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Command v1.14 Update - Build 998.14

 
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Command v1.14 Update - Build 998.14 - 11/8/2018 3:13:44 PM   
Dimitris

 

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Download: https://drive.google.com/open?id=1TuEvTuugmaYnaMDVoFijG6iAHdYrKs7L

To apply: Unzip the zipfile to the CMANO installation folder (back up the existing Command.exe, just in case).


Build 998.14 Release Notes (changes/additions from B998.12)
=====================================================================

* MAJOR FIX: Resolved the long-standing issue of "blind AMRAAM shots":
- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.
- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).
Note that CEC-capable weapons can still be launched and mid-guided by a suitable outside datalink-parent platform, as before.

* FIXED: Re-attacking torpedo failing to engage
* FIXED: Unload cargo from non-group units
* FIXED: Text on checkbox controls not aligned vertically with checkbox
* FIXED: No space between aircraft name & class when refreshing aircraft hosted on air-facility
* FIXED: #10799: [B845] Ships overland
* FIXED: Contact recent detections not persisted on scenario save/load
* FIXED: Jitter when ship is constantly turning
* FIXED: Sub drives across island in its way
* FIXED: Mine Laying mission - Ships don't RTB when out of mines
* FIXED: Wrong tab-key order on controls on "Edit AC"
* FIXED: Freeze in weapon fuel re-calculation
* FIXED: [B1018] "Weapon impact" icon persists
* Fixed: Event trigger cloning - not getting a new oblect for target Filter and Area
* Fixed: Color-coded cargo items that wont load
* Fixed: Exception on un/load when a/c has no cargo
* Fixed: #12543 - Don't reset Ready time if no cargo moved
* Fixed: Allow ship Ferry missions (via Lua) Part 1
* Mission Editor UI addition: Buttons to re-order list of strike targets
* Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* Tweak: Cargo Ops Control - user-friendly changes
* Tweak: Suppress Load/Unload button if cargo unit wont fit
* Tweak: cargo limited type check - overstated
* Lua: "embarkedUnits" and "assignedUnits" properties for unit wrapper
* Lua: SelectedUnits() returns a table of unts selected on the map
* "Load Scenario" window UI tweak: make it clearer to user if a matching DB is missing
* Added "DBVersion" field to scenario container XML (read-only)
* Allow cargo to be unloaded direct from a base

Includes the new .inst files for Spain and Germany by Roby7979.

< Message edited by Dimitris -- 11/9/2018 11:42:53 AM >


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RE: Command v1.14 Update - Build 998.13 - 11/8/2018 4:24:41 PM   
Raptorx7_slith

 

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Thanks a lot guys, its nice to see that AMRAAM "issue" fixed, that will make scenarios A LOT more interesting.

Keep up the great work!

(in reply to Dimitris)
Post #: 2
RE: Command v1.14 Update - Build 998.13 - 11/8/2018 5:04:35 PM   
temkc5

 

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quote:

*Allow cargo to be unloaded direct from a base 


Could you please explain this one in a little more detail?

I tried dismounting Marines (Infantry section) from AAV-P7/A1 IFVx3 "shooting for the Sun I know"

Also

Unloading from an airport ( single unit airfield 1x 2600-3200m

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RE: Command v1.14 Update - Build 998.13 - 11/8/2018 5:09:56 PM   
Dimitris

 

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quote:

ORIGINAL: temkc5

quote:

*Allow cargo to be unloaded direct from a base 


Could you please explain this one in a little more detail?

I tried dismounting Marines (Infantry section) from AAV-P7/A1 IFVx3 "shooting for the Sun I know"

Also

Unloading from an airport ( single unit airfield 1x 2600-3200m


Hi,

If you have a problem, tech support forum, new thread, save file, you know the drill....

Thanks

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RE: Command v1.14 Update - Build 998.13 - 11/8/2018 6:20:37 PM   
bcbarnesRR

 

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I am having a problem trying to run 'command.exe' from the download. All I get when double clicking on it is an hourglass cursor for about two seconds and then back to the normal pointer cursor. Tried running as admin, running windows troubleshooter, turning all virus protection off (I only have Windows Defender). Anyone have any other suggestions?

