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RE: Lowpe (Japan) vs Wargamr (Allies)

 
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RE: Lowpe (Japan) vs Wargamr (Allies) - 9/4/2018 7:43:25 PM   
obvert


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From: PDX (and now) London, UK
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quote:

ORIGINAL: MrKane


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

China

June has been a super tough month for the Chinese losing several thousand squads.

One of the justifications of stacking limits is to slow down the conquest of China, but what happens in practice is that it usually accelerates the fall.

Once the initial position is broken, the Chinese retreat back along the road seriously over stacking the next position draining the troops of supply and increasing the effectiveness of Japanese aerial bombing and land bombardment.

And when the fight gets to Chungking, it is so overstacked a successful defense is almost impossible to achieve.

This particular mod has given the Chinese Corp an enhanced anti-tank capability, but generally speaking the overstack penalty once activates simply snowballs and wipes out a defensive line very quickly.



I find SL make defending in good territory much more effective for the Chinese. If they do have to retreat, ideally there would be dug in troops behind, and as the retreated troops move back, the hex would again be under SL and the dug in troops able to stand.

Unless the Allied player is caught out, and didn't prepare multiple lines behind the front, SL alone should not make China harder to defend.

Against Greyjoy my Chinese managed to push back and crush a shock into Sian, and that was successful mainly because he didn't want to overstock his troops shocking over. Without SL he might have used double the troops and gotten a decent result and pushed everything back in a few days. The offensive player can always add more than the defender in a chosen hex without SL, and that makes defending really tough. You just can't move troops onto the front or behind to cover the next hexes before the attacker has broken through and moved into the rear reserve.

I found there that when frontline troops were tired, I could fairly easily trade them out since they would have had their SL reduced and the new unit would only overstack for a day or so, thus not losing supply.


I do not like it anymore ;). SL is working always for stronger side in my opinion. It using men number as limitation and does not take in count real value(fire power value) of squad. Basically on beginning it allows bring more fire power in hex for Japanese side and later on it allows to do the same trick for allied player.


Well, this is history more than stacking limits. A better set of devices will win in equal circumstances. This is why terrain bonuses, forts and awareness of hex side manoeuvre, reserve and multiple lines are crucial in big prolonged land battles.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to MrKane)
Post #: 181
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/6/2018 6:04:47 PM   
Lowpe


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Wargamr is doing a comprehensive analysis of the game. Not really sure what that means.


(in reply to obvert)
Post #: 182
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/6/2018 6:29:10 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Lowpe

Wargamr is doing a comprehensive analysis of the game. Not really sure what that means.



"Pew, pew, pew."

"Pew, pew, pew, pew."

"BSCHHHH - KABOOM!"

_____________________________


(in reply to Lowpe)
Post #: 183
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/7/2018 1:09:34 AM   
Lowpe


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July 1942

IJA will most likely be forcing the crossing into Kienko in 10 days give or take. 100% prep, the entire HQ tree in range(corps, army, command).

Only 8 Divisions, tanks and artillery coming from this thrust...what is important here is that both Chinese AT units have been severely degraded. I believe the Allies have kept the 105mm howitzers in Chungking.

The new division, is I think, an American TOE unit, and normally leaves China.

Ground combat at 80,40 (near Tienshui)

Japanese Deliberate attack

Attacking force 17392 troops, 231 guns, 591 vehicles, Assault Value = 626

Defending force 38983 troops, 323 guns, 0 vehicles, Assault Value = 860

Japanese adjusted assault: 320

Allied adjusted defense: 112

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
364 casualties reported
Squads: 1 destroyed, 39 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 49 (5 destroyed, 44 disabled)

Allied ground losses:
14524 casualties reported
Squads: 336 destroyed, 62 disabled
Non Combat: 490 destroyed, 11 disabled
Engineers: 14 destroyed, 2 disabled
Guns lost 68 (60 destroyed, 8 disabled)
Units retreated 13

Defeated Allied Units Retreating!

