exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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quote:
ORIGINAL: delastone Sorry to bump this but I have an option to select "Round length" by increments of 30 seconds and the description is that it works like WE-GO system. So there is some kind of "turn base" way to issue orders between round system. The game is not all pure RTS. This game has Round mode and Realtime Mode Realtime mode is the same with usual RTS mode, like other RTS games. In this game's realtime mode, you can pause at any moment you want to pause. If you try not to pause, then the game will be pure RTS. These days I try not to pause to challenge myself to fight in tougher condition. Round mode is something "similar" to WEGO turn-based, BUT it is not the same one. Rather, consider this round mode as kinda automatic pausing at each designated time. In that sense, this game's round mode has much more freedom than typical WEGO style turn system. In this game's round mode, there is no distinctive "command phase" and "play phase" like we see from FPC series or CM series. In round mode, you can still issue commands at any time you want, during round or after each round. But you cannot save the game during each round, you are allowed to save only after each round. Also, you cannot pause during round, as the each round is some sort of auto-pausing at designated time. You can still control the speed of game in round mode, though. I think (and I wish) this round mode would be able to implemented in PBEM in the future, if devs have enough time and resource in the future. This round mode need some adjustment for PBEM, but still, I think (and I hope) it might be possible.
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