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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

 
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/20/2018 8:40:22 PM   
AcePylut


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Well lets see how this cut and paste mashup works...

The last turn was rather slow, nothing major. 2 thiings of note, a dutch sub west of Peleliu put a torp into a large Japanese transport.

Also, at Christmas Island south of PH, a lone Japanese CL engaged 2 AVP's. For some reason, the CL put one shell into an AVP and then fled. I don't know why. I"m dispatching a 2 CA 2 CL 4 DD force toward Christmas Island, but I wonder about the presence of a solitary CL. ChickenBoy is too experienced to just "leave" that there, it's possible bait, but I see nothing else around the area and I have decent search coverage over the region.



For this turn, the big decision I have to make is if I want to send in Force Z to Manado or to Morotai. As you recall, I put two torps into a Japanese BB a couple turns back.

The IJ ships next to Lae are the Japanese CA/CL force that was hanging around Gili-Gili. The mini-kb is by Shortland Island. The real KB was near the Admiralty islands and has disappeared, possibly heading NW to cover these inbound fleets? If it is, then Force Z would be in trouble if it lingers longer than a turn. Do I have enough in Force Z to cause some damage to the IJ fleets? Will it turn out to be a disasster? Or will I hold fast and see how the next turn plays out, then decide? I don't know... I have a couple hours before I send the turn off, I'll have to think on it.




Attachment (1)

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/22/2018 1:34:06 AM   
AcePylut


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I moved Force Z to the base two hexes S of Ternate and disbanded it to hide out from enemy air tomorrow. This base gives Force Z a 6 hex run into Morotai and Manado... something do-able on a full speed run, should there be no sightings of the KB and I believe it's worth it. It's also back far enough to make a full-speed run "out of danger" if necessary.

< Message edited by AcePylut -- 10/22/2018 1:36:29 AM >


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Post #: 92
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 12:34:22 PM   
AcePylut


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So.... how well do you think 1 Brit BC, 3 Dutch CL's, and 8 or so DD's would fare against three Jap CA's and a few DD's?


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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 12:55:56 PM   
tarkalak

 

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Completely obliterated !?

Completely avoided each other !?

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 1:16:34 PM   
AcePylut


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If I launch this attack, and I’m leaning towards it, I figure when all is said and done, I’ll lose the Brit BC, 2 CL, and maybe 3-4 DD’s… (if not outright lost in battle, than probably before they can reach a safe port to heal their damage appropriately) I can get my TF in before any enemy air shows up as the KB is not spotted anywhere (but I suspect it’s close), and I’ll get Force Z to engage at night. The IJ fleet in question moved to the base SW of Manado, so that shaves 1 hex off of the movement, and makes the retreat path much shorter. If I can take down at least 2 CA for my expected losses, I’ll be happy.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 2:05:15 PM   
Anachro


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I look at any Japanese CA's sunk as a strategic victory. You are Grant, not Lee. Ships are replaceable for you, irreplaceable for Chickenboy.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 2:07:05 PM   
Sardaukar


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It's going to be 50-50.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 3:11:43 PM   
AcePylut


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That’s my thought Ancharo. Tactically I’ll probably lose. Operationally there won’t be much of an impact except to maybe slow the DEI Conquest a couple/few weeks as he ensures that all his fleets are covered by sufficient forces. Strategically, he’s only got 30ish CA’s or so for the entire war, and bagging 2 of them in the first 3 weeks of war is a long term, winning, exchange as that’s damn near 10% of his CA’s. If I get one of them, well I hope I take 3-4 of his DD’s with me!

I do put the fight at about 50/50, should their force disposition be accurate. Should one of those CA’s turn out to be a couple of BB’s, I’m in trouble.

So this is the next “hrm”. Last turn about 20-30 Dutch bombers attacked this IJ fleet. They bombed (missed) 3 CA’s. But were they CAs or is it just FOW and there’s a BB or two in there? Remember, these idiot Dutch pilots thought a BB was PB a few turns ago 😊 I went past my sub intercepts the last few turns, no BB’s around except for the Hiei which took two torps a few turns back. No indications of any other BB’s around from the search arcs.


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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 3:46:39 PM   
BBfanboy


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quote:

ORIGINAL: AcePylut

That’s my thought Ancharo. Tactically I’ll probably lose. Operationally there won’t be much of an impact except to maybe slow the DEI Conquest a couple/few weeks as he ensures that all his fleets are covered by sufficient forces. Strategically, he’s only got 30ish CA’s or so for the entire war, and bagging 2 of them in the first 3 weeks of war is a long term, winning, exchange as that’s damn near 10% of his CA’s. If I get one of them, well I hope I take 3-4 of his DD’s with me!


