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RE: Lowpe (Japan) vs Wargamr (Allies) - 10/23/2018 3:34:09 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe

July 31, 1942

Fortress Chungking is now forming up. Moving in strength on Chengtu, which only has 1-2 Chinese Corp's defending there. The goal now
is to encircle Chungking and start to reducing the 400,000 troops there.


Really good … Aug and you are getting ready to attack CK.

_____________________________

Pax

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RE: Lowpe (Japan) vs Wargamr (Allies) - 10/31/2018 8:36:31 PM   
Lowpe


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First week of August sees Chengtu fall relatively intact. That is a lot of supply generation!






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RE: Lowpe (Japan) vs Wargamr (Allies) - 10/31/2018 8:50:54 PM   
Lowpe


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Invasion Attu is off and running...and might be in trouble here early on. I elected to land just one division, hoping to entice an Allied counterattack.

76% Prep, and lots of bombardments and yet the Allies are probably behind heavy forts and put up stiff resistance.

I elected to go with this strategy since there is no initial shock attack, but I wasn't expecting such losses...

Night Naval bombardment of Attu Island at 153,49

Japanese Ships
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Tone

Allied ground losses:
204 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)

E7K2 Alf acting as spotter for CA Kako
CA Kako firing at 27th Infantry Division
CA Furutaka firing at 27th Infantry Division
E13A1 Jake acting as spotter for CA Kinugasa
CA Kinugasa firing at 97th Coast AA Regiment
CA Aoba firing at 27th Infantry Division
CA Kumano firing at 27th Infantry Division
CA Tone firing at 27th Infantry Division


--------------------------------------------------------------------------------
Night Naval bombardment of Attu Island at 153,49

Japanese Ships
CA Nachi
CA Chokai
CA Atago
CA Takao

Allied ground losses:
111 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 13 (2 destroyed, 11 disabled)

Airbase hits 5
Airbase supply hits 2
Runway hits 13
Port hits 5

CA Nachi firing at 27th Infantry Division
CA Chokai firing at 27th Infantry Division
CA Atago firing at Attu Island
CA Takao firing at 27th Infantry Division


--------------------------------------------------------------------------------
Pre-Invasion action off Attu Island (153,49)

319 Coastal gun shots fired in defense.

Japanese Ships
BB Hiei
BB Haruna
DD Kagero
DD Makigumo
AK Sakito Maru
DMS W-20

Japanese ground losses:
460 casualties reported
Squads: 1 destroyed, 16 disabled
Non Combat: 0 destroyed, 32 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
288 casualties reported
Squads: 4 destroyed, 22 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)

BB Hiei firing at 27th Infantry Division
BB Haruna firing at 41st Infantry Division
DD Kagero firing at 27th Infantry Division
DD Makigumo firing at 27th Infantry Division
DD Kagero fired at enemy troops
DD Makigumo fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Attu Island (153,49)

TF 30 troops unloading over beach at Attu Island, 153,49

Japanese ground losses:
500 casualties reported
Squads: 3 destroyed, 44 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled

20 troops of a IJA Hy Inf Sqd 41 lost overboard during unload of 20th Div /5
20 troops of a IJA Hy Inf Sqd 41 lost from landing craft during unload of 20th Div /9
20 troops of a IJA Hy Inf Sqd 41 lost in surf during unload of 20th Div /14
15 Support troops accidentally lost during unload of 20th Div /16


--------------------------------------------------------------------------------
Invasion Support action off Attu Island (153,49)

167 Coastal gun shots fired in defense.

Japanese Ships
BB Hiei
BB Haruna
AK Sakito Maru
DMS W-20
DD Kagero

Japanese ground losses:
325 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

BB Hiei firing at 27th Infantry Division
BB Haruna firing at 27th Infantry Division
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Morning Air attack on Attu Island , at 153,49

Weather in hex: Severe storms

Raid detected at 83 NM, estimated altitude 18,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
G3M2 Nell x 6

No Japanese losses

Runway hits 1

Aircraft Attacking:
6 x G3M2 Nell bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Afternoon Air attack on 193rd Tank Battalion, at 153,49 (Attu Island)

