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RE: Command v1.14 Update - Build 998.13

 
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RE: Command v1.14 Update - Build 998.13 - 11/18/2018 9:53:09 PM   
Scorpion86

 

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There is another, more recent version out, 988.15. Go to that thread, download the zip file, extract it into the games steam directory and you should be good to go! The files in the zip will over-write the current game files.

(in reply to Comodoro)
Post #: 31
RE: Command v1.14 Update - Build 998.13 - 11/23/2018 5:39:47 AM   
hasler

 

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So did this remove the ability to do a Maddog launch. Lower probability yes but a pure ban on launch? The missile should go active off the rail and lock on anything in its cone friend or foe

(in reply to Comodoro)
Post #: 32
RE: Command v1.14 Update - Build 998.13 - 11/23/2018 9:45:12 AM   
Dimitris

 

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quote:

ORIGINAL: hasler
So did this remove the ability to do a Maddog launch. Lower probability yes but a pure ban on launch? The missile should go active off the rail and lock on anything in its cone friend or foe


So are you are asking for an exception to the datalink restriction or the own-radar lock restriction?

And at what range is such a shot practical? (ie. not a waste of a very expensive weapon).

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(in reply to hasler)
Post #: 33
RE: Command v1.14 Update - Build 998.13 - 11/23/2018 2:28:52 PM   
Scorpion86

 

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Isn't a Maddog launch essentially a "Bearing Only Launch"? Lobbing an AMRAAM in a certain direction and hoping the active sensor picks up on something?

(in reply to Dimitris)
Post #: 34
RE: Command v1.14 Update - Build 998.13 - 11/23/2018 3:59:13 PM   
Sharana


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quote:

ORIGINAL: Scorpion86

Isn't a Maddog launch essentially a "Bearing Only Launch"? Lobbing an AMRAAM in a certain direction and hoping the active sensor picks up on something?


It is, yet I'm not sure you actually understand how small the missile radar cone is. In 99.99% of the cases that would be a waste of very expensive missile and for that reason it's not really something used. Where it actually has bigger then 0.01% chance of not being a waste is in the range where you have the AIM-9s (rarely used usually, so not really missing capability that could affect the gameplay in most cases).

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(in reply to Scorpion86)
Post #: 35
RE: Command v1.14 Update - Build 998.13 - 11/23/2018 4:14:30 PM   
hasler

 

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quote:

ORIGINAL: Dimitris

So are you are asking for an exception to the datalink restriction or the own-radar lock restriction?

And at what range is such a shot practical? (ie. not a waste of a very expensive weapon).



A maddog launch, is basically a bearing only shot. The missile comes off the rails active since no guidance data has been sent. It is primarily a defensive shot taken at under 10 miles, though it also works in a nose cold situation where you either have visual or another sensor to sneak up on your target. Anywhere inside the seeker cone should have no noted difference in PK. Outside the active radar limits it depends on how far and the intercept geometry. I don't have a copy of the -1 non nuclear release manuals for the F-15, F-16, or F-18, but there are several civilianized versions floating around that explain employment of the AIM-120 with out a radar lock that go with DCS, Falcon+, FSX TAC Pack, and their various third party sub contractors. Though I would assume Warfare sims would have access to the -1 manuals based on gov clients. The best I can do for actual launching procedures is link the 1998 F-16 MLU document from Lockheed. Pg 140 of the manual/ pg 150 of the reader Deals with Amraam capability.

here is the link: https://www.scribd.com/doc/2326267/F-16-MLU-Manual-Part-1

Quote: The missile may be launched along a fixed line-of-sight (BORE) or it can be commanded to attack the radar target of interest (SLAVE). If the missile is launched in BORE, it flies along a line 6 degrees below the aircraft body axis and acquires its own target. If launched in SLAVE, the missile flies an inertially guid-ed course to intercept the target of interest. The aircraft transmits updated target information to the missile via data link for inflight correction. The missile uses the data link information until it activates its onboard radar and acquires the target.

As for the Data link modeling, I assumed when you said the missile will fly straight you meant it will fly out to its last known intercept point and lock onto anything in its way. Unless that is not what you meant, and you mean the shot is completely trashed which would be incorrect behavior, as the missile will fly on INS to its last updated intercept point when the missile is snipped.

The friendly fire danger of a maddog or snipped missile should also probably be modeled if its not. I have only seen friendly fire incidents on comm damage, so it could be a product of the all seeing eye for ARH we had before.

quote:

ORIGINAL: Sharana

quote:

ORIGINAL: Scorpion86

Isn't a Maddog launch essentially a "Bearing Only Launch"? Lobbing an AMRAAM in a certain direction and hoping the active sensor picks up on something?


It is, yet I'm not sure you actually understand how small the missile radar cone is. In 99.99% of the cases that would be a waste of very expensive missile and for that reason it's not really something used. Where it actually has bigger then 0.01% chance of not being a waste is in the range where you have the AIM-9s (rarely used usually, so not really missing capability that could affect the gameplay in most cases).


The cone is actually bigger than you think. The Hud symbology for a no lock launch is about a 30 X 10 degrees off the nose. So if the enemy aircraft is in a 30 X10 degree cone? (im not sure what to call that shape) within 10 miles it is a pretty good shot.






< Message edited by hasler -- 11/23/2018 5:10:49 PM >

(in reply to Scorpion86)
Post #: 36
RE: Command v1.14 Update - Build 998.13 - 11/25/2018 8:44:06 AM   
Dimitris

 

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Thanks, we'll see if the behavior can be covered by the BOL logics or it needs to expanded on its own.

Also filed the blue-on-blue request (ISTR this was working already, at least for Harpoon class weapons, but we'll check). If you can provide a suitable save for this it would be great.

Cheers.

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(in reply to hasler)
Post #: 37
RE: Command v1.14 Update - Build 998.13 - 11/25/2018 12:55:49 PM   
DWReese

 

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Joined: 3/21/2014
From: Miami, Florida
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If it's of any help, when playing in a NO COMMs environment (due to previous damage), I have often had a blue-on-blue situation occur. I know, all too well, that that works.

Doug

(in reply to Dimitris)
Post #: 38
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