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RE: Lowpe (Japan) vs Wargamr (Allies)

 
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RE: Lowpe (Japan) vs Wargamr (Allies) - 1/15/2019 1:41:34 PM   
Lowpe


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The Yamato has no damage done to her, such is the superiority of her armor!

(in reply to Lowpe)
Post #: 361
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/15/2019 1:56:42 PM   
MakeeLearn


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quote:

ORIGINAL: Lowpe

The Yamato has no damage done to her, such is the superiority of her armor!






Attachment (1)

< Message edited by MakeeLearn -- 1/15/2019 1:58:41 PM >

(in reply to Lowpe)
Post #: 362
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/15/2019 6:18:07 PM   
GetAssista

 

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quote:

ORIGINAL: Lowpe
Illuminated briefly by lightning strikes in the harsh seas, the Yamato is more often illuminated in blinding bursts from her main batteries...the Prince of Wales is her target and she relies upon her destroyers weaving, firing, to protect her from enemy destroyers.

and she doesn't disappoint!

Congratulations! One of the rare few naval engagements where Yamato actually gets things done and not just suck up yet another chunk of damage worth a year in the yards or splash all her shells trying to hit some DD. Brings a tear to a JFB eye.

(in reply to Lowpe)
Post #: 363
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/15/2019 7:08:02 PM   
Elessar2


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How many 18 inchers do you typically need to sink a DD, I wonder...

Her designers' choices seem to have paid off handsomely here, precisely the kind of battle she was designed for.

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Post #: 364
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/16/2019 11:51:35 AM   
Bif1961


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Looks like you snatch victory from the jaws of defeat with the timely arrival of the Yamato. Looks like TF-Z is no more.

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Post #: 365
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/16/2019 1:16:22 PM   
MakeeLearn


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What was the gas bill for the Yamato's cruise?

Are you sailing her with the stock Captain or did you reassign?


Keep the subs and planes away from her and she's the belle of the ball.


(in reply to Bif1961)
Post #: 366
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/16/2019 2:00:00 PM   
Lowpe


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The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.

She is an expensive to fuel.

I believe I changed her Captain.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 1/16/2019 4:19:05 PM   
witpqs


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quote:

ORIGINAL: Lowpe

The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.

She is an expensive to fuel.

I believe I changed her Captain.




"Air: 37" is not good. When Yamato returns as a space ship it will be too late to change the captain and that air rating will be a liability!

_____________________________


(in reply to Lowpe)
Post #: 368
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/16/2019 6:45:34 PM   
GetAssista

 

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quote:

ORIGINAL: witpqs
quote:

ORIGINAL: Lowpe
The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.

She is an expensive to fuel.

I believe I changed her Captain.


"Air: 37" is not good. When Yamato returns as a space ship it will be too late to change the captain and that air rating will be a liability!

There is no air in space, duh

(in reply to witpqs)
Post #: 369
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 4:20:32 AM   
Timotheus

 

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Just read the whole thing.

There was not one battle, not one skirmish, where the Allied player got the upper hand?

I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.

This seems a cakewalk.

Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?

< Message edited by Timotheus -- 1/17/2019 4:30:38 AM >


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Post #: 370
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 10:10:08 AM   
obvert


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quote:

ORIGINAL: Timotheus

Just read the whole thing.

There was not one battle, not one skirmish, where the Allied player got the upper hand?

I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.

This seems a cakewalk.

Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?


I think a number of the observers here are wondering what the Allied goals are here after the initial realization that Japan was very willing to fight for the area. Usually the Aleutians are a great place to wage some limited battles as Allies early, but as you say, it's not really a great idea to keep sending in waves of transports after knowing the Japanese are going to come for them. Or base 4Es on an isolated island in range of bombardments. Or bring surface fleets in range of the KB without adequate cover.

Lowpe is doing his job well, and I think the Allies are going to have a rough one throughout unless some different tactics based on solid and appropriate strategic goals for this period in game are prioritised.

Losing all of these permanent VPs for no apparent reason is just building a steeper hill to climb for later.

< Message edited by obvert -- 1/17/2019 10:11:44 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Timotheus)
Post #: 371
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:34:37 PM   
Lowpe


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Ran the turn on a fresh install and different computer and haven't tweaked the picture taking...so this bloody day won't have pictures....