Assaulting units:
23rd Tank Regiment
11th Tank Regiment
13th Tank Regiment
12th Tank Regiment
40th/B Division
9th Tank Regiment
15th Tank Regiment
3rd Tank Regiment
40th/A Division
40th/C Division
1st Mortar Battalion
8th Ind.Hvy.Art. Battalion
1st Army
52nd Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
6th Medium Field Artillery Regiment
7th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
90th Chinese Corps
13th Chinese Corps
95th Chinese Corps
80th Chinese Corps
39th New Chinese Division
57th AT Gun Regiment
22nd Group Army
56th AT Gun Regiment
Jingcha War Area
4th Heavy Mortar Regiment
41st AA Regiment
3rd Heavy Mortar Regiment
15th Chinese Base Force




Attachment (1)

< Message edited by Lowpe -- 9/7/2018 1:10:48 AM >

(in reply to obvert)
Post #: 184
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/7/2018 6:20:23 PM   
Lowpe


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First week of July 1942

Pulled off a good bombardment in India...Yankee fighters no less. Destroy 31 of them...

Another bombardment at Adak fails to nail planes...

Troops in position to invade Tabit in South Pacific...gonna wash those yanks right out of my hair!

Took another level 1 port in the Aleutians and shot down 8 PBYs and sunk 2 destroyers and 2 xaks.







Attachment (1)

(in reply to obvert)
Post #: 185
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/14/2018 2:56:12 PM   
Lowpe


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Back to the game...1st week of July, 1942

Several naval clashes over the last several days as the Allies try to surge ships against the KB. I have so far been missing the retaliatory air strike...but we shall keep trying. Several Yank heavy cruisers will need yard time, one might have sunk, and the Americans have lost 3-4 times the number of destroyers Japan suffered.

All this action has drawn two maybe three American carriers back into the area...KB just refueled.

Two major attacks tomorrow, Luzon and near Kienko which might pursue into Kienko in China. Troops loading for Tabby invasion.

Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 4,000 Yards

Japanese Ships
CA Tone
CA Nachi
DD Murasame
DD Kawakaze, Shell hits 3, Torpedo hits 1, and is sunk
DD Akebono, Shell hits 1
DD Tachikaze, Shell hits 1

Allied Ships
DD Mugford
DD Ralph Talbot
DD Henley
DD Patterson, Shell hits 5, on fire
DD Maury
DD Dunlap

--------------------------------------------------------------------------------
Day Time Surface Combat, near Great Sitkin Island at 163,52, Range 14,000 Yards

Japanese Ships
CA Tone
CA Nachi, Shell hits 1
DD Murasame, Shell hits 1
DD Akebono, Shell hits 3, on fire
DD Tachikaze

Allied Ships
DD Mugford, Shell hits 2, on fire
DD Ralph Talbot, Shell hits 1, on fire
DD Henley, Shell hits 4, heavy fires, heavy damage
DD Patterson, Shell hits 2, and is sunk
DD Maury, Shell hits 1
DD Dunlap

Low visibility due to Rain


--------------------------------------------------------------------------------
Day Time Surface Combat, near Adak Island at 162,53, Range 26,000 Yards

Japanese Ships
CA Tone
CA Nachi
DD Murasame
DD Akebono, on fire
DD Tachikaze

Allied Ships
DD Mugford, on fire
DD Ralph Talbot, on fire
DD Henley, heavy fires, heavy damage
DD Maury
DD Dunlap


--------------------------------------------------------------------------------
Day Time Surface Combat, near Ulak Island at 160,53, Range 14,000 Yards

Japanese Ships
CA Tone
CA Nachi, Shell hits 3
DD Murasame, Shell hits 2
DD Akebono, Shell hits 1, heavy fires
DD Tachikaze

Allied Ships
DD Sims, Shell hits 2, on fire
DD Hughes, Shell hits 1
DD Hammann, Shell hits 3, on fire
DD O'Brien, Shell hits 1

Night Time Surface Combat, near Adak Island at 162,52, Range 1,000 Yards

Japanese Ships
BB Ise, Shell hits 7
BB Hyuga, Shell hits 5
DD Oyashio, Shell hits 9, heavy fires, heavy damage
DD Harusame, Shell hits 2, heavy fires