Unless you are playing a mod that beefs up the IJN, Japan had only 18 CAs and did not add any during the war:
- 4 Atago Class - 10 guns
- 4 Myoko Class- 10 guns
- 4 Mogami Class - 10 guns
- 2 Tone class - 8 guns
- 4 Kako/Aoba class - 6 guns

The Kako/Aoba class are fragile and fairly easy to sink. All of them carry Long Lance torps which are the real danger during a night action. Your BC is likely irrelevant if it takes a couple of torps - it won't likely hit anything then.

Japan had something like 24-26-8 CLs, but only six of them were the modern Agano or Oyodo classes.
-Two (Kashii and Katori IIRC) were training cruisers with little armour and poor crew experience - quite weak.
-Yubari was an experimental "undulating deck" design with a modern turret arrangement but little armour and a small hull that made her top-heavy. I think the game reduces her durability because it was prone to capsizing.
-Tenryu and Tatsuta were WWI designs - small, under gunned and under-armoured (not the Tommy Copper kind ) but although their torps were not Long Lances, they worked!

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 8:12:57 PM   
AcePylut


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I've always played mods so I figured on 30 CA's... however this is a stock Scen 2 game, so if it's 18, then 18 it is and that makes me that much more "damn the torpedos, attack attack attack"

Here's the air attack that tells me what he had.

"Allied aircraft
139WH-3 x 14
Hudson I x 4

Allied aircraft losses
139WH-3: 6 damaged
139WH-3: 1 destroyed by flak
Hudson I: 2 damaged

Japanese Ships
CA Nachi
DD Tokitsukaze
CA Haguro
CA Tone"

I was mistaken on my force disposition... I have the Prince of Wales, 4 CL's and 10 DD's.



I think back to my beginning thoughts - all ships at start (minus the CV's) are considered expendable. I most likely will not get another shot at his ships in the DEI as it's quickly becoming "Netty" covered... and this is the best opportunity to inflict some damage, even if the chance is not as optimal as I'd like.

I've downgraded my chance of success to 30% chance of success - those Jap torpedo's are nasty and I have a gut feeling he's due for a torp hit on one of my ships, and there's always the chance for a pair of BB's to show up.

That percentage change is good enough given all other factors and conditions. Full speed ahead!

Literally, I'm going full speed into the combat hex, with reaction set to zero, I'm getting a decent naval commander to command, and I have a retreat path to Koepang.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 8:16:16 PM   
Anachro


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Not to mention you having a BB instead of a BC slows your TF down a bit I think, which also increases risk of torps/damage. I think.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 8:31:53 PM   
rustysi


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quote:

however this is a stock Scen 2 game, so if it's 18, then 18 it is


Just an FYI Scen 2 is a beefed up scenario for Japan. Don't know what all has changed, but I'm aware it has.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/23/2018 8:33:24 PM   
rustysi


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quote:

Tenryu and Tatsuta were WWI designs - small, under gunned and under-armoured


That may be, but early on they'll have the opportunity to convert to CLAA's.

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It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/24/2018 12:24:30 AM   
AcePylut


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Here's what he gets (18 CA's) and there are none available to build the rest of the war. Damn the torpedos, full speed ahead Cap'n!




Attachment (1)

< Message edited by AcePylut -- 10/24/2018 12:26:59 AM >


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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/24/2018 2:26:04 AM   
AcePylut


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So in the last turn (not the turn we've been talking about) not much happened...

My PT's at Manila finally struck and sunk a Jap DD. The lone IJ CL by Christmas Island sank one of my AVP's. Another AVP was sunk at Baker Island by a sub.

About 30 Dutch bombers sortied out of Koepang and attacked the Japanese fleet in discussion the previous few posts.

Changsa was deliberate attacked -

Ground combat at Changsha (82,52)

Japanese Deliberate attack

Attacking force 47885 troops, 554 guns, 42 vehicles, Assault Value = 1629

Defending force 56179 troops, 313 guns, 0 vehicles, Assault Value = 1606

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 864

Allied adjusted defense: 3159

Japanese assault odds: 1 to 3 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-)
Attacker:

Japanese ground losses:
6464 casualties reported
Squads: 9 destroyed, 232 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 1 destroyed, 76 disabled

Allied ground losses:
608 casualties reported
Squads: 6 destroyed, 97 disabled
Non Combat: 3 destroyed, 20 disabled
Engineers: 1 destroyed, 5 disabled

Assaulting units:
6th Division
13th Division
39th Division
40th Division
22nd AA Regiment
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
1st Mortar Battalion
51st Road Const Co

Defending units:
72nd Chinese Corps
99th Chinese Corps
3rd New Chinese Corps
73rd Chinese Corps
74th Chinese Corps
10th Chinese Corps
5th Construction Regiment
29th Group Army
19th Group Army
6th War Area
9th War Area
27th Group Army
17th Chinese Base Force


And this turn, movement dots show on the Japanese moving out of Changsa. i'm moving another 300-500 AV into the hex, and am withdrawing around 200-300 that will move a hex back and rest to restore disablements.


