Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Lowpe (Japan) vs Wargamr (Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  24 25 [26] 27 28   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/19/2019 1:30:10 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 6th, 1942

Preparations continue for the Adak invasion.

Chungking continues to get attrited. Attack in 1-2 days with a solid IJA gross AV advantage.






Attachment (1)

(in reply to Lowpe)
Post #: 751
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/21/2019 2:43:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 7, 1942

1 year anniversary.

A Dutch sub hits some IJN mines at Great Sitkin in the north pacific...

bombard Adak, bombard Chungking, next attack tomorrow with troops fully rested.







Attachment (1)

< Message edited by Lowpe -- 3/21/2019 2:47:07 PM >

(in reply to Lowpe)
Post #: 752
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/21/2019 2:44:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I really dislike low level night bombing of runways. Especially prior to night fighters.






Attachment (1)

(in reply to Lowpe)
Post #: 753
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/21/2019 6:59:06 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
I really dislike low level night bombing of runways. Especially prior to night fighters.

How many searchlights and how much AA do you have there in Colombo? And how many 4Es came in?

(in reply to Lowpe)
Post #: 754
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/21/2019 10:06:32 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Lowpe
I really dislike low level night bombing of runways. Especially prior to night fighters.

How many searchlights and how much AA do you have there in Colombo? And how many 4Es came in?


I don't think any of that would matter, other than the number of bombers.

(in reply to GetAssista)
Post #: 755
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/22/2019 1:12:01 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Lowpe
I really dislike low level night bombing of runways. Especially prior to night fighters.

How many searchlights and how much AA do you have there in Colombo? And how many 4Es came in?


I don't think any of that would matter, other than the number of bombers.

+1

Given that they are 4E's, definitely.

If the allied player is willing to trade 4E's for a base destroyed, very difficult to counter. Luckily with Nemo gone, few will do it.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 756
RE: Lowpe (Japan) vs Wargamr (Allies) - 3/22/2019 1:28:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Lowpe
I really dislike low level night bombing of runways. Especially prior to night fighters.

How many searchlights and how much AA do you have there in Colombo? And how many 4Es came in?


A good AA regiment, 3 radars.

It was 9 waves and a total of 39 4E bombers. I just switched NF coverage to a fresh unit that I flew in, and of course they didn't fly...I have never been able to transfer a squadron and have it fly night duty the next night -- always a one day delay.



(in reply to GetAssista)
Post #: 757
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/2/2019 3:02:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 10th, 1942

After a break for an unexpected funeral and then a planned wedding which saw Son #1 marry (full military dress, sword arch) the war resumes...if a bit slowly at first as I can't really remember what I was doing.

Attack on Chungking, 3rd of 7 planned attacks to take the base.






Attachment (1)

(in reply to Lowpe)
Post #: 758
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/2/2019 4:43:28 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
...if a bit slowly at first as I can't really remember what I was doing.

Oh, that's easy, you can ask us to refresh your memory: in a nutshell, you were kicking major ass as far as I recall

quote:

ORIGINAL: Lowpe
Attack on Chungking, 3rd of 7 planned attacks to take the base.

Those losses (Japanese ones) look so tame against out of supply Chinese. Lesson I take from that - never do a Sir-Robin in China, it is not worth it

(in reply to Lowpe)
Post #: 759
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/4/2019 12:13:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 11, 1942

The routine bombardment of Adak:

Night Naval bombardment of Adak Island at 162,52

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 1 damaged
P-40E Warhawk: 1 destroyed on ground

Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai

Allied ground losses:
679 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 12 destroyed, 69 disabled
Engineers: 4 destroyed, 6 disabled
Guns lost 16 (3 destroyed, 13 disabled)
Vehicles lost 24 (5 destroyed, 19 disabled)

Airbase hits 15
Airbase supply hits 1
Runway hits 20
Port hits 10
Port fuel hits 1

F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at Adak Island
F1M2 Pete acting as spotter for BB Hiei
BB Hiei firing at 25th Infantry Division
BB Haruna firing at Adak Island
CA Kinugasa firing at Adak Island
CA Aoba firing at Adak Island
CA Chokai firing at Adak Island


--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Ise
BB Fuso

Allied ground losses:
266 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 12 destroyed, 21 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 11 (6 destroyed, 5 disabled)
Vehicles lost 6 (4 destroyed, 2 disabled)

Airbase hits 6
Runway hits 12
Port fuel hits 1

BB Ise firing at Adak Island
BB Fuso firing at Adak Island

(in reply to Lowpe)
Post #: 760
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/4/2019 12:14:36 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The routine bombardment of Chungking:






Attachment (1)

(in reply to Lowpe)
Post #: 761
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/4/2019 12:16:30 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Using a lot of Nicks and Oscar IIa in the ground bombing/strafing role in China.






