LMychajluk
Posts: 126
Joined: 10/8/2017 Status: offline
|
quote:
ORIGINAL: Gunner98 ''' For Cargo to work, you need to add cargo to the scenario. Simply enabling the feature won't do you any good. Most older scenarios used a form of teleport to simulate cargo effects, and those built in the last couple years probably have Lua based 'add unit' features.... quote:
For Cargo to work, you need to add cargo to the scenario. Simply enabling the feature won't do you any good. Most older scenarios used a form of teleport to simulate cargo effects, and those built in the last couple years probably have Lua based 'add unit' features. Thanks for the reply, Gunner. That's what I'm getting at. There ARE cargo 'missions' in this scenario. I get some orders via a Pop-up to deliver supplies (etc...) and I'll send a helicopter with cargo to the indicated area, hover at min altitude, but nothing seems to happen. I watched Stoic Frog's play-though on YouTube, and he seemed to have the same issue. For comparison, I've played other scenarios with 'boarding ops' where you got close enough to an enemy ship for x minutes and it would fire an event that said you have completed the task / get points, even though 'boarding' is not a feature of the game. Given that the scenario pre-dates the actual cargo ops feature, are the pop-up orders to deliver the supplies just 'window dressing' in this scenario, and don't actually fire an event / give points on completion?
|