sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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quote:
ORIGINAL: 76mm quote:
ORIGINAL: sPzAbt653 Quite often units are 'tailored' and it is important to see the Special Abilities as we build them. The same is true for other aspects such as Strengths and Movement. Sure, I understand how useful this would be, but right now TOAWxml is can only expose (and edit) data exported to the XML files, not values such as the Special Abilities, Strengths, and Movement which are calculated by the game engine but not exported to XML. I can only add these features if we obtain a very clear understanding of the relevant formulas/algorithms/values, either via reverse-engineering or input from a dev. I still have a fair bit to do with the XML files, so this is not top priority at the moment, although I would certainly like to add it when/if it becomes possible. I hope I'm not misunderstanding all of this, so take my comment lightly! I looked at ODD and see what you are saying [that these stats are not imported/exported], and that reminded me why I never used ODD - I would open it every couple years, tinker around a bit, realize that it wasn't totally useful, and leave it. I used it several times for putting grids on maps, but that was it. So my comment with regards to this current project is - for a simple example, if I want a unit to have a Movement Allowance [MA] of 18, I need to set the proper amount of Transport Assets, let's say Trucks. So I add 50 Trucks. Now I have to export the file, import into TOAW, check the MA and if it is 8 I have to go back to this program, add 20 more trucks and then export, check it again, etc. you get the point. All of that isn't worth a scenario designers effort, so I would suggest to not spend time on such a process as no one would really use it. Certainly I'd rather have it fully integrated, but if it's not possible, why bother?
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