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RE: Lowpe (Japan) vs Wargamr (Allies)

 
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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 12:54:45 PM   
Lowpe


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To the west is a rain front, but thunderstorms predicted for the morrow. Rough seas. Moonlight is 64%.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 5:14:02 PM   
Lowpe


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Turns away and probably alot hinges on the weather...


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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 7:45:52 PM   
obvert


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Ok. If he's still pouring ships and planes up North, then keep up the good work. Since China is nearly done India just makes sense. I do get your strategic goals though, and with this opponent, it makes even more sense.

Looking forward to more.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:23:25 PM   
Lowpe


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The big day!

The first clash is the two DMS running into the KB, not off to a good start. The DMS get by with a hit or two...






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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:27:08 PM   
Lowpe


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The DMS take two hits each, and the big carriers have not had their upgrades so they carry some pretty stiff guns.

Anyhow, disaster strikes in that a working torpedo is found.

A small night strike at incoming cruisers...interesting that they flew in this weather.

Night Air attack on TF, near Seguam Island at 166,53

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
B5N1 Kate x 6

Japanese aircraft losses
B5N1 Kate: 2 damaged
B5N1 Kate: 3 destroyed by flak

Allied Ships
CA San Francisco
CA Chicago

Aircraft Attacking:
4 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:31:26 PM   
Lowpe


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The big girls hit the runways hard...




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:33:05 PM   
Lowpe


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Misfortune here!




Day Time Surface Combat, near Sagigik Island at 164,53, Range 7,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E8N2 Dave: 1 destroyed
E7K2 Alf: 1 destroyed

Japanese Ships
BB Yamashiro, Shell hits 7, and is sunk
CL Natori, Shell hits 6, and is sunk
DD Teruzuki, Shell hits 1
DD Akatsuki
APD Shimakaze, Shell hits 5, and is sunk

Allied Ships
BB Maryland
BB Colorado, Shell hits 2
BB Pennsylvania, Shell hits 2
BB Mississippi, Shell hits 4
CA Chester
CA Chicago
CA Pensacola
CA Salt Lake City
CA New Orleans
CA Astoria
CA San Francisco
CA Vincennes
CL Honolulu
DD Meade
DD Downes
DMS Sands
DMS Lawrence
DD Kane
DMS Lamberton
DMS Dorsey
DMS Perry
DMS Long
DMS Chandler
DMS Southard, Shell hits 1
DMS Trevor

Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 6,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
CONTACT: Allies radar detects Japanese task force at 16,000 yards
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allies open fire on surprised Japanese ships at 7,000 yards
BB Mississippi fires at BB Yamashiro at 7,000 yards
BB Pennsylvania fires at BB Yamashiro at 7,000 yards
BB Yamashiro sunk by BB Colorado at 7,000 yards

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< Message edited by Lowpe -- 2/7/2019 2:34:27 PM >

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:36:15 PM   
Lowpe


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And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.


< Message edited by Lowpe -- 2/7/2019 2:39:56 PM >

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:52:10 PM   
obvert


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quote:

ORIGINAL: Lowpe

And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.



Chin up. That is a big unwieldy Allied TF (who makes a big TF like that and expects them to do well, I don't get it).

When you pound it with the KB next turn it'll be worth the loss of Yamashiro.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 459
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:52:32 PM   
Lowpe


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Allies aren't really here with a ton, and very short destroyers.






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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:57:31 PM   
Lowpe


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Now, I have a confession to make. I did the whole darn turn, and in my rush to get it to Wargamr, didn't make an end of turn save.

My basic plan was to consolidate the surface at Buildr (Yamato, Mutsu, Kongos, Cruisers). Abandon Amchitka and all planes west except a fighter and search presence at Buildr and Attu.

KB steam north a few hexes and launch a port strike on all those ships at Umnak which include his AKE and Oiler fleet. All ships to flee my base and meet the KB.

Lay mines at Amchitka and deploy a zillion midgets.