Weather in hex: Moderate rain

Raid detected at 119 NM, estimated altitude 10,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
B5N1 Kate x 10
B5N2 Kate x 101
D3A1 Val x 76

Japanese aircraft losses
B5N2 Kate: 4 damaged
D3A1 Val: 11 damaged

Allied ground losses:
45 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (2 destroyed, 10 disabled)

Aircraft Attacking:
12 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
5 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
21 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
11 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
10 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
15 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
11 x D3A1 Val bombing from 9000 feet
Ground Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
10 x B5N1 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb
22 x B5N2 Kate bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 41st Infantry Division ...
Also attacking 27th Infantry Division ...
Also attacking 209th Field Artillery Battalion ...
Also attacking 198th Field Artillery Battalion ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...
Also attacking 41st Infantry Division ...
Also attacking 27th Infantry Division ...
Also attacking 209th Field Artillery Battalion ...
Also attacking 198th Field Artillery Battalion ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...
Also attacking 41st Infantry Division ...
Also attacking 27th Infantry Division ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...
Also attacking 27th Infantry Division ...
Also attacking 209th Field Artillery Battalion ...
Also attacking 198th Field Artillery Battalion ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...
Also attacking 41st Infantry Division ...
Also attacking 209th Field Artillery Battalion ...
Also attacking 198th Field Artillery Battalion ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...
Also attacking 41st Infantry Division ...
Also attacking 27th Infantry Division ...
Also attacking 203rd Coast AA Regiment ...
Also attacking 193rd Tank Battalion ...





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(in reply to Lowpe)
Post #: 243
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/1/2018 3:28:59 PM   
Lowpe


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Aug 9, 1942

Attu Invasion +1 Day...touch and go!

Anticipating an Allied counterattack on the beach...the IJN bombards:

Night Naval bombardment of Attu Island at 153,49

Japanese Ships
BB Hiei
BB Haruna

Allied ground losses:
Vehicles lost 1 (1 destroyed, 0 disabled)

Runway hits 2
Port hits 1

F1M2 Pete acting as spotter for BB Hiei
BB Hiei firing at 27th Infantry Division
BB Haruna firing at Attu Island


--------------------------------------------------------------------------------
Night Naval bombardment of Attu Island at 153,49

Japanese Ships
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Tone

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Vehicles lost 5 (1 destroyed, 4 disabled)

Airbase hits 1
Airbase supply hits 1
Runway hits 8
Port hits 12

CA Kako firing at 27th Infantry Division
CA Furutaka firing at 27th Infantry Division
CA Kinugasa firing at 27th Infantry Division
CA Aoba firing at Attu Island
CA Kumano firing at 27th Infantry Division
E13A1 Jake acting as spotter for CA Tone
CA Tone firing at 41st Infantry Division


--------------------------------------------------------------------------------
Night Naval bombardment of Attu Island at 153,49

Japanese Ships
CA Nachi
CA Chokai
CA Atago
CA Takao

Allied ground losses:
64 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 14 (1 destroyed, 13 disabled)

Airbase hits 2
Airbase supply hits 1
Runway hits 17
Port hits 11
Port supply hits 1

CA Nachi firing at 27th Infantry Division
CA Chokai firing at 27th Infantry Division
CA Atago firing at 27th Infantry Division
E13A1 Jake acting as spotter for CA Takao
CA Takao firing at Attu Island


--------------------------------------------------------------------------------
Morning Air attack on 193rd Tank Battalion, at 153,49 (Attu Island)

Weather in hex: Light rain

Raid detected at 113 NM, estimated altitude 11,000 feet.
Estimated time to target is 48 minutes

Japanese aircraft
B5N1 Kate x 8
B5N2 Kate x 101
D3A1 Val x 76

Japanese aircraft losses
B5N1 Kate: 1 damaged
B5N2 Kate: 5 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 8 damaged

Allied ground losses:
52 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0

Naval bombardment of Attu Island at 153,49

Japanese Ships
BB Ise
BB Fuso
BB Kirishima
CL Nagara

Allied ground losses:
450 casualties reported
Squads: 4 destroyed, 60 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (2 destroyed, 6 disabled)

BB Ise firing at 27th Infantry Division
BB Fuso firing at 41st Infantry Division
BB Kirishima firing at 27th Infantry Division
CL Nagara firing at 27th Infantry Division




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(in reply to PaxMondo)
Post #: 244
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/1/2018 3:30:36 PM   
Lowpe


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Close!