Its the 2nd week of October and once again we are directed to bloody action in the North Pacific...

Two CA/3DD squadrons each rush into Adak harbor and skirmish with a screening American Destroyer squadron, but of course recon points to juicier prizes...

The weather is atrocious, which means normal. First to contact is the Aoba, followed by the Mikuma. These are flushing squadrons, designed to tangle and leave combat against warships very quickly...both task forces repair in good order to Japanese bases.

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Japanese Ships
CA Aoba
DD Wakaba, Shell hits 1
DD Yomogi
DD Yanagi

Allied Ships
DD Monssen
DD Bancroft
DD Frazier
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 1

Poor visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Japanese Ships
CA Mikuma
DD Yunagi
DD Shiokaze
DD Hokaze

Allied Ships
DD Monssen, Shell hits 1
DD Bancroft, Shell hits 2
DD Frazier
DD Gansevoort, Shell hits 2
DD Sims
DD Anderson
DD Walke

Reduced visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Range closes to 16,000 yards...



< Message edited by Lowpe -- 1/17/2019 11:35:27 PM >

(in reply to Lowpe)
Post #: 372
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:36:30 PM   
Lowpe


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Then the Kongo...but the American destroyer squadron is game for more action.

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Japanese Ships
BB Haruna, Shell hits 2
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Arare, Shell hits 1, on fire
DD Sagiri
DD Oboro, Shell hits 1
DD Satsuki, Shell hits 1, on fire

Allied Ships
DD Monssen, Shell hits 5
DD Bancroft
DD Frazier, Shell hits 1
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 4, on fire

Low visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards

(in reply to Lowpe)
Post #: 373
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:37:56 PM   
Lowpe


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And then the inevitable mine hit...

TF 55 encounters mine field at Adak Island (162,52)

Japanese Ships
DD Arare, Mine hits 1, on fire

and an American sub attack...the Haddock to no effect...

(in reply to Lowpe)
Post #: 374
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:40:15 PM   
Lowpe


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13 B17s and 3 B24s bomb Builder Island shooting down a Nick but with no hits...

and now the Kongos find some juicier meat to chew on....

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Sagiri
DD Oboro

Allied Ships
AK Arided, Shell hits 2
PC Cyane, Shell hits 3, and is sunk
xAK Edwin Markham, Shell hits 11, and is sunk
xAK George H. Williams, Shell hits 1
xAK George Ross, Shell hits 10, heavy fires, heavy damage
xAK James Schureman, Shell hits 2, and is sunk
xAK John C. Calhoun, Shell hits 30, and is sunk
xAK Juan Cabrillo, Shell hits 3, on fire
xAK Peter Silvester
xAK Thomas Nelson, Shell hits 8, and is sunk

Japanese Ships Reported to be Approaching! If I could cackle evilly I would be!

< Message edited by Lowpe -- 1/17/2019 11:58:33 PM >

(in reply to Lowpe)
Post #: 375
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:41:45 PM   
Lowpe


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The Kongos work is not done, not till they perform this gem:

Night Naval bombardment of Adak Island at 162,52

Allied aircraft
no flights

Allied aircraft losses
F4F-4 Wildcat: 2 damaged
F4F-4 Wildcat: 2 destroyed on ground
P-40K Warhawk: 15 damaged
P-40K Warhawk: 1 destroyed on ground
B-17E Fortress: 16 damaged
B-17E Fortress: 4 destroyed on ground
R4D-1 Skytrain: 4 damaged
R4D-1 Skytrain: 4 destroyed on ground
P-40E Warhawk: 12 damaged
P-40E Warhawk: 4 destroyed on ground
P-39D Airacobra: 2 damaged
P-39D Airacobra: 4 destroyed on ground
F4F-3P Wildcat: 2 damaged
P-38F Lightning: 8 damaged
P-38F Lightning: 3 destroyed on ground
B-24D Liberator: 9 damaged
B-24D Liberator: 2 destroyed on ground
PBY-5 Catalina: 4 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 2 damaged
PBY-5A Catalina: 1 destroyed on ground
P-400 Airacobra: 5 damaged
P-400 Airacobra: 1 destroyed on ground

Japanese Ships
BB Kirishima
BB Hiei
BB Haruna

Allied ground losses:
453 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 7 destroyed, 43 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 9 (4 destroyed, 5 disabled)
Vehicles lost 15 (9 destroyed, 6 disabled)

Airbase hits 11
Airbase supply hits 2
Runway hits 37

What in the world are Skytrains doing here?

