Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Lowpe (Japan) vs Wargamr (Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  14 15 [16] 17 18   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 12:54:45 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
To the west is a rain front, but thunderstorms predicted for the morrow. Rough seas. Moonlight is 64%.




Attachment (1)

(in reply to Lowpe)
Post #: 451
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 5:14:02 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Turns away and probably alot hinges on the weather...


(in reply to Lowpe)
Post #: 452
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/5/2019 7:45:52 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Ok. If he's still pouring ships and planes up North, then keep up the good work. Since China is nearly done India just makes sense. I do get your strategic goals though, and with this opponent, it makes even more sense.

Looking forward to more.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 453
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:23:25 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The big day!

The first clash is the two DMS running into the KB, not off to a good start. The DMS get by with a hit or two...






Attachment (1)

(in reply to Lowpe)
Post #: 454
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:27:08 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The DMS take two hits each, and the big carriers have not had their upgrades so they carry some pretty stiff guns.

Anyhow, disaster strikes in that a working torpedo is found.

A small night strike at incoming cruisers...interesting that they flew in this weather.

Night Air attack on TF, near Seguam Island at 166,53

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
B5N1 Kate x 6

Japanese aircraft losses
B5N1 Kate: 2 damaged
B5N1 Kate: 3 destroyed by flak

Allied Ships
CA San Francisco
CA Chicago

Aircraft Attacking:
4 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp




Attachment (1)

(in reply to Lowpe)
Post #: 455
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:31:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The big girls hit the runways hard...




Attachment (1)

(in reply to Lowpe)
Post #: 456
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:33:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Misfortune here!




Day Time Surface Combat, near Sagigik Island at 164,53, Range 7,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E8N2 Dave: 1 destroyed
E7K2 Alf: 1 destroyed

Japanese Ships
BB Yamashiro, Shell hits 7, and is sunk
CL Natori, Shell hits 6, and is sunk
DD Teruzuki, Shell hits 1
DD Akatsuki
APD Shimakaze, Shell hits 5, and is sunk

Allied Ships
BB Maryland
BB Colorado, Shell hits 2
BB Pennsylvania, Shell hits 2
BB Mississippi, Shell hits 4
CA Chester
CA Chicago
CA Pensacola
CA Salt Lake City
CA New Orleans
CA Astoria
CA San Francisco
CA Vincennes
CL Honolulu
DD Meade
DD Downes
DMS Sands
DMS Lawrence
DD Kane
DMS Lamberton
DMS Dorsey
DMS Perry
DMS Long
DMS Chandler
DMS Southard, Shell hits 1
DMS Trevor

Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 6,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
CONTACT: Allies radar detects Japanese task force at 16,000 yards
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allies open fire on surprised Japanese ships at 7,000 yards
BB Mississippi fires at BB Yamashiro at 7,000 yards
BB Pennsylvania fires at BB Yamashiro at 7,000 yards
BB Yamashiro sunk by BB Colorado at 7,000 yards

Attachment (1)

< Message edited by Lowpe -- 2/7/2019 2:34:27 PM >

(in reply to Lowpe)
Post #: 457
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:36:15 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.


< Message edited by Lowpe -- 2/7/2019 2:39:56 PM >

(in reply to Lowpe)
Post #: 458
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:52:10 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.



Chin up. That is a big unwieldy Allied TF (who makes a big TF like that and expects them to do well, I don't get it).

When you pound it with the KB next turn it'll be worth the loss of Yamashiro.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 459
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:52:32 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Allies aren't really here with a ton, and very short destroyers.






Attachment (1)

(in reply to Lowpe)
Post #: 460
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 2:57:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Now, I have a confession to make. I did the whole darn turn, and in my rush to get it to Wargamr, didn't make an end of turn save.

My basic plan was to consolidate the surface at Buildr (Yamato, Mutsu, Kongos, Cruisers). Abandon Amchitka and all planes west except a fighter and search presence at Buildr and Attu.

KB steam north a few hexes and launch a port strike on all those ships at Umnak which include his AKE and Oiler fleet. All ships to flee my base and meet the KB.

Lay mines at Amchitka and deploy a zillion midgets.

But, as I was actually in the process of sending the turn to Wargamr, right before I hit send, I realized the fighter range on the kb was set wrong.




Attachment (1)

< Message edited by Lowpe -- 2/7/2019 2:58:00 PM >

(in reply to Lowpe)
Post #: 461
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:05:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Now in hindsight, I say screw that chickens$!t plan. Where is the glory in that?

No, rather I say send everything in! One climatic catastrophic battle for the next year or so.

