Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Moving damaged ships to shipyards

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Moving damaged ships to shipyards Page: [1]
Login
Message << Older Topic   Newer Topic >>
Moving damaged ships to shipyards - 10/2/2018 11:41:47 PM   
AdmiralFatcat


Posts: 50
Joined: 2/21/2010
Status: offline
I am playing a full campaign game vs Jap AI. I currently have several severely damaged BBs in PH waiting to move to the US West Coast. I'm mainly concerned with Flotation Damage and whether they would survive the long trip. What damage levels would be considered an acceptable risk for such a long sea journey? They all currently have Flotation Damage in excess of 49. Any suggestions would be appreciated.

_____________________________

The enemy invariably attacks on one of two occasions: 1. When you're ready for them. 2. When you're not ready for them.
Post #: 1
RE: Moving damaged ships to shipyards - 10/3/2018 12:12:02 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Once things are stabilized, the fires are out and the ship is disbanded in port (Honolulu in this case) they begin shoring up their temporary repairs. If the ship has been sitting there without getting worse for a couple of weeks or more after no further repairs can be made in the port in question, you should be able to make the trip with them. I'm sure I've had capital ships with over 60% flotation damage that were able to make such a voyage. Wait til you hear from others here.

(in reply to AdmiralFatcat)
Post #: 2
RE: Moving damaged ships to shipyards - 10/3/2018 12:20:44 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
If you set them to Pier Side repair and fix all system and any other damage that is not major, They should be able to make the trip. If float damage is high then you want to fix some of it before the trip to the west coast. Alemada has a 180 shipyard, IIRC, so send most of them there. If you can, post a picture of the damaged ships list....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to geofflambert)
Post #: 3
RE: Moving damaged ships to shipyards - 10/3/2018 12:34:14 AM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
I try to get them to 0 system damage and 50 or less flotation damage. I find that the old BBs are not real useful in the early going so delaying their repair is not a bit thing for me.
I do try to get all of the non BB ships repaired at PH if possible.

Note that you can repair all of the system damage and minor flotation damage, in pier side mode, but you will have to put them into the repair shipyard to repair some of the major flotation damage.

< Message edited by BillBrown -- 10/3/2018 12:35:45 AM >

(in reply to btd64)
Post #: 4
RE: Moving damaged ships to shipyards - 10/3/2018 12:39:43 AM   
AdmiralFatcat


Posts: 50
Joined: 2/21/2010
Status: offline
How do you post that list to the forum?

_____________________________

The enemy invariably attacks on one of two occasions: 1. When you're ready for them. 2. When you're not ready for them.

(in reply to btd64)
Post #: 5
RE: Moving damaged ships to shipyards - 10/3/2018 7:51:18 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline
quote:

ORIGINAL: AdmiralFatcat

How do you post that list to the forum?

Take a screen shot of the list of what is under repair at PH.

I recommend they are given a work-over at the yard in PH before you transfer them to the West Coast. If the floatage damage is around 50 anything can happen on the way. Just my
experience with all such transfers. Give them an "escort" - and let them travel on "cruise speed".

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to AdmiralFatcat)
Post #: 6
RE: Moving damaged ships to shipyards - 10/3/2018 9:31:10 AM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline
As per the advise above - all perfect.

1) Try to get all those old BBs into "orange damage range" or better using pier side and all damage as close to 50% as possible

2) Form a convoy and set to "cruise speed" i.e. NOT Mission speed and slowly painfully send to Alemada (or Seattle is another high capacity yard)

3) In the convoy certainly escort with undamaged DDs; but throw in an AR, a couple of AGs. Pearl usually has an AR and AG lying about unused early in the war unless you have already deployed them elsewhere.

_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Leandros)
Post #: 7
RE: Moving damaged ships to shipyards - 10/3/2018 4:13:46 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
All good advice above. My one exception is:

quote:

but throw in an AR, a couple of AGs.


Not going to help at sea, and AG's will do nothing for a BB anywhere.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Macclan5)
Post #: 8
RE: Moving damaged ships to shipyards - 10/3/2018 4:23:18 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Some folks are more conservative than others...

Me much less so. You can safely move the battleships with <35 Sys damage and <50 Flooding. The real risk isn't that they will take on water and founder. It's that a submarine will catch them moving so slowly and finish the job.