Attachment (1)

(in reply to Lowpe)
Post #: 762
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/4/2019 12:56:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 12, 1942

Obligatory bombardment at Chungking.






Attachment (1)

(in reply to Lowpe)
Post #: 763
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/4/2019 12:57:39 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Adak bombardments. Allied fleets are close by, hanging out under a 300+ fighter CAP.

Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai

Allied ground losses:
274 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 7 destroyed, 37 disabled
Engineers: 0 destroyed, 2 disabled

Airbase hits 2
Airbase supply hits 1
Runway hits 19
Port hits 3

F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at 25th Infantry Division
F1M2 Pete acting as spotter for BB Hiei
BB Hiei firing at Adak Island
BB Haruna firing at 25th Infantry Division
E13A1 Jake acting as spotter for CA Kinugasa
CA Kinugasa firing at 57th Coastal Artillery Regiment
CA Aoba firing at Adak Island
CA Chokai firing at Adak Island


--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Ise
BB Fuso

Allied ground losses:
316 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 15 destroyed, 23 disabled
Engineers: 4 destroyed, 5 disabled
Guns lost 15 (6 destroyed, 9 disabled)
Vehicles lost 17 (7 destroyed, 10 disabled)

Airbase hits 4
Airbase supply hits 1
Runway hits 29
Port hits 1

BB Ise firing at Adak Island
BB Fuso firing at Adak Island

(in reply to Lowpe)
Post #: 764
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/5/2019 7:17:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 13, 1942

Chungking




Attachment (1)

(in reply to Lowpe)
Post #: 765
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/5/2019 7:19:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 14, 1942

6 miles of wood rough terrain to fully enclose Chungking. Another attack in 3 days or so.

This is the 4th attack on Chungking:

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 126971 troops, 1745 guns, 1780 vehicles, Assault Value = 3848

Defending force 169274 troops, 175 guns, 0 vehicles, Assault Value = 1094

Japanese adjusted assault: 3954

Allied adjusted defense: 869

Japanese assault odds: 4 to 1 (fort level 4)

Japanese Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
2772 casualties reported
Squads: 7 destroyed, 243 disabled
Non Combat: 0 destroyed, 40 disabled
Engineers: 0 destroyed, 45 disabled
Guns lost 24 (1 destroyed, 23 disabled)

Allied ground losses:
15501 casualties reported
Squads: 475 destroyed, 228 disabled
Non Combat: 279 destroyed, 265 disabled
Engineers: 6 destroyed, 5 disabled
Guns lost 28 (24 destroyed, 4 disabled)
Units destroyed 15

(in reply to Lowpe)
Post #: 766
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/5/2019 7:23:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Allies think the game is broken since his subs cannot connect with the daily bombardments at Adak...

but really, there are some great pilots flying both ASW and Naval Search (day and night), plus several dedicated ASW killer groups, plus the ships only need go a few hexes.

To be effective, I think those subs need to shed their DL.




Attachment (1)

(in reply to Lowpe)
Post #: 767
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/6/2019 6:47:13 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Agreed. As long as you keep the DL up, they won't prosecute attacks without insanely high aggression, like in the 80's. There are very few of those in the game.

Then, with your ASW TF's, when they do pop their heads up, they are going to get attacked and that ends that.

So, the code is completely WAD to my knowledge.

_____________________________

Pax

(in reply to Lowpe)
Post #: 768
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/7/2019 7:43:09 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

Allies think the game is broken since his subs cannot connect with the daily bombardments at Adak...

but really, there are some great pilots flying both ASW and Naval Search (day and night), plus several dedicated ASW killer groups, plus the ships only need go a few hexes.

To be effective, I think those subs need to shed their DL.



It is still early days though, when subs don't have fully working torpedoes. It doesn't really matter if those subs contact the bombardments. They're not likely to hit anything anyway.

He certainly won't get to them without controlling the air and picking off the ASW planes.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 769
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/8/2019 1:13:12 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

Allies think the game is broken since his subs cannot connect with the daily bombardments at Adak...

but really, there are some great pilots flying both ASW and Naval Search (day and night), plus several dedicated ASW killer groups, plus the ships only need go a few hexes.

To be effective, I think those subs need to shed their DL.



It is still early days though, when subs don't have fully working torpedoes. It doesn't really matter if those subs contact the bombardments. They're not likely to hit anything anyway.

He certainly won't get to them without controlling the air and picking off the ASW planes.


A proper understanding of how DL works as a mechanic is pretty much key to getting anything to work with AE.

(in reply to obvert)
Post #: 770
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/8/2019 7:18:21 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

Allies think the game is broken since his subs cannot connect with the daily bombardments at Adak...

but really, there are some great pilots flying both ASW and Naval Search (day and night), plus several dedicated ASW killer groups, plus the ships only need go a few hexes.