Allied Ships
CA Portland
CA Indianapolis, Shell hits 2
CA Northampton, Shell hits 1
CA Houston, Shell hits 4, on fire
DD Morris
DD Bagley
DD Blue
DD Helm

Night Time Surface Combat, near Adak Island at 162,52, Range 6,000 Yards

Japanese Ships
DD Oyashio, Shell hits 7, heavy fires, heavy damage
DD Harusame, on fire

Allied Ships
CA Portland
CA Indianapolis
CA Northampton
CA Houston, Shell hits 1, on fire
DD Morris
DD Bagley
DD Blue
DD Helm

Day Time Surface Combat, near Adak Island at 161,52, Range 14,000 Yards

Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 14, on fire

Allied Ships
CA Portland, Shell hits 2, on fire
CA Indianapolis, Shell hits 8, on fire
CA Northampton, Shell hits 2, on fire
DD Morris, Shell hits 1
DD Bagley, Shell hits 3, and is sunk
DD Blue, Shell hits 2, and is sunk






Attachment (1)

< Message edited by Lowpe -- 9/14/2018 2:59:30 PM >

(in reply to obvert)
Post #: 186
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/14/2018 4:03:16 PM   
Lokasenna


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Allied CVs are still very weak in July 1942. Not as weak as spring, but still weak. They don't have TBFs, and the pools for their planes are shallow. Crush them while you can, if you can.


IMO, you got lucky in the Ise/Hyuga fights.

(in reply to Lowpe)
Post #: 187
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/27/2018 3:21:21 PM   
Lowpe


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2nd Week of July...

Allies launching counterattack in the Aleutians, with large battleship fleet approaching. Here TF Fuso catches a light cruiser squadron looking to bombard...no Japanese losses, the Yubari has only 32 system damage. Battleships 1-2 system damage.





Night Time Surface Combat, near Amchitka Island at 158,52, Range 3,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
BB Fuso, Shell hits 3
BB Ise, Shell hits 2
CL Yubari, Shell hits 11, heavy fires
DD Asashio, Shell hits 1, on fire
DD Natsugumo
DD Yamagumo
DD Minegumo
DD Asagumo, Shell hits 1, heavy fires
DD Tachikaze, Shell hits 1
DD Yomogi

Allied Ships
CL Leander, Shell hits 9, heavy fires, heavy damage
CL Mauritius, Shell hits 7, heavy fires, heavy damage
CL Concord, Shell hits 4
CL Raleigh
CL Trenton, Shell hits 2
CL Marblehead, Shell hits 42, Torpedo hits 1, and is sunk
DMS King, Shell hits 2, and is sunk
DMS Lawrence, Shell hits 2, on fire
DMS Rathburne, Shell hits 1, and is sunk
DMS Zane, Shell hits 7, and is sunk
DM Gamble, Shell hits 7, Torpedo hits 1, and is sunk
DM Ramsay, Shell hits 3, Torpedo hits 1, and is sunk
DM Montgomery, Shell hits 7, and is sunk

(in reply to Lokasenna)
Post #: 188
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/27/2018 3:26:18 PM   
Lowpe


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The day previous, Lightnings show up with a horde of P40 sweeping and do pretty good work on the KB's meandering CAP, while today we catch a bomber force.

Earlier, the KB moved into a dot base and launched a very weak strike against 4 American Heavy Cruisers that bombarded an island base killing everybody...only 10 of 80 Vals flew...but they did score several penetrating hits. All the torpedo bombers missed. Americans took the base by paratroop the next day overwhelming a SNLF COY that was flown in.

Morning Air attack on Amchitka Island , at 158,52

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 41

Allied aircraft
P-40E Warhawk x 38
SBD-3 Dauntless x 15

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 8 destroyed
SBD-3 Dauntless: 1 destroyed, 6 damaged

Port hits 3

Aircraft Attacking:
14 x SBD-3 Dauntless bombing from 5000 feet
Port Attack: 1 x 1000 lb GP Bomb

(in reply to Lowpe)
Post #: 189
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/27/2018 3:28:32 PM   
Lowpe


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The Tabby invasion goes on the morrow, and if all goes well then some of the fleet will be freed up.

Yamoto is heading for the Aleutians...

Two battleships in drydock...

