Hairog
Posts: 1645
Joined: 7/11/2000 From: Cornucopia, WI Status: offline
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Some of us Modders are taking a real close look at how we can tone down the naval game in SC3 Europe. The developers have built in and given players access to almost all aspects of the simulation. They can be modified to a surprising degree. For my World War Three 1946 Mod I have made the Soviets the protagonist, added the Seehund mini-sub, the Wasserfall SAM, an anti-ship missile, mine fields, simulated atomic bomb attacks, changed the AI scripts etc. Its really quit versatile. Despite its none traditional Pokeyman type combat, the results are suprisingly historically accurate. If you make the same choices as Stalin, Churchill, Truman etc. you will get pretty much the same outcomes. It's a hoot to try the many "what ifs" that they all faced. Right now I'm working on a scenario where Hitler gains control of the French fleet, delays attacking the Soviets and gives the Afrika Corps what it needs to take the Suez canal. The AI is top rate by the way and a real challenge. I suggest you take a second look at the game system. I avoided it for years and preferred the old Time of Fury/Time of Wrath games (which never quite worked, which is a shame). But I jumped in and became a convert.
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WW III 1946 Books SC3 EAW WW Three 1946 Mod and Naval Mods WarPlan and WarPlan Pac Alpha and Be
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