beender
Posts: 184
Joined: 2/23/2017 From: Beijing, China Status: offline
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I find the discussion here is very interesting and illuminating, though it seems to me that sometimes two different issues are mixed up and addressed together, namely: game balance and historical accuracy. I don't think they are interchangeable ideas and that you get one then automatically you get the other. To argue that the game is currently too much in favor of one side does not entail one also advocating that in history that side suffered much worse situation (though that is surely possible). On the other hand, accurately reflecting the historical realities may well lead to an unbalanced game, almost unwinnable by certain side. After all, it will be quite a coincidence if Germany and Soviet, as it turned out to be, were actually on an perfectly equal, balanced footing. Therefore, as a game rather than a history simulation software (or so I suppose), WITE probably should place balance at first priority. Just because one thing is not historical does not necessarily mean we can't have that in WITE. Right off my head I can think of Starcraft as an good example: in that game a marine can shoot down a battlecruiser if given enough time, which is certainly impossible in the world of "real" Starcraft, but for game issues, every unit is "balanced." WITE may have to do the same.
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