Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Soviet 160mm mortar effectiveness

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Soviet 160mm mortar effectiveness Page: [1]
Login
Message << Older Topic   Newer Topic >>
Soviet 160mm mortar effectiveness - 9/5/2018 10:49:00 AM   
ciril


Posts: 32
Joined: 7/1/2002
From: Split, Croatia
Status: offline
Is it me or are these things prime tank killers in the game? A 3x barrage on a platoon of tanks in the woods will knock out at least one tanks, usually two. So two such barrages will eliminate a platoon.

The question is, can a mortar (granted, a battery of six in Fulda 85 scenario) knock out main battle tanks so easily in reality?

_____________________________

Post #: 1
RE: Soviet 160mm mortar effectiveness - 9/5/2018 11:22:23 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
ciril, 160mm is a good sized round. 155mm arty can disable a tank with a near hit, let alone a direct one. My guess is, depending on the targeted tank, they are fall outs and not kills. Loss of tracks, damaged gun tubes, lost/damaged sighting equipment, etc., leading to a combat ineffective subunit. Do you have a save game we could look at where a barrage is falling on tanks?

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to ciril)
Post #: 2
RE: Soviet 160mm mortar effectiveness - 9/8/2018 10:01:43 AM   
ciril


Posts: 32
Joined: 7/1/2002
From: Split, Croatia
Status: offline
Thanks for replying. How often do these direct or near-direct hits happen, especially since the mortar is hardly the most accurate weapon there is?

I'll send you a .save file in PM.

< Message edited by ciril -- 9/8/2018 10:02:31 AM >


_____________________________


(in reply to ciril)
Post #: 3
RE: Soviet 160mm mortar effectiveness - 9/8/2018 12:50:07 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
I got the PM and will try to look things over this weekend.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to ciril)
Post #: 4
RE: Soviet 160mm mortar effectiveness - 9/10/2018 12:03:02 PM   
MaxDamage

 

Posts: 96
Joined: 1/3/2015
Status: offline
Direct hits are not required to damage vehicles. Large calibers produce a lot of heavy fragments whic hremain damaging to armor from 10+ meters away. You just need a lot of dice rolls and one of them will fail.

(in reply to CapnDarwin)
Post #: 5
RE: Soviet 160mm mortar effectiveness - 9/10/2018 6:47:00 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
I am still waiting on a scenario file to check what happened in this particular case, but my guess is fall outs from near hits.


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to MaxDamage)
Post #: 6
RE: Soviet 160mm mortar effectiveness - 10/20/2018 2:23:52 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Ciril, after some delay time and finally seeing the event in question, The 6 tubes of 160mm mortars managed to knock out/fall out two M1 (damaged and rendered combat ineffective) and actually killed one. That surprised me until I noticed they were M1s and not an up-armored IP or A1 version. Given the lower armor value of the M1 a lucky kill shot is possible. Think of it as a direct hit to the engine deck or turret top. I think things are working as designed in this case. Still, it sucks to lose tanks that way.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to CapnDarwin)
Post #: 7
RE: Soviet 160mm mortar effectiveness - 10/24/2018 7:58:30 PM   
ciril


Posts: 32
Joined: 7/1/2002
From: Split, Croatia
Status: offline
Thanks much for taking the time to check that.

The turn I sent you was just an exiample; it happened on a number of occasions that the targeted platoon of M1 tanks was left with no or one tank after a barrage of two mortar batteries.

Realizing the tank busting capability of my mortars, I changed my tactics to revolve around firing, moving and resting them. Now you see your M1 platoon, now you don't!

But then we have a situation where a mortar, a lobbed round infantry support weapon, is a primary threat to heavy armor. The 122mm gun batteries didn't do nearly as much. Hmmm.

_____________________________


(in reply to CapnDarwin)
Post #: 8
RE: Soviet 160mm mortar effectiveness - 10/24/2018 8:12:29 PM   
IronMikeGolf

 

Posts: 899
Joined: 3/19/2010
Status: offline

quote:

ORIGINAL: MaxDamage

Direct hits are not required to damage vehicles. Large calibers produce a lot of heavy fragments whic hremain damaging to armor from 10+ meters away. You just need a lot of dice rolls and one of them will fail.


Soviet HE mortar ammo came in two main flavors: FRAG-HE and HE

FRAG-HE has a thick steel case, much like an artillery round, and is designed to produce fragments. M795 155mm round has around 25 lbs of explosive filler.

HE has a thin steel shell and functions through blast effect. The 160mm mortar round has about 70 lbs of explosive filler. Mortars can throw more explosive, being a low pressure cannon. The case need not be so thick.

Now, 70 lbs of explosive is quite a bit. Target effects of a near miss include knocking the vehicle on its side; stripping hatch/cupola, externally mounted weapons, sights, and comms; blunt force trauma to crew (from banging into steel when the vehicle is knocked about); spalling of the armor (spall liners generally protect crew, but not automotive components, like the engine); and external automotive damage (broken track, suspension damage, side skirts warped and interfering with track, etc)

Even without seeing the numbers for this example, I'd expect broken tanks.

Saw a pic of a Leo 2A4 hit by Syrian arty (likely 152mm) on the turret roof. Tank did not catch fire and all crew survived, bit it needs the turret completely replaced. Turret crew was wounded by spall. Driver unhurt. Turret roof caved in a goodly bit.

_____________________________

Jeff
Sua Sponte

(in reply to MaxDamage)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Soviet 160mm mortar effectiveness Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266