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Post #: 5
RE: Command v1.14 Update - Build 998.13 - 11/8/2018 6:26:11 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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Download the file.
Unzip the file into your CMANO folder.
It will ask you if you want to replace the old file with the new file. Hit YES.
It will copy the new file over the old file.
Start the game as usual by clicking on your CNANO icon.
The game will now be using the new file.
Up at the top it will display the new build numbers.
It's that easy.

Doug



< Message edited by DWReese -- 11/8/2018 6:27:42 PM >

(in reply to bcbarnesRR)
Post #: 6
RE: Command v1.14 Update - Build 998.13 - 11/8/2018 6:30:31 PM   
bcbarnesRR

 

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Thanks DWReese, I assumed it was an updater, not the main program itself. Obviously, what you explained worked as expected.

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RE: Command v1.14 Update - Build 998.13 - 11/8/2018 7:04:44 PM   
DWReese

 

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Glad that I could help out.
Have fun.

Doug

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Post #: 8
RE: Command v1.14 Update - Build 998.13 - 11/8/2018 7:22:58 PM   
Kobu

 

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Amazing job!!!!!!! This change totally the air-to-air combat and many other things.

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Post #: 9
RE: Command v1.14 Update - Build 998.13 - 11/9/2018 4:00:47 AM   
M1A2G

 

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Nice work.And I have a question:is this fix also work in SAM(those have ARH+Datalink)?

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Post #: 10
RE: Command v1.14 Update - Build 998.13 - 11/9/2018 4:23:33 AM   
Dimitris

 

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quote:

ORIGINAL: M1A2G
Nice work.And I have a question:is this fix also work in SAM(those have ARH+Datalink)?

Yes, it also applies to e.g. PAC-3 ERINT or 9M96 & 40N6 (S-400).

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RE: Command v1.14 Update - Build 998.13 - 11/9/2018 11:46:26 AM   
Gunner98

 

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Thanks guys

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RE: Command v1.14 Update - Build 998.13 - 11/9/2018 11:47:55 AM   
Dimitris

 

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Posted a new, slightly revised update (B998.14) and updated the original post and link.

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RE: Command v1.14 Update - Build 998.13 - 11/9/2018 12:48:42 PM   
Roby7979

 

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nice job!

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RE: Command v1.14 Update - Build 998.13 - 11/10/2018 1:47:09 PM   
Andrea G


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From: Genoa, Italy
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quote:

ORIGINAL: Kobu

Amazing job!!!!!!! This change totally the air-to-air combat and many other things.


Yes indeed, amraam no longer a Zeus bolt

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RE: Command v1.14 Update - Build 998.13 - 11/10/2018 5:58:57 PM   
eleos


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the change in amramm-like missiles use has gone in favour of Semi-active missile carriers and has made air battles more fair.
however i don't understand whether a plane can track and guide in mid terminal course its amramm-like missiles through IRST device, because to my knowlendge IRST carriers like F-35, SU-35, J-20 have this ability in the real world
Correct me if i'm wrong

< Message edited by eleos -- 11/10/2018 6:02:06 PM >

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Post #: 16
RE: Command v1.14 Update - Build 998.13 - 11/10/2018 6:34:45 PM   
Sharana


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quote:

ORIGINAL: eleos

the change in amramm-like missiles use has gone in favour of Semi-active missile carriers and has made air battles more fair.
however i don't understand whether a plane can track and guide in mid terminal course its amramm-like missiles through IRST device, because to my knowlendge IRST carriers like F-35, SU-35, J-20 have this ability in the real world
Correct me if i'm wrong


Depends on the range - on close range they (the camera + laser range finder) can give weapons grade track, on longer range no - the IR sensor can just provide bearing. To give you some perspective the IR sensor can detect a target at up to 100km, but that is not weapons grade that you can use for missile launch or mid course update. The EO sensor combined with Laser rangefinder can track targets at up to 40km and that's the tool that can provide you the firing solution or send mid course updates.