One fleet carrier repairing system damage for the next 10 days...


(in reply to Lowpe)
Post #: 190
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 12:39:41 PM   
Lowpe


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July 14, 1942

The Allied invasion of Tabby comes full circle this morning as the Japanese invasion forces go in. Not fully prepared, but counting on the effectiveness of several weeks of almost constant naval bombardments. Forts are expected to be rated at 3...

This will be a shock attack landing.

Primary combatants will be the 2nd Marine and 24th Infantry Division along with 8 other support units for the Americans, while the Japanese are sending in the crack 5th Division and slightly less experienced 55th Division supported by the 14th Tank Regiment and a small naval support company. The 14th Army Corp is at the IJN naval dot base next door providing some level of coordination.

The bombardments go in prior to the landing...


Night Naval bombardment of Tabiteuea at 137,134

Japanese Ships
BB Kirishima
BB Haruna

Allied ground losses:
297 casualties reported
Squads: 3 destroyed, 8 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at 24th Infantry Division
BB Haruna firing at 2nd Marine Division


--------------------------------------------------------------------------------
Night Naval bombardment of Tabiteuea at 137,134

Japanese Ships
BB Yamashiro
BB Mutsu
CA Kako
CA Furutaka
CA Aoba
CA Kumano
CA Chokai
CA Atago

Allied ground losses:
506 casualties reported
Squads: 13 destroyed, 3 disabled
Non Combat: 14 destroyed, 41 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 21 (2 destroyed, 19 disabled)
Vehicles lost 19 (1 destroyed, 18 disabled)

Airbase hits 6
Airbase supply hits 2
Runway hits 14
Port hits 4
Port supply hits 3

BB Yamashiro firing at 24th Infantry Division
BB Mutsu firing at 24th Infantry Division
CA Kako firing at 2nd Marine Division
CA Furutaka firing at 24th Infantry Division
F1M2 Pete acting as spotter for CA Aoba
CA Aoba firing at 2nd Marine Division
CA Kumano firing at Tabiteuea
E8N2 Dave acting as spotter for CA Chokai
CA Chokai firing at Tabiteuea
CA Atago firing at 24th Infantry Division





Attachment (1)

(in reply to obvert)
Post #: 191
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 12:46:29 PM   
Lowpe


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The landings are contested...

Amphibious Assault at Tabiteuea (137,134)

TF 116 troops unloading over beach at Tabiteuea, 137,134

Japanese ground losses:
988 casualties reported
Squads: 6 destroyed, 51 disabled
Non Combat: 2 destroyed, 63 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 22 (0 destroyed, 22 disabled)
Vehicles lost 18 (0 destroyed, 18 disabled)

15 Support troops accidentally lost during unload of 55th Div /3
15 Support troops lost overboard during unload of 55th Div /6
17 troops of a IJA Inf Squad accidentally lost during unload of 5th Div /3
17 troops of a IJA Inf Squad lost from landing craft during unload of 5th Div /4
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /5
17 troops of a IJA Inf Squad accidentally lost during unload of 55th Div /7
17 troops of a IJA Inf Squad lost in surf during unload of 55th Div /13


--------------------------------------------------------------------------------
Invasion Support action off Tabiteuea (137,134)
Defensive Guns engage approaching landing force

235 Coastal gun shots fired in defense.

Japanese Ships
BB Hiei
CL Tama
CL Natori
CL Kashii
CL Katori
DD Yugao
DD Asanagi
AMC Bankok Maru
AMC Nosiro Maru
PB Chiyo Maru #4
DD Karukaya
xAP Argentina Maru

Japanese ground losses:
182 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

BB Hiei firing at 24th Infantry Division
AMC Bankok Maru firing at 24th Infantry Division
PB Chiyo Maru #4 fired at enemy troops
DD Yugao fired at enemy troops
DD Asanagi fired at enemy troops
AMC Nosiro Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards

(in reply to Lowpe)
Post #: 192
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 12:49:34 PM   
Lowpe


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Some Nells have been bombing the American base, from long distance and generally high altitude. Several days ago the American AA guns fell silent, the Nells dropped a little lower, but still were pretty much simply harassment bombing -- but here they actually targeted a decent target -- one that is often overlooked by the naval bombardments.