To be effective, I think those subs need to shed their DL.



It is still early days though, when subs don't have fully working torpedoes. It doesn't really matter if those subs contact the bombardments. They're not likely to hit anything anyway.

He certainly won't get to them without controlling the air and picking off the ASW planes.


A proper understanding of how DL works as a mechanic is pretty much key to getting anything to work with AE.


Correct. DL is a key concept for air and naval.

_____________________________

Pax

(in reply to mind_messing)
Post #: 771
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 12:40:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
This is the end...either for Japan or the Allies.

Chungking is getting savaged from air and by ground:

Morning Air attack on 14th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Light cloud

Raid spotted at 39 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-45 KAIa Nick x 33

No Japanese losses

Allied ground losses:
203 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 2 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
33 x Ki-45 KAIa Nick bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 49th Chinese Corps ...
Also attacking 14th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on 14th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Light cloud

Raid spotted at 31 NM, estimated altitude 8,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-43-IIa Oscar x 82
Ki-45 KAIa Nick x 22

Japanese aircraft losses
Ki-43-IIa Oscar: 1 damaged

Allied ground losses:
509 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 3 destroyed, 39 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
22 x Ki-45 KAIa Nick bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb
24 x Ki-43-IIa Oscar bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb
8 x Ki-43-IIa Oscar bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb
28 x Ki-43-IIa Oscar bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb
22 x Ki-43-IIa Oscar bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 59th Chinese Corps ...
Also attacking 77th Chinese Corps ...
Also attacking 68th Chinese Corps ...
Also attacking 60th Chinese Corps ...
Also attacking 48th Chinese Corps ...
Also attacking 74th Chinese Corps ...
Also attacking 14th Chinese Corps ...
Also attacking 59th Chinese Corps ...
Also attacking 77th Chinese Corps ...
Also attacking 68th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on 28th New Chinese Division, at 76,45 (Chungking)

Weather in hex: Light cloud

Raid spotted at 38 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 66
Ki-49-Ia Helen x 22

Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged

Allied ground losses:
536 casualties reported
Squads: 16 destroyed, 9 disabled
Non Combat: 11 destroyed, 29 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
22 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
20 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
22 x Ki-49-Ia Helen bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 28th Chinese Corps ...
Also attacking 28th New Chinese Division ...
Also attacking 28th Chinese Corps ...
Also attacking 28th New Chinese Division ...
Also attacking 28th Chinese Corps ...
Also attacking 28th New Chinese Division ...
Also attacking 28th Chinese Corps ...
Also attacking 28th New Chinese Division ...
Also attacking 28th Chinese Corps ...
Afternoon Air attack on 74th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Moderate rain

Raid spotted at 8 NM, estimated altitude 7,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-45 KAIc Nick x 18

No Japanese losses

Allied ground losses:
56 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
18 x Ki-45 KAIc Nick bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on 74th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Moderate rain

Raid spotted at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 12

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Allied ground losses:
65 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-21-IIa Sally bombing from 7000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on 71st Chinese Corps, at 76,45 (Chungking)

Weather in hex: Moderate rain

Raid spotted at 35 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-Ic Sally x 12
Ki-21-IIa Sally x 15
Ki-45 KAIa Nick x 17

Japanese aircraft losses
Ki-45 KAIa Nick: 1 damaged

Allied ground losses:
410 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 3 destroyed, 44 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-21-Ic Sally bombing from 7000 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-45 KAIa Nick bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb
15 x Ki-21-IIa Sally bombing from 7000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 70th Chinese Corps ...
Also attacking 71st Chinese Corps ...
Also attacking 70th Chinese Corps ...
Also attacking 71st Chinese Corps ...
Also attacking 70th Chinese Corps ...
Also attacking 71st Chinese Corps ...
Also attacking 70th Chinese Corps ...


Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 9624 troops, 698 guns, 616 vehicles, Assault Value = 3751

Defending force 151669 troops, 148 guns, 0 vehicles, Assault Value = 739

Allied ground losses:
1665 casualties reported
Squads: 145 destroyed, 16 disabled
Non Combat: 14 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 14 (14 destroyed, 0 disabled)


(in reply to Lowpe)
Post #: 772
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 12:42:12 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Chinese routed back to Paoshan:


Ground combat at 66,44 (near Paoshan)

Japanese Deliberate attack

Attacking force 10095 troops, 153 guns, 391 vehicles, Assault Value = 408

Defending force 12127 troops, 36 guns, 6 vehicles, Assault Value = 150

Japanese adjusted assault: 378

Allied adjusted defense: 136

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
184 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
3097 casualties reported
Squads: 98 destroyed, 32 disabled
Non Combat: 174 destroyed, 34 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 10 (9 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 8

Defeated Allied Units Retreating!