As noted, in the next turn, I'm sending in Force Z.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/24/2018 10:24:24 PM   
rustysi


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quote:

About 30 Dutch bombers sortied out of Koepang and attacked the Japanese fleet in discussion the previous few posts.


And? Dude, don't leave us hangin'.

quote:

Changsa was deliberate attacked -


Yeah, Changsha can be a tough nut for Japan to crack early on, but if he does it kinda takes away your central position.



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It is seldom that liberty of any kind is lost all at once. Hume

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Post #: 106
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/25/2018 12:17:06 PM   
AcePylut


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I'm waiting to get the turn back then I'll see what happened. Probably a tactical disaster for me, but it all adds up.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/25/2018 12:18:27 PM   
AcePylut


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quote:

ORIGINAL: rustysi

quote:

About 30 Dutch bombers sortied out of Koepang and attacked the Japanese fleet in discussion the previous few posts.


And? Dude, don't leave us hangin'.

quote:

Changsa was deliberate attacked -


Yeah, Changsha can be a tough nut for Japan to crack early on, but if he does it kinda takes away your central position.



This is the recap of the turn that led to question of "attacking the Japs with the Brit surface fleet"... I had to short order travel for work and just got the "Send in the Brits" turn sent out last night. I'll keep you posted!

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/25/2018 10:22:51 PM   
Mike Solli


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quote:

ORIGINAL: AcePylut

Here's what he gets (18 CA's) and there are none available to build the rest of the war. Damn the torpedos, full speed ahead Cap'n!





Yep, those are the historical CAs.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/25/2018 10:35:30 PM   
rustysi


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quote:

Yep, those are the historical CAs.


Yeah, I was wondering if he gets anything else in scenario 2. I guess I should look when I get home.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/26/2018 4:08:15 AM   
AcePylut


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He had no other CA's available in the future.

Just got the turn, the email said:

"Ouch!

Enjoy the turn."

Ouch for me, or ouch for him? About to find out.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/26/2018 4:45:28 AM   
AcePylut


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In a very long battle, I lost the 4 Dutch CL's and did light damage to 4 CA's and heavy damage to 2 DD's. I also lost 1 DD. POW has 14 sys damage, but out of 14" and must retire.

Tactically a defeat,... operationally I hope it slows the expansion, if so then it's a victory... strategically he got the VP.

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/26/2018 9:27:15 PM   
AcePylut


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To recap the last days events...

Not a whole lot happened around the world on this day, the Japanese CL harassing Christmas Isle S of PH ran into an AV and 2 AVDs. The AV is heavily damaged, but was able to port, the 2 avd's are fine, the Jap CL took 3 minimal shells. A US 2 CA 2 CL sctf is inbound...

Earlier I had said about the action in the DEI: "I figure when all is said and done, I’ll lose the Brit BC, 2 CL, and maybe 3-4 DD’s"
Sidate

In the DEI, my intercept at Sidate, 1 hex sw of Manado worked. We clashed in the first night phase, neither side had a 'cross the t' advantage.

I had the Prince of Wales, 4 CL and the aforementioned 10DD. The IJ brought the CA'S Tone, Myoko, Haguro, and Nachi. They were escorted by 6 DD. It was a very long battle, where my CL's and DD's constantly threw themselves in front of what ever was attacking the PoW. Naturally, they soaked up the brunt of the CA's and DD's. All 4 of my CL's sank, and 1 DD was lost.... it looked a lot worse during the replay though, I thought I had lost 5-6 DD's with a heavily damaged PoW...

So my small boats soaked up the full force of the IJ fleet, opening the door for the PoW to come in unopposed with her 14" guns. Sadly, the gunnery control on the PoW was terrible, and only a few shots of hers landed. They were spread across the IJ fleet, and only 1 IJ DD will probably sink. Had the PoW been up to task, 1 maybe 2 of his CA's sink.

As it was, when I opened the game turn, the PoW only had 14 sys, 2 Eng damage and could make 26 knots. As the PoW is out of ammo, she will retire. My DD's, I had thought I lost more, but I only lost 1 DD and there was mere light damage to the rest of my DD's. They should be able to escape also.

All in all, I lost 4 CL and 1 DD to one IJ DD.... none of my ships are in danger barring any full speed jaunt by the KB...

It looked a lot worse in the combat than it turned out. But sill...

This I hope will ensure that Chickenboy makes sure his invasion fleets are covered adequately, but also tells him that 4 CA's can overcome "anything" I throw at it, and he can spread out his heavies to cover an extra invasion fleet...

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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/28/2018 5:54:32 PM   
rustysi


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He'll probably also realize the PoW is out of action for lack of ammo and will be no threat for some time.