Afternoon Air attack on 2nd USMC Tank Battalion, at 137,134 (Tabiteuea)

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 14,000 feet.
Estimated time to target is 47 minutes

Japanese aircraft
G3M2 Nell x 20

No Japanese losses

Aircraft Attacking:
9 x G3M2 Nell bombing from 10000 feet *
Ground Attack: 2 x 250 kg GP Bomb
11 x G3M2 Nell bombing from 10000 feet *
Ground Attack: 2 x 250 kg GP Bomb

(in reply to Lowpe)
Post #: 193
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 12:59:29 PM   
Lowpe


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The Americans are well led, as can be seen from their force selection...

Can the Japanese, admittedly very inexperienced at atoll landings (this is my first non landing bonus invasion ever), pull off this shock attack?






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Post #: 194
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 1:04:39 PM   
Lowpe


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Success!


Ground combat at Tabiteuea (137,134)

Japanese Shock attack

Attacking force 12508 troops, 102 guns, 100 vehicles, Assault Value = 535

Defending force 18845 troops, 489 guns, 371 vehicles, Assault Value = 398

Japanese adjusted assault: 390

Allied adjusted defense: 69

Japanese assault odds: 5 to 1 (fort level 3)

Japanese forces CAPTURE Tabiteuea !!!

Combat modifiers
Defender: forts(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2065 casualties reported
Squads: 20 destroyed, 127 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 17 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 31 (18 destroyed, 13 disabled)
Units destroyed 1

Allied ground losses: Beautiful!
12807 casualties reported
Squads: 849 destroyed, 0 disabled
Non Combat: 673 destroyed, 0 disabled
Engineers: 180 destroyed, 0 disabled
Guns lost 406 (406 destroyed, 0 disabled)
Vehicles lost 437 (437 destroyed, 0 disabled)
Units destroyed 10

Assaulting units:
55th Division
5th Div /6 Ooops, I didn't send enough transports for the 5th to unload fully
14th Tank Rgt /1
22nd Port Unit /1 These guys were a last minute addition, and took it on the chin

Defending units:
2nd Marine Division
34th Cmbt Engineer Regiment
1st Marine Raider Battalion
24th Infantry Division
2nd USMC Tank Battalion
208th Coast AA Regiment
223rd Field Artillery Battalion
96th Coast AA Regiment
143rd USN Stn Base Force
10th Port Maint Engineer Battalion

(in reply to Lowpe)
Post #: 195
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 2:47:10 PM   
witpqs


Posts: 26087
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From: Argleton
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Wow!

_____________________________


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Post #: 196
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/29/2018 8:11:32 PM   
PaxMondo


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quote:

ORIGINAL: witpqs

Wow!

+1

Its going to take him quite a while to rebuild a USMC Div from scratch. Great job!!



_____________________________

Pax

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Post #: 197
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/30/2018 1:44:07 AM   
JoV

 

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Am as impressed that you went for it as much as the final result

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Post #: 198
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/30/2018 12:16:22 PM   
Lowpe


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Thanks, everyone.

Now the Allied focus is in the Aleutians, and the Allied carriers are pushing forward. IJN is retreating for now, and the three Japanese bases are at risk for a while.

Port Moresby is next on the list, and perhaps Horn Island.

Allies are night bombing Magwe, where they scored some success the first night, but failed on subsequent nights now that the Allies have activated night bombing.

(in reply to JoV)
Post #: 199
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/30/2018 4:57:49 PM   
DanSez


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I know float planes can give some slight cover for night raiders.
Have you tried Nates?

And congratulations on the counter invasion.
Any notes you would like to pass along on the amphib ship composition would be greatly appreciated (ie. load spread for fast deployment).

Thanks


(in reply to Lowpe)
Post #: 200
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/30/2018 5:40:38 PM   
Lowpe


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July 15th, 1942

June and July have been very bad months for the Chinese...