Ground combat at Attu Island (153,49)

Allied Shock attack

Attacking force 10568 troops, 264 guns, 185 vehicles, Assault Value = 461

Defending force 8408 troops, 5 guns, 0 vehicles, Assault Value = 255

Allied adjusted assault: 17

Japanese adjusted defense: 173

Allied assault odds: 1 to 10

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
686 casualties reported
Squads: 1 destroyed, 56 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
446 casualties reported
Squads: 1 destroyed, 52 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled

Assaulting units:
41st Infantry Division
27th Infantry Division
193rd Tank Battalion
198th Field Artillery Battalion
98th Coast AA Regiment
203rd Coast AA Regiment
205th Coast AA Regiment
97th Coast AA Regiment
209th Field Artillery Battalion
19th Base Group

Defending units:
20th Division

(in reply to Lowpe)
Post #: 245
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/2/2018 7:48:52 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

First week of August sees Chengtu fall relatively intact. That is a lot of supply generation!


Yes it is!!






_____________________________

Pax

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Post #: 246
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/2/2018 7:52:45 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

Close!


Ground combat at Attu Island (153,49)

Allied Shock attack

Attacking force 10568 troops, 264 guns, 185 vehicles, Assault Value = 461

Defending force 8408 troops, 5 guns, 0 vehicles, Assault Value = 255

Allied adjusted assault: 17

Japanese adjusted defense: 173

Allied assault odds: 1 to 10

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
686 casualties reported
Squads: 1 destroyed, 56 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
446 casualties reported
Squads: 1 destroyed, 52 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled

Assaulting units:
41st Infantry Division
27th Infantry Division
193rd Tank Battalion
198th Field Artillery Battalion
98th Coast AA Regiment
203rd Coast AA Regiment
205th Coast AA Regiment
97th Coast AA Regiment
209th Field Artillery Battalion
19th Base Group

Defending units:
20th Division


Wow, the allies got a really lucky roll with those odds on a shock attack.

You haven't lost too many troops, just disruption.
But a whole Div on ATTU … surprising to put that much forward. you will win and he will be down a division that will take him some months to get replacements for.



_____________________________

Pax

(in reply to Lowpe)
Post #: 247
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/4/2018 1:33:35 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo


But a whole Div on ATTU … surprising to put that much forward. you will win and he will be down a division that will take him some months to get replacements for.




Two Divisions...the 41st and the 27th. I can't ever remember fighting the 41st before in any other game.

(in reply to PaxMondo)
Post #: 248
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/5/2018 9:04:03 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


But a whole Div on ATTU … surprising to put that much forward. you will win and he will be down a division that will take him some months to get replacements for.




Two Divisions...the 41st and the 27th. I can't ever remember fighting the 41st before in any other game.



IIRC it starts as regiments on the west coast/Hawaii.

Some players may not bother paying the PPs to combine them.

(in reply to Lowpe)
Post #: 249
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/6/2018 3:04:25 PM   
Lowpe


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August 15, 1942

Neikiang falls to the first attack, now the envelopment of Chungking starts.






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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/6/2018 3:06:25 PM   
Lowpe


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KB has retired for repairs, upgrades and to cover the Port Moresby invasion.

Attu seems doomed...daily bombardments and bombing. Japanese fighters hold their own against massive Allied sweeps and now the American Air Force is quiet.




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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 1:45:46 PM   
Lowpe


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August 23, 1942

Attu! So, if you lose control of the air and seas around a base, it doesn't matter how many troops you can stuff on an island, the troops there are doomed. Certainly a harsh lesson against early Allied aggressiveness, unless it is to funnel and direct Japanese aggression for some greater purpose. Also, it is a lesson for Japanese defense later in the game.




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< Message edited by Lowpe -- 11/13/2018 2:01:25 PM >

(in reply to PaxMondo)
Post #: 252
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 1:52:29 PM   
Lowpe


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Allies have managed now to pull off two shipping raids by the Nashville...all the while avoiding heavy Japanese Naval presence.