(in reply to Lowpe)
Post #: 376
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:44:13 PM   
Lowpe


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Some of the merchant ships flee due east...and count themselves lucky escaping the bloodbath at Adak...

but some IJN staffer decided to send Iboats in to get cripples or the inevitable runners:

Submarine attack near Seguam Island at 166,52

Japanese Ships
SS I-34

Allied Ships
xAK Juan Cabrillo, Torpedo hits 1

xAK Juan Cabrillo is sighted by SS I-34
SS I-34 launches 2 torpedoes at xAK Juan Cabrillo


--------------------------------------------------------------------------------
Submarine attack near Seguam Island at 166,52

Japanese Ships
SS I-34

Allied Ships
xAK Peter Silvester, Torpedo hits 3, on fire, heavy damage

xAK Peter Silvester is sighted by SS I-34
SS I-34 attacking xAK Peter Silvester on the surface
Nagatsu, O. decides to submerge SS I-34 due to damage

(in reply to Lowpe)
Post #: 377
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:48:57 PM   
Lowpe


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New, way too complicated graphics program...here goes:

The butchers bill on the ground:






Attachment (1)

(in reply to Lowpe)
Post #: 378
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:52:42 PM   
Lowpe


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The mine stricken destroyer and her damaged escort are caught by Allied destroyers and sunk in the morning, while three or four American PT boats are destroyed in lesser actions.

Time to move forward on Adak...




Attachment (1)

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Post #: 379
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/17/2019 11:56:19 PM   
Lowpe


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I island is maxed out and overstacked...






Attachment (1)

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Post #: 380
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/18/2019 12:01:43 AM   
Lowpe


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quote:

ORIGINAL: Timotheus

Just read the whole thing.

There was not one battle, not one skirmish, where the Allied player got the upper hand?

I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.

This seems a cakewalk.

Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?


Allies have won some fights...and it is definitely not a cakewalk. Lots of actions happened just in time with freshly arriving forces.

Sometimes things just fall into place...for example my airplane research is doing a great, great job.


< Message edited by Lowpe -- 1/18/2019 12:05:55 AM >

(in reply to Timotheus)
Post #: 381
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/18/2019 12:04:12 AM   
Lowpe


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Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert

quote:

ORIGINAL: Timotheus

Just read the whole thing.

There was not one battle, not one skirmish, where the Allied player got the upper hand?

I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.

This seems a cakewalk.

Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?


I think a number of the observers here are wondering what the Allied goals are here after the initial realization that Japan was very willing to fight for the area. Usually the Aleutians are a great place to wage some limited battles as Allies early, but as you say, it's not really a great idea to keep sending in waves of transports after knowing the Japanese are going to come for them. Or base 4Es on an isolated island in range of bombardments. Or bring surface fleets in range of the KB without adequate cover.

Lowpe is doing his job well, and I think the Allies are going to have a rough one throughout unless some different tactics based on solid and appropriate strategic goals for this period in game are prioritised.

Losing all of these permanent VPs for no apparent reason is just building a steeper hill to climb for later.


Well, you know this could all be a diversion...sacrificing some merchant shipping to take Ceylon on the cheap (which makes the most sense until POW and Repulse showed up). Since I am not defending Ceylon with anymore than garrison requirements, this doesn't make sense....but tying down the KB here makes her very far from the SRA and Burma and Ceylon.

(in reply to obvert)
Post #: 382
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/18/2019 12:07:27 AM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe

The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.

She is an expensive to fuel.

I believe I changed her Captain.




"Air: 37" is not good. When Yamato returns as a space ship it will be too late to change the captain and that air rating will be a liability!


I really liked that show!

(in reply to witpqs)
Post #: 383
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/18/2019 9:42:14 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

New, way too complicated graphics program...here goes:

The butchers bill on the ground:



Ouchie! The first P-38Fs on board are lost on the ground. Yuck for him.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 384
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/18/2019 1:08:49 PM   
Lowpe


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Thinking about the Allies mindset I know he has called my style fearless. So, I think in part he was taken aback by the tactics used. I consider myself pretty timid, and when I get burnt it usually is operator error in not changing a setting or sometimes not having enough fuel and the TF dithers.