Ground combat at 79,41 (near Kienko)

Japanese Deliberate attack

Attacking force 29088 troops, 334 guns, 594 vehicles, Assault Value = 918

Defending force 32850 troops, 145 guns, 0 vehicles, Assault Value = 430

Japanese adjusted assault: 608

Allied adjusted defense: 241

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
756 casualties reported
Squads: 3 destroyed, 77 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
9734 casualties reported
Squads: 371 destroyed, 2 disabled
Non Combat: 588 destroyed, 1 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 34 (34 destroyed, 0 disabled)
Units retreated 12
Units destroyed 2

Defeated Allied Units Retreating!

Assaulting units:
35th Division
40th Division
9th Tank Regiment
15th Tank Regiment
13th Tank Regiment
23rd Tank Regiment
12th Tank Regiment
3rd Tank Regiment
11th Tank Regiment
6th Medium Field Artillery Regiment
1st Mortar Battalion
7th Ind.Hvy.Art. Battalion
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
8th Ind.Hvy.Art. Battalion
1st Army
5th Ind.Hvy.Art Battalion

Defending units:
48th Chinese Corps
13th Chinese Corps
12th Chinese Corps
80th Chinese Corps
90th Chinese Corps
95th Chinese Corps
39th New Chinese Division
57th AT Gun Regiment
3rd Heavy Mortar Regiment
4th Heavy Mortar Regiment
56th AT Gun Regiment
3rd Group Army
22nd Group Army
Jingcha War Area
15th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at 81,41 (near Ankang)

Japanese Deliberate attack

Attacking force 25998 troops, 295 guns, 40 vehicles, Assault Value = 732

Defending force 36841 troops, 80 guns, 0 vehicles, Assault Value = 375

Japanese adjusted assault: 204

Allied adjusted defense: 217

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
327 casualties reported
Squads: 0 destroyed, 29 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
2304 casualties reported
Squads: 36 destroyed, 52 disabled
Non Combat: 55 destroyed, 65 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (3 destroyed, 6 disabled)

Assaulting units:
6th Division
37th Division
12th Army
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
4th Mortar Battalion

Defending units:
16th Chinese Corps
59th Chinese Corps
3rd Chinese Cavalry Corps
1st Chinese Corps
4th Chinese Cavalry Corps
38th Chinese Corps
14th Group Army
9th Chinese Corps
57th Chinese Corps
77th Chinese Corps
Red Chinese Army
36th Chinese Corps
41st Chinese Corps
8th Route Army
3rd Chinese Corps
55th Chinese Corps
96th Chinese Corps
29th Chinese Corps
42nd Chinese Corps
39th Chinese Corps
47th Chinese Corps
33rd Group Army





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(in reply to DanSez)
Post #: 201
RE: Lowpe (Japan) vs Wargamr (Allies) - 9/30/2018 5:45:56 PM   
Lowpe


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quote:

ORIGINAL: DanSez

I know float planes can give some slight cover for night raiders.
Have you tried Nates?

And congratulations on the counter invasion.
Any notes you would like to pass along on the amphib ship composition would be greatly appreciated (ie. load spread for fast deployment).

Thanks





Using Oscars and they are doing very well in not being shot down. Nates would work too with good pilots, but I am very short on those squadrons by now. Just boosting up the radar and AA now.

I used both LSDs, as many AK's that I had close by (AK-t) but ran out and I think, but haven't checked, but I suspect xak-t are better than the xAP. I also used several AMC, the two of three training cruisers, embedded a battleship.

If a follow on invasion would be required I was going to wait 1-3 days for the ships to rearm and disruption to wear off the troops that already landed.

(in reply to DanSez)
Post #: 202
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/3/2018 7:52:52 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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Mid July 1942

Allies are probably stronger than Japan here, now in the Aleutians...but the IJN is on the way, and still not toothless.

Yesterday a large convoy showed up near Amchitka, and 5 Allied battleships have pounded the base two days ago...so it looked
like invasion.

The IJN had pulled back to replenish planes at Paramushiro and was only just heading back into contested waters, but was within a flank speed run to contest the invasion, but rather a mission speed run was decided upon...and lo, no invasion, good weather, and scratch one resupply effort of Attu.






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Post #: 203
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/4/2018 9:50:35 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Your aggressive approach this game is really paying off. I'm surprised the Allies keep pushing in the Aleutians after recent actions. Another gaggle of ships down and no appreciable reduction of the IJN.