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Cave ab homine unius libri. Ltn Prvb

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Post #: 114
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/30/2018 5:01:38 PM   
AcePylut


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There may be a chance that he believes the POW is sunk. It did take “a lot of damage” on the combat replay, and completely disappeared from his screen right after that battle (none of his day search detected the big ship). But you’re right, at the very least he should know that it’s going to re-arm… but he doesn’t have eyes and ears on the Repulse. I’ll keep the wagon “in situ” for a while (mainly because she’s down by Melbourne at the moment haha)

In the last turn – not much of note happened. Changsa’s IJ bombardment showed that 1 of the 4 Japanese Inf Divisions has left the hex. I’ll keep an eye posted to see if this initial thrust was a feint to draw my troops away from elsewhere (Sian region perhaps)? Good thing is that with IaChang in my hands, I have those units which can go either towards Sian or towards Changsa. I don’t have a lot of troops west of Changsa, and will have to remedy that.

The BB’s Yamashiro and Mutsu showed up to bombard Port Moresby.

Hong Kong underwent another deliberate attack and again, holds. These guys are going great!

Clark Airfield in the PI fell, and I’m making my stand at Manila. Manila is at level 3 forts.


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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/31/2018 12:09:41 AM   
rustysi


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quote:

Clark Airfield in the PI fell


That's gonna hurt. Best defensive terrain and large airfield now in Japan's hands.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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Post #: 116
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 10/31/2018 7:06:06 PM   
AcePylut


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Dec 25th, 1941. Merry Christmas to my beleaguered garrison in Hong Kong. I hope you enjoyed your respite from the evil Japanese this day…. for even though your demise is imminent, continue fighting hard!

Another day of “not much going on” other than the usual bomber training missions in China. I’ve been using 2 AVG Groups to play cat-an-mouse and pick up some KIA’s here and there. I now have 500AV in Canton, a heavy urban hex. It should hold out a while, as the only reinforcements I see for the IJ is currently besieging Hong Kong.

Both of my Dutch KNIL Aviation Regiments are in OZ. One is marching to Brisbane, the other is going to Charters Towers. In 2 days, the RNAF Eastern Fleet will arrive in OZ with mucho mucho naval support... and I'll probably locate her to Brisbane. A smattering of Brit and Indian units are trickling into Oz. Now, all I need are airplanes, and about 10 groups are inbound on transports. They should arrive around 2 weeks from now.

A supply tf to Johnston Island encountered a Japanese sub. My 2 DD’s drive it under the ocean but didn’t sink it, and it didn’t sink anything of mine. This makes clear a pattern in how CB is using his subs, early war. Typically, my opponents put their subs in the convoy lanes, hoping to strike units far out to sea. CB is putting his subs in my base hexes. He knows when I have ships show up at bases and has gotten a couple of free xAK’s here and there but he hasn’t been able to touch any of my covered convoys. I wonder how long this strategy will be used. As a result of CB’s use of subs, I’ve put together a couple of hunter-killer DD groups and are making rounds on the “more obvious” islands in my empire.

I have a number of subs approaching Townsville. They will refuel and head into the Solomon Sea region, looking for targets heading to PM.


< Message edited by AcePylut -- 10/31/2018 8:19:27 PM >


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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 11/2/2018 6:58:42 PM   
rustysi


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quote:

I now have 500AV in Canton, a heavy urban hex


Good, just don't get cocky and attack him, make him push you out.

quote:

I wonder how long this strategy will be used.


About as long as you let him get away with it. Once you start damaging/sinking his subs I suspect it'll stop.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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Post #: 118
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 11/3/2018 11:46:36 PM   
AcePylut


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Dec 26th 1942:

In Hardcopy - -I hope this shows up as I downsized the troops a little... if not, I'll know for next time.

Nanyang has 6 Japanese full strength divisions.

Changsa has 3, and 1 just left 2 turns ago on it's way easterly.

Canton has 1 division + change. HK had 1 div and change.




Attachment (1)

< Message edited by AcePylut -- 11/5/2018 8:28:53 PM >


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(in reply to rustysi)
Post #: 119
RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut... - 11/3/2018 11:51:31 PM   
AcePylut


Posts: 1494
Joined: 3/19/2004
Status: offline
Meh, doesn't really show up, I downsized too much.

To round up China,

Changsa: IJ has three divisions and a few arty units. I can rotate corps in and out as needed, he will have to do something else to win Changsa, as the one-line-frontal assault won't work.

Nanyang: The following IJ units are here: 36th, 63rd, 110th, 35th, 37th, and 26th Division.
--- that's 6 divisions of troops. Also - the 1st Ind.Mixed Brigade, 15th Tank Regiment, 7th Ind.Mixed Brigade, and 6th Medium Field Artillery Regiment


Hong Kong fell to a Shock Attack. :(

_____________________________


(in reply to AcePylut)
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