Another thing I know from previous AARs, which are excellent and fast reads for full game developments, is that he really likes to base 4E and all bombers very close to the target. I think I have NJP to thank for that tactic.

And finally, Wargamr is not inexperienced...he has completed a lot of games against solid opponents like Mr. Kane (twice!). I don't think I would like to play Mr. Kane! Could he be worse than Obvert, though. What a shellacking.





< Message edited by Lowpe -- 1/18/2019 1:11:36 PM >

(in reply to obvert)
Post #: 385
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/19/2019 3:02:11 PM   
Lowpe


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Mid October or so, 1942

Adak Bay...

Death, destruction once again...

Submarine attack near Yunaska Island at 167,52

Japanese Ships
SS I-31

Allied Ships
xAP Forafric, Torpedo hits 1, heavy damage

xAP Forafric is sighted by SS I-31
SS I-31 launches 2 torpedoes at xAP Forafric

and then the cruisers:

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
CA Nachi, Shell hits 1
DD Inazuma
DD Shikinami
DD Ayanami, Shell hits 1

Allied Ships
CL Trenton, Shell hits 3, and is sunk
DD Monssen, Shell hits 3, Torpedo hits 1, and is sunk
DD Frazier, Shell hits 1, and is sunk

DD Sims
DD Anderson, Shell hits 1, on fire

Poor visibility due to Rain with 21% moonlight
Maximum visibility in Rain and 21% moonlight: 3,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Magazine explodes on CL Trenton
CL Trenton sunk by CA Nachi at 2,000 yards
DD Monssen engages CA Nachi at 2,000 yards
DD Monssen sunk by CA Nachi at 2,000 yards
CA Nachi engages DD Frazier at 2,000 yards
Range increases to 5,000 yards
DD Anderson engages DD Shikinami at 5,000 yards
DD Ayanami engages DD Frazier at 5,000 yards
Magazine explodes on DD Frazier

And again:

Allied Ships
PT-67, Shell hits 1, and is sunk
PT-75
PT-76
PT-77
PT-78, Shell hits 1
PT-79
PT-80
PT-81
PT-82
PT-83
PT-84
PT-128

And again:

Night Time Surface Combat, near Adak Island at 162,52, Range 1,000 Yards

Japanese Ships
CA Nachi
DD Inazuma
DD Shikinami
DD Ayanami

Allied Ships
DM Preble, Shell hits 6

And again:

Night Time Surface Combat, near Adak Island at 162,52, Range 1,000 Yards

Japanese Ships
CA Nachi, Shell hits 1
DD Inazuma, Shell hits 1
DD Shikinami
DD Ayanami, on fire

Allied Ships
APD Colhoun
APD Little, Shell hits 3
APD Crane, Shell hits 7, heavy fires, heavy damage
APD Kilty, Shell hits 6, and is sunk
AO Platte, Shell hits 16, Torpedo hits 1, and is sunk

xAP Mariposa, Shell hits 5, on fire
xAP Empire Star
xAK Makua
xAK Alcoa Polaris
xAK Alcoa Pioneer
xAK Hurricane
xAK Clevedon
xAK William R. Gibson
xAK Caleb Strong
xAK Robert Morris
xAK William Dawes

Japanese Ships Reported to be Approaching!

TF 59 encounters mine field at Adak Island (162,52)

Japanese Ships
DD Ayanami, Mine hits 1, on fire, heavy damage



And a new task cruiser task force:

Night Time Surface Combat, near Adak Island at 162,52, Range 1,000 Yards

Japanese Ships
CA Mikuma
CA Aoba
CA Kinugasa
CA Kako
DD Naganami
DD Sazanami
DD Yunagi
DD Yomogi
DD Yanagi

Allied Ships
APD Colhoun, Shell hits 18, and is sunk
APD Little, Shell hits 5, Torpedo hits 3, and is sunk
APD Crane, and is sunk

xAP Mariposa, Shell hits 19, heavy fires
xAP Empire Star, Shell hits 15, heavy fires, heavy damage
xAK Makua
xAK Alcoa Polaris, Shell hits 7, on fire, heavy damage
xAK Alcoa Pioneer, Shell hits 12, Torpedo hits 3, and is sunk
xAK Hurricane
xAK Clevedon
xAK William R. Gibson
xAK Caleb Strong, Shell hits 10, heavy fires
xAK Robert Morris
xAK William Dawes, Shell hits 17, heavy fires, heavy damage

Japanese Ships Reported to be Approaching!