Quite frustrating.

Day Time Surface Combat, near Amchitka Island at 158,51, Range 22,000 Yards

Japanese Ships
BB Haruna
BB Hiei
CA Tone
CA Takao
CA Aoba
CA Kinugasa
CA Kako
DD Akizuki
DD Yamagumo
DD Akatsuki
DD Ikazuchi
DD Ushio
DD Satsuki
DD Hokaze
DD Tachikaze

Allied Ships
CL Nashville
DD Caldwell
DD Anderson
DD Mustin

Low visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 5,000 yards
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Allies radar detects Japanese task force at 9,000 yards
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Allies radar detects Japanese task force at 6,000 yards
Allied TF attempts to evade combat
Range increases to 9,000 yards...
Range increases to 12,000 yards...
Range increases to 15,000 yards...
Range increases to 18,000 yards...
Range increases to 21,000 yards...
Range increases to 24,000 yards...
Range increases to 27,000 yards...
Range increases to 30,000 yards...
Range increases to 30,000 yards...
Allied Surface Combat TF evades combat

(in reply to Lowpe)
Post #: 253
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 1:58:28 PM   
Lowpe


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Early frustrations for Japan...

Additionally, the Allies are pursuing a fairly heavy night time bombing campaign. The British against Ceylon (after hitting Magwe), and now B17s at 3000 feet in the Aleutians.

It turns out that even Oscars Ic can do good work at night against the lightly armed British 2E bombers, but the nothing can stop the Beastly 4E other than their own high SR.

I was one to two days off from really catching the Allied Carriers or Surface fleet on two separate occasions.

And finally, a super concentrated heavy Allied mine presence has sunk several IJN destroyers.

Still, it feels good to take Attu, even if fragments of the units present were flown off.





(in reply to Lowpe)
Post #: 254
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 3:50:46 PM   
Lowpe


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Whither now, brave Horatio?

Adak has a super heavy minefield, CD guns, 400 AFVs, 600 guns, 200 fighters, 60 aux and 30 bombers....

Taking it is possible, but at what opportunity cost?




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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 3:59:40 PM   
Lowpe


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PM:

3 Divisions prepped for invasion, which is serious overkill...Two fleet CVs & two BBs are at Rabaul, KB less Shokaku and Zuikaku are at Truk (ernroute).

So this seems like the next operation.

Mr.Kane seems to think that Wargamr likes to launch operations up into the SRA from Oz...which makes Horn and Darwin fairly important.






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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 4:10:23 PM   
Lowpe


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Building up Taiden for late war.

Notable ship upgrades going on...getting the two CLAA and radar for the CVs. The first AA upgrades for the other fleet carriers will have to wait until Port Moresby is captured and of course depends upon what opportunities beckon.






I expanded Maizuru to a size 50 repair shipyard (Tokyo is size 10 in this mod). It is a major conversion yard, doing about 25 or more AR conversions.

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< Message edited by Lowpe -- 11/13/2018 4:12:32 PM >

(in reply to Lowpe)
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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 6:39:28 PM   
Lowpe


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Chungking under siege...



74 Chinese Units in Chungking that is...

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< Message edited by Lowpe -- 11/13/2018 6:40:13 PM >

(in reply to PaxMondo)
Post #: 258
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 9:57:03 PM   
Lowpe


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It is quiet as a church mouse here!




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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 10:18:59 PM   
Lowpe


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This is the Japanese 12 inch artillery piece (30cm)...what a beast. This guy was captured on Luzon I believe....






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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 10:26:13 PM   
Lowpe


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I have found reporting where the 24 cm howitzers were broken down onto 10 truck and reassembled at siege style fights...and this is how I am planning on using the Japanese heavy artillery. Because they are such important guns, I delay using them until they build up forts 1 in hex...

Most of the heavy artillery is awaiting orders in Manchuko as pictured in the artillery depot at Yenki below...

This is like Glens on Iboats & for the most part I have managed to follow it.