If you want longer range the option is ofc fusing data for few such bearings which can create weapons grade solution.
quote:

A single Block III Super Hornet will be able to passively scan with the IRST, spot targets, and present the pilot with a rough bearing overlaid on the aircraft’s radar screen. The sensor-fuzed CTP allows two or more aircraft to not only get a bearing on an opponent, but determine their range and altitude. Boeing says this data will be accurate enough to create three-dimensional target tracks and allow F/A-18E/F crews to actually engage their opponents at extended ranges.




And there will still be some changes coming, so it won't look like straight favouring of SARH missile as it might look now :)

< Message edited by Sharana -- 11/10/2018 7:05:19 PM >


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RE: Command v1.14 Update - Build 998.13 - 11/10/2018 6:56:19 PM   
Scorpion86

 

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quote:

ORIGINAL: Sharana
And there will still be some changes coming, so it won't look like straight favouring of SARH missile as it might look now :)


Oh you tease!

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Post #: 18
RE: Command v1.14 Update - Build 998.13 - 11/10/2018 7:15:34 PM   
eleos


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From: Mesoropi, Macedonia, Greece
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The way you put it, it does make sense.
I will take a closer look and see whether the laser range finder provide mid course guidance

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Post #: 19
RE: Command v1.14 Update - Build 998.13 - 11/11/2018 4:23:53 AM   
KC45


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Is there anyway we can get the status of missile is guided by datalink, INS or ARH?

< Message edited by KC45 -- 11/11/2018 4:27:02 AM >


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RE: Command v1.14 Update - Build 998.14 - 11/11/2018 11:22:12 AM   
gsalvar

 

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Thanks for your support.

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Post #: 21
RE: Command v1.14 Update - Build 998.13 - 11/11/2018 11:49:46 AM   
Kobu

 

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quote:

ORIGINAL: KC45

Is there anyway we can get the status of missile is guided by datalink, INS or ARH?



Yes, in the databse of the missil this indicates what kind of guided use the missile. And below indicates at what range the seeker (active, semiactive, ir etc...) is active.

For an amraam is guided by mid course data-link and have an active seeker that is active at 5NM to the estimated range to the target.

Regards

(in reply to KC45)
Post #: 22
RE: Command v1.14 Update - Build 998.13 - 11/11/2018 5:35:32 PM   
ExNusquam

 

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Also, you can enable the datalink layer, which will show what is talking to what.

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RE: Command v1.14 Update - Build 998.13 - 11/11/2018 6:04:45 PM   
KC45


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[code][/code]Umm, but It is hard to identify the missile like AIM-120 is using datalink or INS at that time, I know it will be on the msg log, but I want to get the info in the Units Status or beside uint. When too many missles out now I can't identify which missile is using a Datalink from fighter and which missile is using INS(which means blind).

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RE: Command v1.14 Update - Build 998.13 - 11/11/2018 6:55:31 PM   
tjhkkr


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Thank you!

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RE: Command v1.14 Update - Build 998.13 - 11/12/2018 4:00:40 AM   
Dwaltemath

 

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I checked my game and I have build 998.4 does this mean that the build 998.14 is already been installed

Thanks Don

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Post #: 26
RE: Command v1.14 Update - Build 998.13 - 11/12/2018 4:55:01 AM   
Dimitris

 

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quote:

ORIGINAL: Dwaltemath
I checked my game and I have build 998.4 does this mean that the build 998.14 is already been installed

Thanks Don


Hi, no this means you are several versions behind. Use the updater app to update tot he current official release (IIRC B998.12) and then optionally you can get the most recent unofficial update, from the OP. (This will eventually also be released through the official channels, once we are 100% happy with it).

Thanks.

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RE: Command v1.14 Update - Build 998.13 - 11/18/2018 12:08:24 PM   
Comodoro


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also works on Steam version?

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RE: Command v1.14 Update - Build 998.13 - 11/18/2018 7:57:14 PM   
bcbarnesRR

 

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Yes - I've played the '.14' and the newer '.15' updates on my steam version. Works just fine.


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RE: Command v1.14 Update - Build 998.13 - 11/18/2018 9:03:58 PM   
Comodoro


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so I must to patch with this link into my Steam version of the game? Steam only seems to reach build 998.12

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Post #: 30
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