Once again:

Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards

Japanese Ships
CA Mikuma
CA Aoba
CA Kinugasa
CA Kako
DD Naganami
DD Sazanami
DD Yunagi
DD Yomogi
DD Yanagi

Allied Ships
xAP Mariposa, Torpedo hits 4, and is sunk
xAP Empire Star, Shell hits 8, and is sunk
xAK Makua, Shell hits 17, Torpedo hits 3, and is sunk
xAK Alcoa Polaris, Shell hits 12, and is sunk
xAK Hurricane, Shell hits 14, Torpedo hits 3, and is sunk
xAK Clevedon, Shell hits 1, Torpedo hits 2, and is sunk
xAK William R. Gibson, Torpedo hits 3, and is sunk
xAK Caleb Strong, Shell hits 23, Torpedo hits 2, and is sunk
xAK Robert Morris, Shell hits 29, and is sunk
xAK William Dawes, Torpedo hits 3, and is sunk

And the bombardment:

Night Naval bombardment of Adak Island at 162,52

Allied aircraft
no flights

Allied aircraft losses
P-39D Airacobra: 8 damaged
P-39D Airacobra: 2 destroyed on ground
B-17E Fortress: 12 damaged
B-17E Fortress: 2 destroyed on ground
P-38F Lightning: 1 damaged
P-38F Lightning: 2 destroyed on ground
R4D-1 Skytrain: 4 damaged
P-40K Warhawk: 2 damaged
P-40K Warhawk: 1 destroyed on ground
P-40E Warhawk: 12 damaged
P-40E Warhawk: 3 destroyed on ground
B-24D Liberator: 8 damaged
B-24D Liberator: 1 destroyed on ground
OS2U-3 Kingfisher: 4 damaged
OS2U-3 Kingfisher: 1 destroyed on ground
PBY-5A Catalina: 8 damaged
PBY-5A Catalina: 1 destroyed on ground
F4F-4 Wildcat: 6 damaged
F4F-4 Wildcat: 1 destroyed on ground
C-47 Skytrain: 1 damaged
P-400 Airacobra: 10 damaged
P-400 Airacobra: 1 destroyed on ground
PBY-5 Catalina: 1 destroyed on ground

Japanese Ships
CA Kako
CA Kinugasa
CA Aoba

Allied ground losses:
173 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 16 disabled
Engineers: 2 destroyed, 6 disabled
Guns lost 8 (1 destroyed, 7 disabled)
Vehicles lost 8 (2 destroyed, 6 disabled)

Airbase hits 1
Airbase supply hits 2
Runway hits 12

then more mines:
TF 78 encounters mine field at Adak Island (162,52)

Japanese Ships
CA Mikuma, Mine hits 1, on fire
DD Yanagi, Mine hits 1, on fire, heavy damage
DD Naganami, Mine hits 1, on fire, heavy damage

What carnage!









(in reply to Lowpe)
Post #: 386
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/19/2019 3:08:51 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
But then joy turns to sadness, slowed by a mine hit, an American sub does her in:

ASW attack near Ulak Island at 160,52

Japanese Ships
CA Mikuma, Torpedo hits 2, heavy damage
DD Yomogi

Allied Ships
SS Whale

SS Whale launches 4 torpedoes at CA Mikuma
Whale bottoming out ....

Losses for Japan today are the Mikuma, and one 3 VP destroyer. The other two should live.

(in reply to Lowpe)
Post #: 387
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/19/2019 7:08:45 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The day after the big naval fights in Adak, the Allies let loose their bombers against Japanese shipping...including 4E beasts, and in fact the first F variant is shot down by a Kongo. No hits were secured on shipping.






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(in reply to Lowpe)
Post #: 388
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/19/2019 7:11:36 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
More minelayers coming in to Adak...

Amchitka just increased to level 4 runways...






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(in reply to Lowpe)
Post #: 389
RE: Lowpe (Japan) vs Wargamr (Allies) - 1/20/2019 6:36:12 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
The font in your screenshots became atrocious!

(in reply to Lowpe)
Post #: 390
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