Assaulting units:
1st Tank Division
33rd/A Division

Defending units:
24th Chinese Corps
54th Chinese/C Corps
38th New Chinese Division
33rd Base Group
China Air TaskForce
NCAC
11th Group Army
16th Chinese Base Force

(in reply to Lowpe)
Post #: 773
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 12:45:27 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The mid winter Adak invasion is loading/launched right now.

Two full divisions at 100%, an HQ at 50% or thereabouts, and some other forces which may or may not land.

This into minefields, an island that still has supply, 155mm guns, but has been bombarded steadily for a long, long time.

Night Naval bombardment of Adak Island at 162,52 - Coastal Guns Fire Back!

4 Coastal gun shots fired in defense.

Japanese Ships
BB Ise
BB Fuso
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Nachi
CA Chokai

Allied ground losses:
955 casualties reported
Squads: 4 destroyed, 8 disabled
Non Combat: 15 destroyed, 69 disabled
Engineers: 7 destroyed, 20 disabled
Guns lost 51 (5 destroyed, 46 disabled)
Vehicles lost 20 (4 destroyed, 16 disabled)

Airbase hits 14
Airbase supply hits 7
Runway hits 42
Port hits 4

2nd Marine Defense Battalion firing at BB Ise
BB Ise firing at 2nd Marine Defense Battalion
F1M2 Pete acting as spotter for BB Fuso
BB Fuso firing at 25th Infantry Division
F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at Adak Island
BB Hiei firing at Adak Island
BB Haruna firing at Adak Island
CA Kinugasa firing at Adak Island
CA Aoba firing at Adak Island
CA Nachi firing at Adak Island
CA Chokai firing at 57th Coastal Artillery Regiment
57th Coastal Artillery Regiment firing at CA Chokai

(in reply to Lowpe)
Post #: 774
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 12:47:07 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Chungking is now surrounded, and with a dash of luck, might actually fall with the next attack, the 5th attack, but really I have planned for 7 attacks...

I might delay the Adak invasion depending upon the outcome at Chungking and the VP garnered thereby...

Two factories are r&d the Frank A with engine bonus already at 10%, it will come very early.



< Message edited by Lowpe -- 4/9/2019 12:50:03 PM >

(in reply to Lowpe)
Post #: 775
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 2:13:00 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 17, 1942

The long siege is over.


Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 126672 troops, 1744 guns, 1780 vehicles, Assault Value = 3803

Defending force 148815 troops, 132 guns, 0 vehicles, Assault Value = 690

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 4834

Allied adjusted defense: 457

Japanese assault odds: 10 to 1 (fort level 2)

Japanese forces CAPTURE Chungking !!!

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
789 casualties reported
Squads: 2 destroyed, 166 disabled
Non Combat: 1 destroyed, 22 disabled
Engineers: 1 destroyed, 10 disabled

Allied ground losses:
188995 casualties reported
Squads: 4367 destroyed, 0 disabled
Non Combat: 16314 destroyed, 0 disabled
Engineers: 101 destroyed, 0 disabled
Guns lost 194 (194 destroyed, 0 disabled)
Units destroyed 80




Attachment (1)

(in reply to Lowpe)
Post #: 776
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/9/2019 5:35:27 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline

(in reply to Lowpe)
Post #: 777
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/10/2019 11:49:32 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline


_____________________________

Pax

(in reply to Elessar2)
Post #: 778
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/10/2019 11:50:48 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe


Two factories are r&d the Frank A with engine bonus already at 10%, it will come very early.



Ohhh, very good news this …



_____________________________

Pax

(in reply to Lowpe)
Post #: 779
RE: Lowpe (Japan) vs Wargamr (Allies) - 4/10/2019 2:34:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Thanks, guys, but it really was a foregone conclusion. 5 attacks to take Chungking, with the first attack not even knocking a fort level off. 0 Units were trashed in taking Chungking, and all the troops are off marching on different vectors.

Both divisions should be fully loaded into a ton of AK-t, AMC, etc for the Adak invasion. They should be able to unload in one full turn, and the Yamato left the repair yard and will make the invasion or the day after.

I worry about a full scale Allied fleet sortie, and will need to attack Adak with surprise. I have mapped a route out that will let me do that, barring sig int detection. I need to get the invasion fleet in and out in one day, survive the winter weather and the CD guns. The prize is another US division and 24 total American units.

Meanwhile the mini KB is off Perth, undetected looking for an Allied cargo fleet. I bet though, that Oz is supplied from California though.

(in reply to PaxMondo)
Post #: 780
Page:   <<   < prev  24 25 [26] 27 28   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  24 25 [26] 27 28   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.203