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Forum post test - NT

 
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Forum post test - NT - 10/16/2018 10:52:52 PM   
Warrior33

 

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NT
Post #: 1
RE: Forum post test - NT - 8/3/2019 8:52:15 AM   
Shalkai

 

Posts: 232
Joined: 8/9/2018
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Testing myself - been refusing to post anything for me for three days.

Hum...apparently the filter for phone numbers is a bit aggressive after testing? Lets see if I can get it to work now...

< Message edited by Shalkai -- 8/3/2019 9:00:13 AM >

(in reply to Warrior33)
Post #: 2
RE: Forum post test - NT - 8/3/2019 8:54:24 AM   
Shalkai

 

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> Game manual is cited - 10 hexes is full supply, 20 hexes is 10/20 or 50% supply, 30 hexes is 10/30 or 33% supply.
OK. Supply model has many additional complexities, but this is fine as a first-order approximation of what is in the game.

> Original poster cites US guide to German forces, cites "motorized columns....on good roads...can cover up to 125 miles per day"
Again, OK - though with caveats. Most roads in Russia were rutted dusty (or muddy) tracks, not good roads. So 125 mi/day (12 hexes) is reasonably accurate for the more improved areas, but otherwise those columns probably only made 60-90 miles/day (6 to 9 hexes) on the bad ones. Army and Army Group logistics in that era was designed around 150 to 300km (100 to 200 mile) distances between combat area and supply depots/railheads.


< Message edited by Shalkai -- 8/3/2019 8:58:48 AM >

(in reply to Shalkai)
Post #: 3
RE: Forum post test - NT - 8/3/2019 9:09:33 AM   
Shalkai

 

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Army and Army Group logistics in that era was designed around 150 to 300km (100 to 200 mile) distances between combat area and supply depots/railheads.

(in reply to Shalkai)
Post #: 4
RE: Forum post test - NT - 8/3/2019 9:12:50 AM   
Shalkai

 

Posts: 232
Joined: 8/9/2018
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The above works OK. However, if you substitute a - for the word 'to' in the above distance ranges, then WHAP! Forum filter says No Post for JOO!

(in reply to Shalkai)
Post #: 5
RE: Forum post test - NT - 8/3/2019 9:42:14 AM   
zakblood


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10th post and 2 week rule

(in reply to Shalkai)
Post #: 6
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