Chickenboy
Posts: 24520
Joined: 6/29/2002 From: San Antonio, TX Status: offline
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quote:
ORIGINAL: warspite1 Once again a huge thanks for all the input on naval air. I will stick with the orders previously given (not because I am ignoring all the advice but because the purpose this AAR is to give newbies like me a starting point - without your input frankly this would be unmanageable for me - and not a perfect set up to the detriment of my opponent). So whilst I've taken on board the range comments for future turns, I won't change my orders in post 194. I've chosen not to have individual carriers responsible for certain duties as I was swayed by the idea that its like putting all eggs in one basket in case of loss. I have ordered the rest of the KB's aircraft as follows:
You'll have to dig down for more detail to make this chart meaningful and useful for Nav float recon capabilities, Warspite1. I specifically am suggesting that you identify the presence of your CS ships and incorporate them into KB's Nav search functionality. Where are they, if they're not on that list of yours? Chitose and Chiyoda are capable of keeping up with fast fleet CVs. Where are they? The range should be dictated by the type of float plane flown. Petes are at extreme range =4, so dial 'em back to 3 for maximum longevity. Likewise, 'normal' range for Jakes is 8, so there's no reason not to set them accordingly. I wouldn't be afraid to set 60%-70% search, normal range for my Nav search float planes. You may want to dial that back to 50% for your ASW, as that low altitude tends to be more fatiguing than a more conventional modest altitude. Also, you do remember that any plane set on "ASW" is, by its definition, only flying half the purported distance, neh? Thus your range =4 ASW float planes in reality won't perform this mission more than 2 hexes distant. In which case, you've likely run over the sub in question and defeated the purpose of such a short range effort.
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