Surely, with the force he brought he plans on bombarding my bases and sticking around under the 200 fighters at Adak. Well, if we sortie everything there, that will force the deathstar out and about causing all sorts of chaos, reactions, cripples, escorts, etc.

The environment and force makeup has multiple small task force attack writ large all over it. Bad weather, short ranges, torpedoes, early war, slow battleships, night, close range.

Move the KB in for a strike, full power with everything. If the deathstar is outside of Adak the alpha sortie should go there. If it is inside Adak, then he is reduced CAP from the carriers.

This is it. I seldom say it, but yay, BANZAI!

(in reply to Lowpe)
Post #: 462
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:07:54 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
John III senses a stirring in his loins....

(in reply to Lowpe)
Post #: 463
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 3:12:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.

(in reply to Canoerebel)
Post #: 464
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 8:08:00 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The turn is away, there is going to most likely be a few pixel widows tomorrow...however who will get the upper hand is awfully tough to tell.

(in reply to Lowpe)
Post #: 465
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 9:02:18 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.


Maybe, but if he's on a patrol as well they might pick you. I would go in to where they are but still keep a react in case they leave the area.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 466
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/7/2019 9:18:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

I don't know how task forces prioritize attacking enemy task forces. Generally, players sort arrival time by speed, distance and low task force numbers.

What would happen if instead you set a patrol zone 1 hex away from the target with a generous engagement range, a great search, and let the local commanders pick the enemy task forces to engage?

Would that work?

Could that work?

Is is worth trying? Absolutely.


Maybe, but if he's on a patrol as well they might pick you. I would go in to where they are but still keep a react in case they leave the area.


Well, I am trying it with three small Cruiser task forces, and perhaps some others too.

(in reply to obvert)
Post #: 467
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/8/2019 7:59:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I am absolutely on pins and needles awaiting the turn....it will eventually come I guess.

(in reply to Lowpe)
Post #: 468
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/8/2019 11:22:29 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

And thats it! No KB strike. No Allied strikes. Sad faces here. The Yamato is two hexes away from the Deathstar, the KB well within striking distance...I will take a picture in a minute here.



Chin up. That is a big unwieldy Allied TF (who makes a big TF like that and expects them to do well, I don't get it).

When you pound it with the KB next turn it'll be worth the loss of Yamashiro.


I think the loss of the Yamashiro and the torp in the CV (which did light damage * less than 10) will embolden the Allied Fleet.

Looks like no turn today...


< Message edited by Lowpe -- 2/8/2019 11:23:05 PM >

(in reply to obvert)
Post #: 469
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:00:02 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Got the turn...running now in real time...

I forget the day, just know that there will be plenty of blood and oil in the water in the north today!

Opening fight is a small squadron of 3 TB heading west into Adak...they find several pt boats and skirmish. The TB save their torpedoes...and continue west.

But just south of them the light cruiser finds a huge heavy cruiser force. If we can sneak out of this, they might be in for a surprise...

and she does, despite being surprised. Very short fight however.




Attachment (1)

(in reply to Lowpe)
Post #: 470
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:00:47 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Nagara alerts ships in the area, and one responds. Yamato!




Attachment (1)

(in reply to Lowpe)
Post #: 471
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:07:59 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Holy smokes! Oh, too have had a full powder magazine...still some penetrating flight deck hits.




Attachment (1)

(in reply to Lowpe)
Post #: 472
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:13:58 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Another battleship clash...where are my torpedo boats, they are there somewhere.




Attachment (1)

(in reply to Lowpe)
Post #: 473
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:24:11 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The American heavy cruiser force seems to maintain cohesion, and fleeing the Yamato finds the Hyuga who still has some 36cm shells left and she makes good!




Attachment (1)

(in reply to Lowpe)
Post #: 474
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:28:56 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nagara, again!




Attachment (1)

(in reply to Lowpe)
Post #: 475
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:33:04 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Yamato must be out of ammunition....she hardly fired.




Attachment (1)

(in reply to Lowpe)
Post #: 476
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:39:12 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Training cruisers do some damage...




Attachment (1)

(in reply to Lowpe)
Post #: 477
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:50:24 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
This might be the end for Hyuga, but she has done yeoman work this night!




Attachment (1)

(in reply to Lowpe)
Post #: 478
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:54:58 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Japan is running out of ships, but here is a fresh Allied cruiser force.






Attachment (1)

(in reply to Lowpe)
Post #: 479
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/9/2019 2:56:37 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The destroyer manages to evade fire and escape...but the Americans fire quite a few shells.




Attachment (1)

(in reply to Lowpe)
Post #: 480
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  14 15 [16] 17 18   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984