code
99 bugs in the code
take some down, patch it around
127 bugs in the code


Let's hope this doesn't hold true.

(in reply to ernieschwitz)
Post #: 106
GD 1938 v3 updated (v101a) - 1/14/2019 4:14:29 PM   
ernieschwitz

 

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Earlier today v101a went live. So it is ready for download for anyone, at the usual place, the VRDesigns scenario bank.

(in reply to ernieschwitz)
Post #: 107
RE: GD 1938 v3 updated (v101a) - 1/14/2019 11:24:42 PM   
Twotribes


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223 102 is the hex that transporting Italian forces from Rome to Mogadishu sends them It is in British east Africa. Newest build.

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Post #: 108
RE: GD 1938 v3 updated (v101a) - 1/15/2019 2:36:46 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes

223 102 is the hex that transporting Italian forces from Rome to Mogadishu sends them It is in British east Africa. Newest build.


Bug Found, squashed, will be ready fir next patch.

EDIT: Actually 2 bugs. The one you found, and another one that won't let you send stuff from Mogadishu to Rome. It will let you send from Asmara to Rome though.

< Message edited by ernieschwitz -- 1/15/2019 2:47:59 AM >

(in reply to Twotribes)
Post #: 109
RE: GD 1938 v3 updated (v101a) - 1/15/2019 4:18:23 AM   
Twotribes


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In current 1o1a game with myself I doubled production in all cities and such but the problem is that China is using no manpower at moment but on the manpower up date page it shows a loss of over 15k manpower and it did take it. Britain has not started producing in India yet so no loss there yet to report and I tried to send you saved game but the file was to big.

(in reply to ernieschwitz)
Post #: 110
RE: GD 1938 v3 updated (v101a) - 1/15/2019 4:35:39 AM   
ernieschwitz

 

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If you have dropbox, you could upload it to that, and then share a link with me :)

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Post #: 111
RE: GD 1938 v3 updated (v101a) - 1/15/2019 12:52:00 PM   
LJBurstyn

 

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I noticed in an earlier version that airbase 3 is not producible. I built airbase 2 on airbase but no matter how many EP and AP my engineer unit has it does not list airbase 3 as build-able.

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Post #: 112
RE: GD 1938 v3 updated (v101a) - 1/15/2019 9:52:27 PM   
ernieschwitz

 

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Airbases of higher level also require that a certain year has passed. Maybe that is the reason?

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Post #: 113
GD 1938 v3 updated (v102) - 1/22/2019 3:08:09 AM   
ernieschwitz

 

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Version 102 has been posted in the Scenario bank.

I heard some feedback that there were too few officers, that people were running out of them, and that they wanted more. Well we have added 74 officers now in this update, and fixed some bugs that were reported. Happy gaming :)

(in reply to ernieschwitz)
Post #: 114
RE: GD 1938 v3 updated (v102) - 1/22/2019 9:40:49 AM   
Twotribes


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Did you catch that VH artillery is not in the auto set up lost?

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Post #: 115
RE: GD 1938 v3 updated (v102) - 1/22/2019 10:03:20 AM   
ernieschwitz

 

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If you mean that it is not setup so it can work in the TO&E then no, i did not catch that...

(in reply to Twotribes)
Post #: 116
RE: GD 1938 v3 updated (v102) - 1/22/2019 12:00:53 PM   
Twotribes


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Not real high priority Just thought I would mention it just caught it dont usually build them.

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Post #: 117
RE: GD 1938 v3 updated (v102) - 1/23/2019 7:43:08 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes

Not real high priority Just thought I would mention it just caught it dont usually build them.


Looked at, found, and fixed :) Thanks for reporting :)

(in reply to Twotribes)
Post #: 118
RE: GD 1938 v3 updated (v102) - 1/24/2019 11:05:27 PM   
Twotribes


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How long is the block on VR site? Couldn't remember my password right and got blocked.

(in reply to ernieschwitz)
Post #: 119
RE: GD 1938 v3 updated (v102) - 1/25/2019 2:49:54 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes
How long is the block on VR site? Couldn't remember my password right and got blocked.


I think you might want to ask Vic that, in the Advanced Tactics Support forum :)

(in reply to Twotribes)
Post #: 120
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All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: GD 1938 v3 updated (v101) Page: <<   < prev  2 3 [4] 5 6   next >   >>
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