But, as I was actually in the process of sending the turn to Wargamr, right before I hit send, I realized the fighter range on the kb was set wrong.




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< Message edited by Lowpe -- 2/7/2019 2:58:00 PM >

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:05:31 PM   
Lowpe


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Now in hindsight, I say screw that chickens$!t plan. Where is the glory in that?

No, rather I say send everything in! One climatic catastrophic battle for the next year or so.

Surely, with the force he brought he plans on bombarding my bases and sticking around under the 200 fighters at Adak. Well, if we sortie everything there, that will force the deathstar out and about causing all sorts of chaos, reactions, cripples, escorts, etc.

The environment and force makeup has multiple small task force attack writ large all over it. Bad weather, short ranges, torpedoes, early war, slow battleships, night, close range.

Move the KB in for a strike, full power with everything. If the deathstar is outside of Adak the alpha sortie should go there. If it is inside Adak, then he is reduced CAP from the carriers.

This is it. I seldom say it, but yay, BANZAI!

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:07:54 PM   
Canoerebel


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John III senses a stirring in his loins....

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:12:49 PM   
Lowpe


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I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.

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Post #: 464
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 8:08:00 PM   
Lowpe


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The turn is away, there is going to most likely be a few pixel widows tomorrow...however who will get the upper hand is awfully tough to tell.

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 9:02:18 PM   
obvert


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quote:

ORIGINAL: Lowpe

I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.


Maybe, but if he's on a patrol as well they might pick you. I would go in to where they are but still keep a react in case they leave the area.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 9:18:22 PM   
Lowpe


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.


Maybe, but if he's on a patrol as well they might pick you. I would go in to where they are but still keep a react in case they leave the area.


Well, I am trying it with three small Cruiser task forces, and perhaps some others too.

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/8/2019 7:59:43 PM   
Lowpe


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I am absolutely on pins and needles awaiting the turn....it will eventually come I guess.

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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/8/2019 11:22:29 PM   
Lowpe


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.



Chin up. That is a big unwieldy Allied TF (who makes a big TF like that and expects them to do well, I don't get it).

When you pound it with the KB next turn it'll be worth the loss of Yamashiro.


I think the loss of the Yamashiro and the torp in the CV (which did light damage * less than 10) will embolden the Allied Fleet.

Looks like no turn today...


< Message edited by Lowpe -- 2/8/2019 11:23:05 PM >

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Post #: 469
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:00:02 AM   
Lowpe


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Got the turn...running now in real time...

I forget the day, just know that there will be plenty of blood and oil in the water in the north today!

Opening fight is a small squadron of 3 TB heading west into Adak...they find several pt boats and skirmish. The TB save their torpedoes...and continue west.

But just south of them the light cruiser finds a huge heavy cruiser force. If we can sneak out of this, they might be in for a surprise...

and she does, despite being surprised. Very short fight however.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:00:47 AM   
Lowpe


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The Nagara alerts ships in the area, and one responds. Yamato!




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:07:59 AM   
Lowpe


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Holy smokes! Oh, too have had a full powder magazine...still some penetrating flight deck hits.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:13:58 AM   
Lowpe


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Another battleship clash...where are my torpedo boats, they are there somewhere.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:24:11 AM   
Lowpe


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The American heavy cruiser force seems to maintain cohesion, and fleeing the Yamato finds the Hyuga who still has some 36cm shells left and she makes good!




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:28:56 AM   
Lowpe


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Nagara, again!




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:33:04 AM   
Lowpe


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The Yamato must be out of ammunition....she hardly fired.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:39:12 AM   
Lowpe


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Training cruisers do some damage...




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:50:24 AM   
Lowpe


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This might be the end for Hyuga, but she has done yeoman work this night!




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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:54:58 AM   
Lowpe


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Japan is running out of ships, but here is a fresh Allied cruiser force.






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RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:56:37 AM   
Lowpe


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The destroyer manages to evade fire and escape...but the Americans fire quite a few shells.




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