HardLuckYetAgain
Posts: 6987
Joined: 2/5/2016 Status: offline
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quote:
ORIGINAL: Chris21wen More or less what Tel said. A few updates ago a new ground element was introduced called 'air support' and is used solely by airbasse for supporting air groups. This is taken from new manual Sections 5.4.17 on airbases. 'Support/Need: This is almost identical to that of other combat units with two exceptions. Airbases do not receive any HQ help to resupply their needs and, their use of 'Air Support Squads' (7.2.1.2) to support aircraft assigned to them. Support/Need does not currently differentiate between the two but it does list air support need as (AV#). For Example; Support/Need 240/120 (AV 116) where (AV 116) mean it requires 116 Air Support for aircraft (as opposed 4 for ground elements). Unlike standard the Support/Need numbers, which are only updated during the logistics screen, the AV number will continually update during a player's turn. This is intended to allow players the ability to better track the aviation support needed as they transfer aircraft to and from airbases (8.2)' Details on the Air Support Squad can be found in section 7.2.1.2. As to how many airbases you need per front, that is a different kettle of fish. Depends on where you are in the game and you preferences. You know all airbases but VVS act the same, (some say PVO IAD as well), names being cosmetic but I use them as it helps me keep track of what I've got in them. e.g. IAD have fighter. What follows is purely my thoughts. Initially you only need 3 (first month), 2 x IAD, 1 x VVS. Up until the Soviet first winter offensive you only need 4, the same plus BAD or DBAD if you don't have enough BAD. From early Dec 41 it goes up to 6, same as above plus 1 x NBAD and 1 x ShAD. I also use the Long range/Baltic/Black Sea HQ with 2 x DBAD each right from the off, attached to STAVKA. Note the Corps-level Air HQs attached to the Long Range HQ disband hence the use of the Baltic and Black Sea HQs which don't and can't be. I beleive you never need any more than this, in any case if you have the full 13 Fronts active and you fill up the airbases you will exceed the Soviet 600 air group max anyway. 6-9 in each IAD. You have oodles of F/FB so use them to interdict and escort. 5-6 short-medium range bombers in BAD. 4-5 LR bombers in the DBAD set to night. Ideally long range but you don't have enough so I also use medium range set to either day of night. I also put some LR Fighters in the DBAD airbases for LR Escort (N or D) and CAP, mainly lend lease. 6-9 TacB in the ShAD. These are totally ineffective until Jan 42 so only turn on ground attack at this time. 1-3 TR/LB in the VVS for partisan supply set to night, 1 Rec in VVS and 1 of the longer ranged F/FB for CAP. 1 NF and U-2VS in the NBAD all set to night. You don't have any of these groups initially so you need to build them. Some say the U-2VS is useless, I don't, you have them, you build them so use them. Good information for people :) I use different postures on my airbases but if you go with the rule of thumb of 6 fighters on a base or 4 bombers as a defacto then you won't go wrong with the support and supplies. Granted in 41 early months you will have a deficiency at times. Depending on my stance of either offensive air or defensive air I change up how many bases has what type of aircraft. I will not get into this to keep it simple. The name of the base really has nothing to do with what is put on it besides the VVS and ONSAC. These two bases will support the partisan supply drops at night. Other than that you can put fighters on bomber bases and bombers on fighter bases. It is just an airbase & I have seen no other special effects pertaining to the airbase other than having a name. Please note that certain bases WILL NOT get guard status (IAB, TBAB, and other off name bases). Last caveat is the SAD bases will be disbanded in 42, plan accordingly. This statement: TacB in the ShAD. These are totally ineffective until Jan 42 so only turn on ground attack at this time. This statement is 100% not true if you are talking about TacB aircraft in general for the Soviets in 41. Even TacB on Shad bases are VERY effective in 41. If you want to know how to do it just PM or email me. This statement: 1 NF and U-2VS in the NBAD all set to night. You don't have any of these groups initially so you need to build them. Some say the U-2VS is useless, I don't, you have them, you build them so use them. Since I changed my stance on this aircraft and actually like it now. I put 9 U-2VS on a base and have no problem at all racking up 5-30 killed units per bombing run. Sometimes more sometimes less. This statement: 1-3 TR/LB in the VVS for partisan supply set to night, 1 Rec in VVS and 1 of the longer ranged F/FB for CAP. Why use TR's for partisan supply? Personally TR's are better to supply drop on your ground units. Topping off ground units low on supply in my opinion >> than partisan supply. Plus by 42 the Germans pretty much has a good rail network making partisans nothing more than a nuisance. I personally would use the Heavy level bombers to cause German Inf casualties but that is just me. But yes, the Air has to be played to the fullest for the Soviets to inflict as many casualties as can be done on the Germans. The quicker the Soviets rule the sky the better. I have always advocated this.
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