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(in reply to Lowpe)
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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 10:31:24 PM   
Lowpe


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It seems rather quick, a time of 1 day to convert to SR mode...but you know there I guess the artillery is being broken down only to load onto flat cars and not the full disassembly into 10 or more trucks.

Assembly needed cranes...but that is covered by the tractors/motorized support.




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(in reply to Lowpe)
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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 10:39:30 PM   
Lowpe


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Here we can see the relative strengths of Japanese heavy artillery...






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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/13/2018 10:45:00 PM   
Lowpe


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The 32 cm mortars are easier to use, and in most Japanese games see heavy usage as they are fearsome monsters.

However, in real life the Japanese thought:

Japanese officers believed the 320 mm spigot mortar's most effective method of employment was to inflict psychological damage on the American troops instead of inflicting casualties. [5][6] The 300 kg (660 lb) shells left craters 2.5 m (8 ft 2 in) deep and 4.5 m (15 ft) wide, but caused relatively few casualties due to minimal fragmentation.[5]


And were only used on Iwo Jima, Okinawa and Bataan from the sources I can find. After 5-6 shots they became unusable...

In this mod there are three units that use them...




And here ends my diversion into Japanese heavy artillery.

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< Message edited by Lowpe -- 11/13/2018 10:46:10 PM >

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RE: Lowpe (Japan) vs Wargamr (Allies) - 11/14/2018 10:10:59 AM   
obvert


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Hope you don't mind me throwing a pic up here too!

I did a bit of research on these years ago too. Was interested in how the hell they moved them and reinstalled. I think one of those pics of the 30cm piece is in Burma, from what I remember.

Here is the 240mm.





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< Message edited by obvert -- 11/14/2018 10:16:34 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 265
RE: Lowpe (Japan) vs Wargamr (Allies) - 11/14/2018 10:15:03 AM   
obvert


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This is a chart I found at some point.





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_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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RE: Lowpe (Japan) vs Wargamr (Allies) - 12/1/2018 1:10:52 PM   
Lowpe


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September 7, 1942

Finds Japan planning an invasion of Port Moresby, with Iboats in position screening, KB nearby and several divisions ready to go. A clash with Allied Carriers is possible here...while two IJN Fleet CVs are upgrading to radar. Allied defense of PM is weak.

However, Japan and Allies are playing cat and mouse up in the Aleutians after Japan took Attu. Night bombing by beasts is such a pain, and the Allies love their mines, sowing them everywhere...but the IJN bloodied the large Allied air force present with a nice CAP trap over several IJN battleships near Adak...and spotting several Yank fleets decided to go in...several days after the CAP trap. Only Divebombers have been spotted by the Japanese, and they aren't too scary against IJN warships.

And at Great Sitkin Island we discover plenty of shipping.

Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 2,000 Yards

Japanese Ships
BB Haruna
BB Hiei
CA Takao
CA Aoba
CA Kinugasa
CA Kako
DD Akizuki
DD Akatsuki
DD Ikazuchi
DD Minekaze
DD Sawakaze
DD Hakaze
DD Shiokaze
DD Yukaze
DD Hokaze
DD Tachikaze
DD Namikaze

Allied Ships
AP Henry T. Allen, Shell hits 1
AP J. Franklin Bell, Shell hits 24, Torpedo hits 2, and is sunk
AP Leonard Wood, Shell hits 1, heavy fires, heavy damage
AP Barnett, Shell hits 7, Torpedo hits 2, and is sunk
AP President Hayes, Shell hits 34, Torpedo hits 2, and is sunk
AP Crescent City, Shell hits 1
xAP St. Mihel, Shell hits 8, on fire
AK Libra, Shell hits 19, Torpedo hits 1, heavy fires, heavy damage
PC Onondaga, Shell hits 4, and is sunk
xAP President Johnson, Shell hits 7, Torpedo hits 4, and is sunk
xAP Empress ' Australia, Shell hits 1
xAP Kutsang
xAP Neleus, Shell hits 9
xAP Nils Moller, Shell hits 15, heavy fires, heavy damage
xAP Oakbank, Shell hits 7, Torpedo hits 1, and is sunk
xAP Silverbeech, Shell hits 1
xAP Singu, Shell hits 3, on fire


Allied ground losses:
469 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 30 destroyed, 49 disabled
Engineers: 18 destroyed, 2 disabled
Guns lost 13 (8 destroyed, 5 disabled)
Vehicles lost 51 (32 destroyed, 19 disabled)

Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Reduced visibility due to Thunderstorms with 14% moonlight
Maximum visibility in Thunderstorms and 14% moonlight: 2,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
CONTACT: Allies radar detects Japanese task force at 22,000 yards
Range closes to 20,000 yards...