The Tabiteuaea landing was really well timed and supported. To get back at it early before forts rose was key. Forts 3 is sooooo much easier than forts 6 for an atoll landing. Seeing a full Marine ID wiped out at this stage isn't common, and won't be easy to replace.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 204
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/4/2018 6:24:05 PM   
GetAssista

 

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Joined: 9/19/2009
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Tabi campaign can serve as a textbook example of why Allies should not start their island hopping too soon. Well played!

(in reply to obvert)
Post #: 205
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/4/2018 7:08:33 PM   
Lowpe


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Two more days and the KB would be reunited (except for Akagi undergoing some minor repairs for another 4 days at Yoko)....

So the question is to contest the landings, or is this a bluff, or let whatever happens happens, or somewhere in between.

The Japanese navy is close to consolidating with overwhelming air power...support ships and troops are close by.








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Post #: 206
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/6/2018 9:11:24 PM   
Lowpe


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Joined: 2/25/2013
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Third week of July 1942


Allies bombard, and land two small tank fractions on Amchitka, while two destroyers catch the retreating bombardment force...

Thunderstorms, per the forecast...

Day Time Surface Combat, near Ulak Island at 160,52, Range 3,000 Yards

Japanese Ships
DD Michishio, Shell hits 1
DD Natsugumo

Allied Ships
BB Tennessee
BB Mississippi
BB North Carolina
BB Prince of Wales
BC Repulse
DD Meredith
DD Gwin, Shell hits 5, Torpedo hits 1, and is sunk
DD O'Brien
DD Walke
DD Maury
DD Dunlap
DMS Fox
DMS Boggs
DMS Lamberton
DMS Perry
DMS Long
DMS Chandler, Shell hits 1

Poor visibility due to Thunderstorms




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(in reply to obvert)
Post #: 207
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/6/2018 9:12:40 PM   
Lowpe


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Route! The Plains of Chungking are open.

Ground combat at Kienko (78,41)

Japanese Shock attack

Attacking force 29237 troops, 330 guns, 595 vehicles, Assault Value = 1027

Defending force 60943 troops, 301 guns, 0 vehicles, Assault Value = 1141

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1166

Allied adjusted defense: 153

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Kienko !!!

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
558 casualties reported
Squads: 2 destroyed, 46 disabled
Non Combat: 2 destroyed, 22 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 97 (4 destroyed, 93 disabled)

Allied ground losses:
24816 casualties reported
Squads: 860 destroyed, 61 disabled
Non Combat: 901 destroyed, 53 disabled
Engineers: 71 destroyed, 0 disabled
Guns lost 47 (45 destroyed, 2 disabled)
Units retreated 14
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
9th Tank Regiment
15th Tank Regiment
23rd Tank Regiment
3rd Tank Regiment
13th Tank Regiment
41st Division
35th Division
12th Tank Regiment
11th Tank Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
6th Medium Field Artillery Regiment
8th Ind.Hvy.Art. Battalion
1st Army
52nd Ind.Mtn.Gun Battalion
7th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
12th Chinese Corps
2nd Chinese Corps
56th Chinese Corps
13th Chinese Corps
18th Chinese Corps
80th Chinese Corps
48th Chinese Corps
90th Chinese Corps
95th Chinese Corps
22nd Group Army
39th New Chinese Division
4th Chinese Base Force
4th Heavy Mortar Regiment
Jingcha War Area
15th Chinese Base Force







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(in reply to Lowpe)
Post #: 208
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/7/2018 10:28:08 AM   
adarbrauner

 

Posts: 1496
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
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Did you set your small destroyers squadron route voluntarily in a way such to intercept after the shore bombardment?

If so, why with only 2 destroyers and not 3 or 4? To lessen the risk and squadron's detection?


If so, a jem, worth embedding in WITPAE annals.

(in reply to Lowpe)
Post #: 209
RE: Lowpe (Japan) vs Wargamr (Allies) - 10/7/2018 3:57:36 PM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
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What's the difference between a route and a rout?

(in reply to adarbrauner)
Post #: 210
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