You should be moving ships in and out of the Shipyard to repair the floatation damage faster. See here. If you leave them at Pier Side until Sys is at 0 and then just stick in the Shipyard, it will take much longer.

(in reply to rustysi)
Post #: 9
RE: Moving damaged ships to shipyards - 10/3/2018 4:39:00 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

It's that a submarine will catch them moving so slowly and finish the job.


Yup.

In one of my games the AI moved them out of PH early. I was able to 'wolfpack' the BB's across the Pacific. Not one made the WC. It was fun.

So, what I'm trying to say is that its good practice to subdue the Japanese subs that start the game around PH first. This could be easily accomplished while you're doing some repairs to those BB's.

(in reply to Lokasenna)
Post #: 10
RE: Moving damaged ships to shipyards - 10/3/2018 4:58:30 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline

quote:

ORIGINAL: rustysi

All good advice above. My one exception is:

quote:

but throw in an AR, a couple of AGs.


Not going to help at sea, and AG's will do nothing for a BB anywhere.


Now that is interesting and I have learned again...

I do not have the game or manual at hand.. but I 'anecdotally recall' reading a thread which indicated they can 'help allocate' their repair operations points at sea?

I stand corrected.



_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to rustysi)
Post #: 11
RE: Moving damaged ships to shipyards - 10/3/2018 5:08:47 PM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: rustysi

So, what I'm trying to say is that its good practice to subdue the Japanese subs that start the game around PH first. This could be easily accomplished while you're doing some repairs to those BB's.


Or let them stay a while in the PH wharf to get their speed up before they are transferred to the WC.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to rustysi)
Post #: 12
RE: Moving damaged ships to shipyards - 10/3/2018 5:50:13 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: Leandros


quote:

ORIGINAL: rustysi

So, what I'm trying to say is that its good practice to subdue the Japanese subs that start the game around PH first. This could be easily accomplished while you're doing some repairs to those BB's.


Or let them stay a while in the PH wharf to get their speed up before they are transferred to the WC.

Fred


Off Topic - What is the most torpedo hits you've seen a ship take without sinking?

(in reply to Leandros)
Post #: 13
RE: Moving damaged ships to shipyards - 10/3/2018 5:54:32 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
4 hits on Saratoga. She made it back to port and 10 months later she was kicking ass....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Zorch)
Post #: 14
RE: Moving damaged ships to shipyards - 10/3/2018 7:27:53 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline

quote:

ORIGINAL: rustysi

All good advice above. My one exception is:

quote:

but throw in an AR, a couple of AGs.


Not going to help at sea, and AG's will do nothing for a BB anywhere.

Actually it's good advice in MOST places , just not PH. Often I assign a AR to escort a critically damaged ship trying to make PH from elsewhere. The thought is , the moment the damage rapidly goes up on the damaged ship (for whatever reason ) you pull into any island or even a dot square , and begin repairs. When they are down to a safer level, you start your trek to a shipyard again. Rinse , apply , repeat as needed. It will take a while , but I once brought Enterprise back across the Pacific to PH that way. After four serious torpedo hits. 76 float damage (after I reduced her system damage). She was out of commission due to this trek, and permanent repairs for two years.

_____________________________


(in reply to rustysi)
Post #: 15
RE: Moving damaged ships to shipyards - 10/3/2018 7:34:16 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Macclan5


quote:

ORIGINAL: rustysi

All good advice above. My one exception is:

quote:

but throw in an AR, a couple of AGs.


Not going to help at sea, and AG's will do nothing for a BB anywhere.


Now that is interesting and I have learned again...

I do not have the game or manual at hand.. but I 'anecdotally recall' reading a thread which indicated they can 'help allocate' their repair operations points at sea?

I stand corrected.


In port, if there is an AR and no ship has been specifically assigned to it, its repair points are added to the port repair points (not the shipyard, if there is one).
AGs will work on ships below DD in size (except maybe PTs/MTBs/MGBs which are serviced by and AGP) but do not have the ability to help repair larger ships.

I don't think ASs, AGs or ADs can contribute their points to the port. IME, if no eligible vessel is assigned to them they seem to contribute to the crew repairs only for eligible vessel types - e.g. a sub crew can repair minor damage faster if there is an AS disbanded in port, even if the sub is not specifically assigned to it.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Macclan5)
Post #: 16
RE: Moving damaged ships to shipyards - 10/4/2018 12:51:57 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline

quote:

ORIGINAL: Zorch

Off Topic - What is the most torpedo hits you've seen a ship take without sinking?