Attachment (1)

< Message edited by Lowpe -- 12/1/2018 1:12:32 PM >

(in reply to PaxMondo)
Post #: 267
RE: Lowpe (Japan) vs Wargamr (Allies) - 12/1/2018 1:15:23 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A little later in the night...

No Allied radar warning this time...

Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 2,000 Yards

Japanese Ships
BB Haruna
BB Hiei, Shell hits 3
CA Takao
CA Aoba
CA Kinugasa
CA Kako
DD Akizuki
DD Akatsuki
DD Ikazuchi
DD Minekaze
DD Sawakaze
DD Hakaze
DD Shiokaze
DD Yukaze
DD Hokaze
DD Tachikaze
DD Namikaze

Allied Ships
AP Henry T. Allen, Shell hits 30, Torpedo hits 3, and is sunk
AP Leonard Wood, Shell hits 17, and is sunk
AP Crescent City, Shell hits 1
xAP St. Mihel, Shell hits 5, on fire
xAP Empress ' Australia
xAP Kutsang, Shell hits 1
xAP Neleus, Shell hits 6, and is sunk
xAP Nils Moller, Shell hits 11, and is sunk
xAP Silverbeech, Shell hits 10, heavy fires
xAP Singu, heavy fires

Allied ground losses:
162 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 11 destroyed, 30 disabled
Engineers: 4 destroyed, 9 disabled
Guns lost 11 (7 destroyed, 4 disabled)
Vehicles lost 37 (14 destroyed, 23 disabled)

Poor visibility due to Thunderstorms with 10% moonlight
Maximum visibility in Thunderstorms and 10% moonlight: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards





Attachment (1)

(in reply to Lowpe)
Post #: 268
RE: Lowpe (Japan) vs Wargamr (Allies) - 12/1/2018 1:19:25 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Daylight brings more lambs to the slaughter! Not much ammo will be left for SBDs!

Day Time Surface Combat, near Great Sitkin Island at 163,52, Range 6,000 Yards

Japanese Ships
BB Haruna
BB Hiei
CA Takao
CA Aoba
CA Kinugasa
CA Kako
DD Akizuki
DD Akatsuki
DD Ikazuchi
DD Minekaze
DD Sawakaze
DD Hakaze
DD Shiokaze
DD Yukaze
DD Hokaze
DD Tachikaze
DD Namikaze

Allied Ships
xAK Santa Teresa, Shell hits 31, and is sunk
xAK Harry Luckenbach, Shell hits 21, and is sunk
xAK Manulani, Shell hits 28, and is sunk
xAK Jefferson Myers, Shell hits 6, and is sunk
xAK San Simeon, Shell hits 18, and is sunk
xAK Admiral Wiley, Shell hits 14, and is sunk
xAK Admiral Senn, Shell hits 18, and is sunk
xAK West Camargo, Shell hits 3, Torpedo hits 1, and is sunk
xAK West Shipper, Shell hits 10, and is sunk
xAK Willimoto, Shell hits 14, and is sunk
xAK Cape Alava, Shell hits 8, Torpedo hits 1, and is sunk
xAK Defiance, Shell hits 18, and is sunk
xAK Exchange, Shell hits 4, and is sunk

Low visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 6,000 yards
Range closes to 23,000 yards...





Attachment (1)

(in reply to Lowpe)
Post #: 269
RE: Lowpe (Japan) vs Wargamr (Allies) - 12/1/2018 1:27:58 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
By noon, the raiders are back under a hefty LRCAP and a much smaller local CAP. Amazing run, with a long run in, three big engagements, and a long run back all set at mission speed, but they sure did use some flank speed here (commander discretion).






Attachment (1)

(in reply to Lowpe)
Post #: 270
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