In one of the active AARs there is a report of a major enemy ship still afloat after taking 7 torpedoes.

(in reply to Zorch)
Post #: 17
RE: Moving damaged ships to shipyards - 10/4/2018 6:18:24 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I assign a AR to escort a critically damaged ship trying to make PH from elsewhere. The thought is , the moment the damage rapidly goes up on the damaged ship (for whatever reason ) you pull into any island or even a dot square , and begin repairs.


Now that's a really good idea. But tell me what islands you can pull into between PH and the WC?

quote:

In port, if there is an AR and no ship has been specifically assigned to it, its repair points are added to the port repair points (not the shipyard, if there is one).


Also good to note as ports, crew, and support ships are separate from any repair yard.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to jwolf)
Post #: 18
RE: Moving damaged ships to shipyards - 10/4/2018 6:21:53 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
And once again for any of the new folk who may still not have seen this...

Everything you wanted to know about ship repair, but were afraid to ask...

http://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=ship%2Crepair%2C101%2Cguide&#

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 19
RE: Moving damaged ships to shipyards - 10/4/2018 7:29:32 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: rustysi

And once again for any of the new folk who may still not have seen this...

Everything you wanted to know about ship repair, but were afraid to ask...

http://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=ship%2Crepair%2C101%2Cguide&#


Not everything.

(in reply to rustysi)
Post #: 20
RE: Moving damaged ships to shipyards - 10/4/2018 7:51:46 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Not everything.


Really? Ah, what do I know.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lokasenna)
Post #: 21
RE: Moving damaged ships to shipyards - 10/6/2018 10:49:52 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline

quote:

ORIGINAL: rustysi

quote:

I assign a AR to escort a critically damaged ship trying to make PH from elsewhere. The thought is , the moment the damage rapidly goes up on the damaged ship (for whatever reason ) you pull into any island or even a dot square , and begin repairs.


Now that's a really good idea. But tell me what islands you can pull into between PH and the WC?

quote:

In port, if there is an AR and no ship has been specifically assigned to it, its repair points are added to the port repair points (not the shipyard, if there is one).


Also good to note as ports, crew, and support ships are separate from any repair yard.

I'm glad you read my post. Now please read it again, and don't skip the 1st line this time. Actually it's good advice in MOST places , just not PH. Often I assign a AR to escort a critically damaged ship trying to make PH from elsewhere. The thought is , the moment the damage rapidly goes up on the damaged ship (for whatever reason ) you pull into any island or even a dot square , and begin repairs. When they are down to a safer level, you start your trek to a shipyard again. Rinse , apply , repeat as needed. It will take a while , but I once brought Enterprise back across the Pacific to PH that way. After four serious torpedo hits. 76 float damage (after I reduced her system damage). She was out of commission due to this trek, and permanent repairs for two years.


_____________________________


(in reply to rustysi)
Post #: 22
RE: Moving damaged ships to shipyards - 10/7/2018 12:17:24 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
WC is not the only option either. In one game I sent them to the Canal Zone with escorts, peeling the DDs off when they were about ten hexes from the map edge and sending the DDs back to Pearl for another round. The Zone, then EC, which is a huge yard, usually empty. Going to the Canal Zone lets you dogleg and take odd exit courses away from PH that subs often are not squatting upon.

_____________________________

The Moose

(in reply to AW1Steve)
Post #: 23
RE: Moving damaged ships to shipyards - 10/7/2018 12:19:53 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
quote:

ORIGINAL: Bullwinkle58

WC is not the only option either. In one game I sent them to the Canal Zone with escorts, peeling the DDs off when they were about ten hexes from the map edge and sending the DDs back to Pearl for another round. The Zone, then EC, which is a huge yard, usually empty. Going to the Canal Zone lets you dogleg and take odd exit courses away from PH that subs often are not squatting upon.


I did this once....GP

< Message edited by btd64 -- 10/7/2018 12:20:13 AM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Bullwinkle58)
Post #: 24
RE: Moving damaged ships to shipyards - 10/9/2018 9:13:42 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Never mind.

< Message edited by rustysi -- 10/9/2018 11:04:12 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to btd64)
Post #: 25
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Moving damaged ships to shipyards Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734